Literature DB >> 27856340

Pokémon Go: A game changer for the physical inactivity crisis?

Allana G LeBlanc1, Jean-Philippe Chaput2.   

Abstract

There is an urgent need to find novel strategies aimed at motivating people to go outside and move more. Pokémon Go blends a fun smartphone game with real-life, outdoor physical activity. Initial reports suggest it is a successful population level strategy to increase physical activity levels. Further research is needed to understand the long-term risks and benefits of this new game. Free-to-play location-based augmented reality mobile games are likely to be a new model for promoting healthy active living in the future.
Copyright © 2016 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Intervention; Physical activity; Technology

Mesh:

Year:  2016        PMID: 27856340     DOI: 10.1016/j.ypmed.2016.11.012

Source DB:  PubMed          Journal:  Prev Med        ISSN: 0091-7435            Impact factor:   4.018


  17 in total

1.  Smartphone and video game use and perceived effects in a community mental health service.

Authors:  Roberta Rowntree; Larkin Feeney
Journal:  Ir J Med Sci       Date:  2019-04-17       Impact factor: 1.568

2.  Pokémon GO: snake oil or miracle cure for physical inactivity?

Authors:  Jean-Philippe Chaput; Allana G LeBlanc
Journal:  Ann Transl Med       Date:  2017-05

Review 3.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

4.  Pokémon GO and psychological distress, physical complaints, and work performance among adult workers: a retrospective cohort study.

Authors:  Kazuhiro Watanabe; Norito Kawakami; Kotaro Imamura; Akiomi Inoue; Akihito Shimazu; Toru Yoshikawa; Hisanori Hiro; Yumi Asai; Yuko Odagiri; Etsuko Yoshikawa; Akizumi Tsutsumi
Journal:  Sci Rep       Date:  2017-09-07       Impact factor: 4.379

5.  Obstacle Detection as a Safety Alert in Augmented Reality Models by the Use of Deep Learning Techniques.

Authors:  Dawid Połap; Karolina Kęsik; Kamil Książek; Marcin Woźniak
Journal:  Sensors (Basel)       Date:  2017-12-04       Impact factor: 3.576

6.  Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study.

Authors:  Fiona Y Wong
Journal:  Int J Health Geogr       Date:  2017-02-22       Impact factor: 3.918

7.  Who Is Still Playing Pokémon Go? A Web-Based Survey.

Authors:  Peter Rasche; Anna Schlomann; Alexander Mertens
Journal:  JMIR Serious Games       Date:  2017-04-05       Impact factor: 4.143

8.  Contrasting Screen-Time and Green-Time: A Case for Using Smart Technology and Nature to Optimize Learning Processes.

Authors:  Theresa S S Schilhab; Matt P Stevenson; Peter Bentsen
Journal:  Front Psychol       Date:  2018-06-01

9.  An Initial Evaluation of the Impact of Pokémon GO on Physical Activity.

Authors:  Ying Xian; Hanzhang Xu; Haolin Xu; Li Liang; Adrian F Hernandez; Tracy Y Wang; Eric D Peterson
Journal:  J Am Heart Assoc       Date:  2017-05-16       Impact factor: 5.501

10.  A Descriptive Study of Objectively Measured Pokémon GO Playtime in College Students.

Authors:  Charles J Fountaine; Emily J Springer; Jasmine R Sward
Journal:  Int J Exerc Sci       Date:  2018-01-02
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.