| Literature DB >> 27430187 |
Aviv Segev1, Mitchell Rovner, David Ian Appel, Aaron W Abrams, Michal Rotem, Yuval Bloch.
Abstract
BACKGROUND: The study of video games is expanding, and so is the debate regarding their possible positive and deleterious effects. As controversies continue, several researchers have expressed their concerns about substantial biases existing in the field, which might lead to the creation of a skewed picture, both in the professional and in the lay literature. However, no study has tried to examine this issue quantitatively.Entities:
Keywords: bias; publication trends; video games
Mesh:
Year: 2016 PMID: 27430187 PMCID: PMC4969552 DOI: 10.2196/jmir.5935
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Number of video game-related publications, 1980–2013.
Figure 2Proportion of video game-related publications, 1980–2013.
Figure 3Proportions of attitudes toward video games over time, 1999–2013. The line demonstrates the positive linear trend of positive-attitude publications.
Changes in attitudes toward video games across regions, 1980–2013, as reflected in the change in proportion of video game-related articles.
| Region | Countries | Total no. | Change in attitude (%) | |||
| Negative | Neutral | Positive | ||||
| US | United States | 804 | –5.7% | –0.8% | +6.6 | |
| Canada | Canada | 119 | –9.3% | –1.3% | +10.7% | .045 |
| Australia | Australia, New Zealand | 103 | +4.5% | –3.0% | –1.4% | |
| Europe | Austria, Belgium, Denmark, Finland, France, Germany, Iceland, Italy, Ireland, Luxembourg, the Netherlands, Norway, Portugal, Scotland, Spain, Sweden, Switzerland, United Kingdom | 554 | +3.9% | +0.3% | –4.1% | .05 |
| Asia | Bangladesh, China, Hong Kong, India, Indonesia, Japan, Korea, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, Vietnam | 176 | +11.9% | +6.0% | –17.8% | |
| Other | Eastern Europe (Bosnia-Herzegovina, Croatia, Czech Republic, Hungary, Lithuania, Poland, Romania, Russia, Serbia, Ukraine); Middle East (Egypt, Greece, Iran, Israel, Lebanon, Oman, Saudi Arabia, Turkey); South America (Argentina, