| Literature DB >> 31193377 |
Eilin K Erevik1, Torbjørn Torsheim1, Cecilie S Andreassen2,3, Elfrid Krossbakken1, Øystein Vedaa4,5, Ståle Pallesen1.
Abstract
The current study aimed to investigate associations between gaming and different patterns of problematic alcohol use, controlling for important demographics, personality and mental health covariates. Data was collected by an online survey during fall 2016 (N = 5217). Students who had participated in a survey among students in Bergen, Norway, one year earlier were invited to participate. Crude and adjusted binary logistic regression analyses were conducted in order to assess the relationship between different patterns of problematic alcohol use and gaming (i.e. low-level gaming and high-level gaming vs. no gaming) while controlling for important covariates. The different gaming groups were categorised based on the number of symptoms of "gaming addiction" (in total seven) that they endorsed: 4 > symptoms = low-level gaming, 4 ≤ symptoms = high-level gaming. Only 0.2% (n = 11) endorsed all seven symptoms. Low-level gaming was positively associated with patterns of problematic alcohol use in the crude analyses; these associations became non-significant when controlling for demographic variables. High-level gaming was inversely associated with patterns of problematic alcohol use when controlling for demographics, personality, and mental health covariates. The inverse relationship between high-level gaming and problematic alcohol use (when controlling for covariates) suggest that heavy investment in gaming may protect against excessive alcohol use and alcohol-related harm. Possible explanations discussed for the inverse associations include high-level gamers having less available time to drink, intoxication being incompatible with gaming, and/or high-level gamers experiencing sufficient satisfaction/escape and social bonding by gaming, hence having less need for alcohol.Entities:
Keywords: Alcohol use; Gaming; Gaming disorder; Mental health; Personality; Students
Year: 2019 PMID: 31193377 PMCID: PMC6527943 DOI: 10.1016/j.abrep.2019.100186
Source DB: PubMed Journal: Addict Behav Rep ISSN: 2352-8532
Comparison of non-gamers versus low-level, and high-level gamers on demographical, personality, and mental health variables (n = 4942).
| Non-gamers | Low-level gamers | Difference low-level gamers versus non-gamers | High-level gamers | Difference high-level gamers versus non-gamers | |
|---|---|---|---|---|---|
| Demographics | |||||
| Age | 26.5 (7.4) | 25.3 (5.2) | Cohen's | 25.2 (4.8) | Cohen's |
| Women | 82.8% (81.2–84.3%) | 51.1% (49.2–53.1%) | Phi = 0.335 | 27.6% (21.4–33.9%) | Phi = 0.364 |
| Have children | 16.3% (14.8–17.9%) | 10.3% (9.1–11.5%) | Phi = 0.089 | 7.0% (3.5–10.6%) | Phi = 0.070 |
| Single | 42.8% (40.9–44.9%) | 44.3% (42.3–46.2%) | Phi = 0.014 | 38.2% (31.4–45.0%) | Phi = 0.026 |
| Born in Norway | 92.5% (91.4–93.6%) | 93.1% (92.1–94.1%) | Phi = 0.011 | 93.9% (90.6–97.3%) | Phi = 0.015 |
| Student | 82.4% (80.9–84.0%) | 85.0% (83.6–86.4%) | Phi = 0.035 | 85.9% (81.1–90.8%) | Phi = 0.025 |
| Personality | |||||
| Extroversion | 14.3 (3.6) | 13.7 (3.7) | Cohen's | 12.9 (4.0) | Cohen's |
| Agreeableness | 17.3 (2.5) | 16.6 (2.9) | Cohen's | 15.0 (3.5) | Cohen's |
| Conscientiousness | 15.3 (3.1) | 14.3 (3.2) | Cohen's | 12.4 (3.1) | Cohen's |
| Neuroticism | 11.5 (3.6) | 10.7 (3.7) | Cohen's | 11.9 (3.9) | Cohen's |
| Intellect/imagination | 14.2 (3.3) | 14.9 (3.2) | Cohen's | 15.1 (3.2) | Cohen's |
| Mental health | |||||
| Symptoms of depression | 24.6 (7.6) | 24.1 (7.2) | Cohen's | 28.9 (8.3) | Cohen's |
| Symptoms of anxiety | 15.3 (4.3) | 15.0 (4.0) | Cohen's | 16.7 (5.2) | Cohen's |
Total scores range 4–20 for each trait.
Total scores range from 15 to 60.
Total scores range from 10 to 40.
p < .05.
p < .01.
p < .001.
The association between gaming and problematic alcohol use. Binary logistic regression analyses, n = 4917.
| Hazardous alcohol use | Harmful alcohol use | Dependent alcohol use | Frequent drinking | Usually binge drinks | |
|---|---|---|---|---|---|
| Crude analyses | |||||
| No gaming | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Low-level gaming | 1.22 (1.08–1.36) | 1.54 (1.19–2.00) | 1.17 (0.76–1.80) | 1.11 (0.98–1.25) | 0.96 (0.85–1.07) |
| High-level gaming | 1.25 (0.94–1.68) | 1.44 (0.78–2.68) | 0.30 (0.04–2.18) | 0.55 (0.41–0.74) | 0.73 (0.55–0.98) |
| Adjusted for demographics | |||||
| No gaming | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Low-level gaming | 0.91 (0.80–1.04) | 1.03 (0.78–1.37) | 0.74 (0.46–1.19) | 0.99 (0.87–1.13) | 0.98 (0.87–1.12) |
| High-level gaming | 0.80 (0.58–1.09) | 0.81 (0.43–1.55) | 0.16 (0.02–1.18) | 0.46 (0.34–0.63) | 0.81 (0.59–1.11) |
| Adjusted for personality | |||||
| No gaming | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Low-level gaming | 1.19 (1.05–1.35) | 1.37 (1.04–1.80) | 0.96 (0.61–1.51) | 1.13 (0.99–1.30) | 1.06 (0.94–1.19) |
| High-level gaming | 0.97 (0.71–1.32) | 0.74 (0.38–1.42) | 0.12 (0.01–0.88) | 0.53 (0.39–0.73) | 0.76 (0.55–1.03) |
| Adjusted for mental health | |||||
| No gaming | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Low-level gaming | 1.25 (1.11–1.40) | 1.57 (1.21–2.05) | 1.20 (0.78–1.85) | 1.09 (0.96–1.24) | 1.02 (0.90–1.14) |
| High-level gaming | 1.14 (0.85–1.53) | 1.13 (0.60–2.12) | 0.22 (0.03–1.61) | 0.57 (0.43–0.77) | 0.73 (0.54–0.98) |
| Fully adjusted | |||||
| No gaming | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 |
| Low-level gaming | 0.91 (0.80–1.05) | 1.06 (0.79–1.43) | 0.77 (0.47–1.25) | 1.03 (0.89–1.18) | 1.03 (0.90–1.18) |
| High-level gaming | 0.58 (0.42–0.81) | 0.46 (0.23–0.89) | 0.08 (0.01–0.59) | 0.46 (0.33–0.64) | 0.75 (0.54–1.04) |
Binge drinking was defined as 5 or more alcohol units for women and 7 or more alcohol units for men.
Adjusted for age, sex, parental status, relationship status, country of birth, and student status.
Adjusted for extroversion, agreeableness, conscientiousness, neuroticism, and intellect/imagination.
Adjusted for symptoms of depression and anxiety.
Adjusted for demographics, personality, and mental health.
p < .05.
p < .01.
p < .001.