| Literature DB >> 29258975 |
Michelle Sophie Keller1,2,3, Hannah J Park1, Maria Elena Cunningham1, Joshua Eleazar Fouladian1, Michelle Chen1, Brennan Mason Ross Spiegel1.
Abstract
BACKGROUND: Virtual reality (VR) technology provides an immersive environment that enables users to have modified experiences of reality. VR is increasingly used to manage patients with pain, disability, obesity, neurologic dysfunction, anxiety, and depression. However, public opinion regarding the use of VR in health care has not been explored. Understanding public opinion of VR is critical to ensuring effective implementation of this emerging technology.Entities:
Keywords: qualitative research; social media; virtual reality
Mesh:
Year: 2017 PMID: 29258975 PMCID: PMC5750416 DOI: 10.2196/jmir.7467
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Sentiment type of Facebook comments by gender.
| Gender of Facebook user | Number of codes by language valence | ||
| Positive | Negative | Neutral | |
| Female | 873 | 100 | 378 |
| Male | 317 | 148 | 250 |
| Total codesa | 1190 | 248 | 628 |
aEach comment may include multiple statements; therefore, the number of codes is greater than the number of overall comments.
Distribution of positive beliefs, attitudes, and perceptions toward virtual reality in Facebook comments posted in response to the video.
| Value (N=1197b), n (%) | |||
| General interest | 665 (55.56) | ||
| Positive use of technology | 80 (6.68) | ||
| Better than TV or movies | 9 (0.75) | ||
| General personal use | 61 (5.09) | ||
| Interest in trying VR | 49 (4.09) | ||
| Wishes that they had VR in previous hospital stay | 39 (3.26) | ||
| Wishes that they had VR for friend and family members in hospital | 31 (2.59) | ||
| Distract from boredom, encourage mental stimulation | 60 (5.01) | ||
| Long-term hospital stays | 30 (2.51) | ||
| Elderly patients who cannot move or travel | 25 (2.09) | ||
| Children in hospital | 15 (1.25) | ||
| Cancer patients undergoing chemotherapy or radiation | 9 (0.75) | ||
| Patients undergoing scans/imaging | 8 (0.67) | ||
| People who are wheelchair-bound | 3 (0.25) | ||
| Encourage movement | 3 (0.25) | ||
| Labor delivery (acute) | 15 (1.25) | ||
| Dentistry (acute) | 13 (1.09) | ||
| Chronic pain (chronic) | 11 (0.92) | ||
| Burns (acute) | 2 (0.17) | ||
| Dialysis (acute) | 1 (0.08) | ||
| Stress | 14 (1.17) | ||
| Anxiety | 10 (0.84) | ||
| Depression | 7 (0.58) | ||
| General rehabilitation | 13 (1.09) | ||
| Adjunct to other therapies | 6 (0.50) | ||
| Adjunct to other drugs | 11 (0.92) | ||
| Reduces the need for drugs | 7 (0.58) | ||
aVR: virtual reality.
bTotal does not add up to 100% due to multiple codes per Facebook comment and rounding.
Distribution of negative beliefs, attitudes, and perceptions toward virtual reality in Facebook comments posted in response to the video.
| Value (N=251a), n (%) | |||
| Insurance coverage and cost | 77 (30.7) | ||
| Societal dependence on technology | 26 (10.7) | ||
| Information that is transmitted to user | 7 (2.8) | ||
| Barrier to discharge | 3 (1.2) | ||
| Creates difficulties in caring for patient | 2 (0.8) | ||
| What happens in the room while patient uses VR | 2 (0.8) | ||
| Motion sickness | 11 (4.4) | ||
| Vision complications | 10 (4.0) | ||
| Spread of bacteria | 4 (1.6) | ||
| Radiation/emissions/cancer | 3 (1.2) | ||
| Falling off bed | 3 (1.2) | ||
| Pregnancy or labor | 10 (1.6) | ||
| Psychiatric or brain injury | 3 (1.2) | ||
| Mental illness | 3 (1.2) | ||
| Generally unnecessary or excessive | 42 (16.7) | ||
| Drugs and alcohol achieve the same goal | 25 (9.7) | ||
| Idea can be improved or advanced | 17 (6.78) | ||
| More research needed to support claims | 3 (1.2) | ||
aTotal does not add up to 100% due to multiple codes per Facebook comment and rounding.
bVR: virtual reality.
Figure 1Distribution of Facebook statements regarding virtual reality technology in health care by gender.