| Literature DB >> 29445183 |
Catherine Hamilton-Giachritsis1,2, Domna Banakou3,4, Manuela Garcia Quiroga5,6, Christos Giachritsis7, Mel Slater8,3,9,10.
Abstract
The ability to perspective-take (cognitive awareness of another's state) and empathise (emotional/affective response) are important characteristics for sensitive, co-operative and constructive parenting, which assists in developing adaptive functioning for children. For the first time, immersive virtual reality was used to place parents in the position of a child in order to assess impact on perspective-taking and empathy. This novel study was conducted with 20 non-high risk Spanish mothers (a pilot study with 12 mothers is reported in supplementary files). Mothers were virtually embodied as a 4-year-old child, experienced from the first-person perspective and with virtual and real body movements synchronised. They interacted with a 'mother avatar', which responded either in a Positive or Negative way. Participants reported a strong body ownership illusion for the child body that led to cognitive, emotional and physical reactions. Experiencing negative maternal behavior increased levels of empathy. In addition, the Negative mother led to increased feelings of fear of violence. Physiological data indicated greater stress in the Negative than Positive condition. Although further research is required to assess the effectiveness of such methods, any improvement in empathy that leads to a change in parenting behavior has the potential to impact on developmental outcomes for children.Entities:
Mesh:
Year: 2018 PMID: 29445183 PMCID: PMC5813089 DOI: 10.1038/s41598-018-21036-2
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Experimental setup. (a) Full body motion-capture suit/head-mounted display. (b) Body of the participant substituted by a child virtual body and visible in a virtual mirror. (c) Two different interaction conditions with a virtual mother: Positive (left) or Negative (right).
Figure 2Extent of body ownership and feelings of agency (black horizontal line: median; box: interquartile range; whisker: max (lowest score, median−1.5IQR) and min (highest score, median + 1.5IQR).
Figure 3Level of violence (Violence) and extent to which participants felt they might be physically assaulted (Assaulted) by the virtual mother.
Parenting styles of participants and normative data for comparison (N = 20).
| Spanish group (N = 20) | Norms* | |||
|---|---|---|---|---|
| Clinical (N = 26) | Control (N = 51) | |||
| Mean (SD) | range | Mean (SD) | Mean (SD) | |
| Mother’s age | 39.2 (SD = 4.0) | 31–47 | 29.6 (6.7) | 31.7 (3.9) |
| Laxness | 2.6 (0.5) | 1.6–3.5 | 2.8 (1.0) | 2.4 (0.8) |
| Over-reactivity | 2.9 (0.5) | 2.0–4.1 | 3.0 (1.0) | 2.4 (0.7) |
| Verbosity | 4.3 (0.6) | 3.0–5.1 | 3.4 (1.0) | 3.1 (1.0) |
| Total score | 3.2 (0.3) | 2.6–3.9 | 3.1 (1.7) | 2.6 (0.6) |
*O’Leary, Arnold, Wolff, & Acker (1993).
AAPI-2 scores pre and post scenarios (N = 20)*.
| Construct | Pre Mean (SD) | Post Mean (SD) | t | Significance |
|---|---|---|---|---|
| 8.15 (1.2) | 8.3 (1.3) | −0.616 | 0.545 | |
| 8.10 (1.5) | 9.00 (1.3) | −2.538 | ||
| 8.30 (1.8) | 8.65 (1.5) | −1.129 | 0.273 | |
| 9.6 (1.0) | 9.2 (1.5) | 1.435 | 0.163 | |
| 7.10 (2.1) | 6.20 (2.3) | 2.100 |
*Range 1–10; high score is positive, low risk; low score (3 or under) is negative, high risk.
Figure 4Changes in empathy over time (N = 19; F (3) = 3.673, p = 0.018 (assumption of sphericity met).
Significant correlations between types of parenting behavior (AAPI-2) and parenting styles (PSI) for all participants (N = 20)*.
| r | P | |||
|---|---|---|---|---|
| Pre- first exposure (either Positive or Negative) | Inappropriate expectations: | Over-reactivity | −0.457 | 0.037 |
| Lack of empathy: | Laxness | −0.557 | 0.009 | |
| Total score | −0.544 | 0.011 | ||
| Physical punishment: | Laxness | −0.604 | 0.004 | |
| Over-reactivity | −0.463 | 0.035 | ||
| Total score | −0.598 | 0.004 | ||
| Post-first exposure | — | |||
| Pre-second exposure (either Positive or Negative) | Physical punishment: | Laxness | −0.598 | 0.007 |
| Over-reactivity | −0.463 | 0.046 | ||
| Total score | −0.541 | 0.017 | ||
| Post-second exposure | Lack of empathy: | Laxness | −0.439 | 0.053 |
| Physical punishment: | Laxness | −0.589 | 0.006 | |
| Over-reactivity | −0.463 | 0.04 |
*The second exposure occurred two days after the first exposure.
Figure 5Scatter diagram of FacesPost on FacesPre.
Figure 6Means and standard errors of dFaces (FacesPost – FacesPre) showing correct emotion classification after and before the VR experience. (Higher values indicate increase in emotional recognition).