| Literature DB >> 31193743 |
Vasileios Stavropoulos1, Emma Ela Anderson2, Charlotte Beard3, Mohammed Qasim Latifi4, Daria Kuss5, Mark Griffiths5.
Abstract
BACKGROUND: Internet Gaming Disorder (IGD) and Hikikomori (an extreme form of social real-life withdrawal, where individuals isolate themselves from society) have both been suggested as mental disorders that require further clinical research, particularly among young adult populations.Entities:
Keywords: Emergent adulthood; Gaming addiction; Hikikomori; Internet Gaming Disorder; Massively multiplayer online games; Online gaming; Social withdrawal
Year: 2018 PMID: 31193743 PMCID: PMC6541872 DOI: 10.1016/j.abrep.2018.10.001
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Sociodemographic characteristics of participants.
| Sociodemographic variables | Australian total ( | US total1 ( | |
|---|---|---|---|
| Gender | Male | 116 (75.9%) | 266 (58.1%) |
| Female | 37 (24.2%) | 184 (40.2%) | |
| Transgender/Genderqueer/Other | – | 8 (1.7%) | |
| Employment status | Unemployed | 17 (11.1%) | 41 (10.5%) |
| Temporary leave | 2 (1.3%) | – | |
| Student | 57 (37.3%) | 48 (10.3%) | |
| Casual employment | 27 (17.6%) | – | |
| Part-time employment | 22 (14.4%) | 87 (18.8%) | |
| Full-time employment | 56 (36.6%) | 274 (59.8%) | |
| Living with | Family of origin (two parents and siblings if any) | 47 (30.7%) | 85 (18.6%) |
| Mother and siblings if any (parents divorced/separated) | 8 (5.2%) | 26 (5.7%) | |
| Mother and siblings if any (father passed away) | 3 (2.3%) | 11 (2.4%) | |
| Father and siblings if any (parents divorced/separated) | 1 (0.6%) | 4 (0.9%) | |
| With partner | 44 (28.3%) | 120 (26.3%) | |
| With partner and siblings | 6 (4%) | 5 (1.1%) | |
| Alone | 6 (3.6%) | 69 (15.1%) | |
| With friends | 20 (13.1%) | 48 (10.5%) | |
| Shared accommodation | 19 (12.2%) | – | |
| Transient accommodation | – | 4 (0.9%) | |
| Did not respond | – | 86 (18.6%) | |
Note: The difference considering the living condition responses across the two samples was assessed using a X test that was significant (X = 37.95, p = .001), indicating significant differences between the two countries.
IGD, Hikikomori prevalence rates and scores in relation to demographics for USA and Australian samples.
| For both countries | Australian total | Australia | US | ||||
|---|---|---|---|---|---|---|---|
| Female | Male | US total | Female | Male | |||
| IGDS9-SF: Total score | 20.16 ± 7.92 | 18.86 ± 8.21 | 20.59 ± 10.56 | 18.26 ± 7.23 | 20.62 ± 7.78 | 19.78 ± 7.69 | 21.26 ± 7.74 |
| IGDS9-SF: Disordered (≥36more specific threshold) | Yes = 4.4% | Yes = 5.2% | Yes = 16.7% | Yes = 1.7% | Yes = 4.1% | Yes = 2.3% No = 97.7% | Yes = 5.2% |
| IGDS9-SF: Disordered (≥25more sensitive threshold) | Yes = 29% | Yes = 17.6% | Yes = 22.2% | Yes = 15.7% | Yes = 31.4% | Yes = 30.7% | Yes = 35.3% |
| HSWS: total score | 9.68 ± 4.34 | 8.46 ± 4.16 | 10.11 ± 5.53 | 7.92 ± 3.54 | 10.11 ± 4.33 | 9.87 ± 4.56 | 10.20 ± 4.11 |
| HSWS: disordered (=20) | Yes = 1.8% | Yes = 3.3% | Yes = 13.9% | Yes = 0% | Yes = 1.4% | Yes = 2.3% | Yes = 0.8% |
| Living with parents (In any form) | Yes = 29.6% | Yes = 38.8% | Yes = 83.3% | Yes = 56.5% | Yes = 27.5% | Yes = 17.9% | Yes = 18.8% |
Note: IGDS9-SF = Internet Gaming Disorder Scale – Short Form 9; HSWS = Hikikomori Social Withdrawal Scale. The potential prevalence rates of gaming disorder and Hikikomori, as defined by scoring above the recommended cut-off points (IGDS9-SF: 5 criteria addressed with 5 equals 25; Gomez et al., 2018; IGDS9-SF ≥ 36, Pontes & Griffiths, 2016; HSWS: Four criteria met and absence of comorbid psychopathology; Teo et al., 2015) were reported for both samples of USA and Australian gamers. This effort is in line with the recommendation of the APA Substance-Related Disorders Work Group for more research on the gaming disorder prevalence (Stavropoulos et al., 2018). In contrast, with past studies, were methodological differences may have confounded results, this study used the same IGD and Hikikomori assessment tools for both Australian and USA samples.
