Literature DB >> 35639273

The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players.

Hee Jung Hong1, Guy Wilkinson2, Claudio M Rocha2.   

Abstract

This article aims to understand the relationship between basic needs satisfaction, self-determined motivation, and burnout in esports players. To achieve this, we investigate three research hypotheses: (1) The three dimensions of basic needs satisfaction have a positive effect on the self-determined motivation of esports players, (2) The self-determined motivation of esports players has a negative effect on their burnout, and (3) All three dimensions of basic needs satisfaction affect esports player's burnout, indirectly via self-determined motivation. Data were collected through an online questionnaire (n = 608) administered to Korean esports players who play online games as a leisure activity. Results indicate that player competence has a negative relationship with self-determined motivation, suggesting that Korean players do not associate increased levels of competence with their intrinsic motivation. The results show that intrinsic motivation is negatively associated with burnout, particularly exhaustion and reduced sense of accomplishment. It should be noted that Korean players' high level of competence can result in reduced levels of self-determined motivation, which can lead them to burnout. This should be addressed by the industry, practitioners, and researchers considering the cultural context and the relationship between the factors, which will contribute to the sustainable growth and prosperity of the esports.
© 2022. The Author(s).

Entities:  

Keywords:  Athlete burnout; Esports players; Esports players’ motivation; Online games; Self-determination theory

Year:  2022        PMID: 35639273     DOI: 10.1007/s10899-022-10132-8

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  15 in total

1.  Addiction to the internet and online gaming.

Authors:  Brian D Ng; Peter Wiemer-Hastings
Journal:  Cyberpsychol Behav       Date:  2005-04

2.  Athlete burnout in elite sport: a self-determination perspective.

Authors:  Chris Lonsdale; Ken Hodge; Elaine Rose
Journal:  J Sports Sci       Date:  2009-06       Impact factor: 3.337

3.  The behavioral regulation in sport questionnaire (BRSQ): instrument development and initial validity evidence.

Authors:  Chris Lonsdale; Ken Hodge; Elaine A Rose
Journal:  J Sport Exerc Psychol       Date:  2008-06       Impact factor: 3.016

4.  Testing the convergent and discriminant validity of the Decisional Balance Scale of the Transtheoretical Model using the Multi-Trait Multi-Method approach.

Authors:  Boliang Guo; Paul Aveyard; Antony Fielding; Stephen Sutton
Journal:  Psychol Addict Behav       Date:  2008-06

5.  Burnout in elite rugby: relationships with basic psychological needs fulfilment.

Authors:  Ken Hodge; Chris Lonsdale; Johan Y Y Ng
Journal:  J Sports Sci       Date:  2008-06       Impact factor: 3.337

6.  Sleep and performance in Eathletes: for the win!

Authors:  Daniel Bonnar; Benjamin Castine; Naomi Kakoschke; Gemma Sharp
Journal:  Sleep Health       Date:  2019-07-15

7.  Why do you play? The development of the motives for online gaming questionnaire (MOGQ).

Authors:  Zsolt Demetrovics; Róbert Urbán; Katalin Nagygyörgy; Judit Farkas; Dalma Zilahy; Barbara Mervó; Antónia Reindl; Csilla Ágoston; Andrea Kertész; Eszter Harmath
Journal:  Behav Res Methods       Date:  2011-09

8.  First-person shooter games as a way of connecting to people: "brothers in blood".

Authors:  Maria Frostling-Henningsson
Journal:  Cyberpsychol Behav       Date:  2009-10

9.  The Psychology of Esports: A Systematic Literature Review.

Authors:  Fanni Bányai; Mark D Griffiths; Orsolya Király; Zsolt Demetrovics
Journal:  J Gambl Stud       Date:  2019-06

Review 10.  Measuring Well-Being in Sport Performers: Where are We Now and How do we Progress?

Authors:  Samuel Giles; David Fletcher; Rachel Arnold; Arabella Ashfield; Joanna Harrison
Journal:  Sports Med       Date:  2020-07       Impact factor: 11.136

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