| Literature DB >> 21171755 |
Tobias Greitemeyer1, Silvia Osswald, Markus Brauer.
Abstract
Past research provided abundant evidence that exposure to violent video games increases aggressive tendencies and decreases prosocial tendencies. In contrast, research on the effects of exposure to prosocial video games has been relatively sparse. The present research found support for the hypothesis that exposure to prosocial video games is positively related to prosocial affect and negatively related to antisocial affect. More specifically, two studies revealed that playing a prosocial (relative to a neutral) video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude). These results lend further credence to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of media exposure on social tendencies.Entities:
Mesh:
Year: 2010 PMID: 21171755 DOI: 10.1037/a0020194
Source DB: PubMed Journal: Emotion ISSN: 1528-3542