Literature DB >> 21476457

Playing prosocial video games increases the accessibility of prosocial thoughts.

Tobias Greitemeyer1, Silvia Osswald.   

Abstract

Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These results provide support to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of exposure to prosocial media on social tendencies. Thus, depending on the content of the video game, playing video games can harm but may also benefit social relations.

Mesh:

Year:  2011        PMID: 21476457     DOI: 10.1080/00224540903365588

Source DB:  PubMed          Journal:  J Soc Psychol        ISSN: 0022-4545


  10 in total

1.  The Effects of Prosocial Cartoon Examples on Children's Donating Behavior.

Authors:  Qian Zhang; ZheMin Duan; Dan Xiang; Yue Yu; JingJin Tian
Journal:  Psychol Res Behav Manag       Date:  2021-08-11

2.  Reducing risk and improving maternal perspective-taking and empathy using virtual embodiment.

Authors:  Catherine Hamilton-Giachritsis; Domna Banakou; Manuela Garcia Quiroga; Christos Giachritsis; Mel Slater
Journal:  Sci Rep       Date:  2018-02-14       Impact factor: 4.379

3.  University students' usage of the internet resources for research and learning: forms of access and perceptions of utility.

Authors:  Oberiri Destiny Apuke; Timothy Onosahwo Iyendo
Journal:  Heliyon       Date:  2018-12-17

4.  Team Sports Off the Field: Competing Excludes Cooperating for Individual but Not for Team Athletes.

Authors:  Florian Landkammer; Kevin Winter; Ansgar Thiel; Kai Sassenberg
Journal:  Front Psychol       Date:  2019-11-05

5.  Reading prosocial content in books and adolescents' prosocial behavior: A moderated mediation model with evidence from China.

Authors:  Wu Li; Liuning Zhou; Pengya Ai; Ga Ryeung Kim
Journal:  Front Psychol       Date:  2022-09-15

Review 6.  The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review.

Authors:  Daniela Smirni; Elide Garufo; Luca Di Falco; Gioacchino Lavanco
Journal:  Pediatr Rep       Date:  2021-07-14

7.  Virtual superheroes: using superpowers in virtual reality to encourage prosocial behavior.

Authors:  Robin S Rosenberg; Shawnee L Baughman; Jeremy N Bailenson
Journal:  PLoS One       Date:  2013-01-30       Impact factor: 3.240

8.  Short-term effects of prosocial video games on aggression: an event-related potential study.

Authors:  Yanling Liu; Zhaojun Teng; Haiying Lan; Xin Zhang; Dezhong Yao
Journal:  Front Behav Neurosci       Date:  2015-07-24       Impact factor: 3.558

9.  The Spreading of Social Energy: How Exposure to Positive and Negative Social News Affects Behavior.

Authors:  Ziqing Yao; Rongjun Yu
Journal:  PLoS One       Date:  2016-06-02       Impact factor: 3.240

10.  Perceptions of Doctors' Empathy and Patients' Subjective Health Status at an Online Clinic: Development of an Empathic Anamnesis Questionnaire.

Authors:  Silja Martikainen; Mari Falcon; Valtteri Wikström; Soili Peltola; Katri Saarikivi
Journal:  Psychosom Med       Date:  2022-01-28       Impact factor: 3.864

  10 in total

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