Estimating IGD behaviours from Hikikomori symptoms, game playing time per day (during weekdays) and their interaction.
| Australian | SE | LLCI | UCLI | |||
|---|---|---|---|---|---|---|
| 24.19 | 4.54 | 5.33 | 0.000 | 15.22 | 33.17 | |
| 0.39 | 0.21 | 1.84 | 0.049 | 0.03 | 0.81 | |
| −0.72 | 0.51 | −1.43 | 0.154 | −1.72 | 0.28 | |
| 0.13 | 0.05 | 2.60 | 0.012 | 0.03 | 0.23 | |
| −0.41 | 0.16 | −2.53 | 0.012 | −0.74 | −0.09 | |
| −0.33 | 1.41 | −0.23 | 0.816 | −3.13 | 2.47 | |
| United States | ||||||
| 19.86 | 3.54 | 5.61 | 0.000 | 12.90 | 26.82 | |
| 0.60 | 0.12 | 4.94 | 0.000 | 0.36 | 0.84 | |
| −0.76 | 0.40 | −1.90 | 0.058 | −1.55 | 0.03 | |
| 0.09 | 0.03 | 2.70 | 0.007 | 0.02 | 0.15 | |
| −0.27 | 0.13 | −2.13 | 0.033 | −0.53 | −0.02 | |
| 1.62 | 0.69 | 2.33 | 0.020 | 0.25 | 2.98 |
Note. b = estimated value of unstandardized regression coefficient; SE = standard error; t = t-test statistic; p = probability; LLCI = lower level confidence interval; UCLI = upper level confidence interval.
Estimating IGD Behaviours from Hikikomori Symptoms, Living with Parents and their Interaction.
| Australian | SE | LLCI | UCLI | |||
|---|---|---|---|---|---|---|
| 24.70 | 4.71 | 5.25 | 0.000 | 15.40 | 34.02 | |
| 0.58 | 0.18 | 3.30 | 0.001 | 0.23 | 0.93 | |
| −5.97 | 2.83 | −2.11 | 0.036 | −11.55 | −0.38 | |
| 0.76 | 0.30 | 2.51 | 0.013 | 0.16 | 1.37 | |
| −0.43 | 0.17 | −2.51 | 0.013 | −0.77 | −0.09 | |
| −0.10 | 1.46 | −0.68 | 0.497 | −3.89 | 1.89 | |
| US | ||||||
| 17.18 | 3.48 | 4.93 | 0.000 | 10.33 | 24.02 | |
| 0.75 | 0.19 | 4.04 | 0.000 | 0.39 | 1.11 | |
| −2.92 | 2.43 | −1.20 | 0.229 | −7.71 | 1.86 | |
| 0.17 | 0.20 | 0.82 | 0.416 | −0.24 | 0.57 | |
| −0.16 | 0.12 | −1.25 | 0.211 | −0.40 | −0.09 | |
| 1.36 | 0.67 | 2.05 | 0.042 | 0.05 | 2.68 |
Note. b = estimated value of unstandardized regression coefficient; SE = standard error; t = t-test statistic; p = probability; LLCI = lower level confidence interval; UCLI = upper level confidence interval.
Fig. 1The effect of the interplay of Hikikomori, living with parents and country on IGD behaviours.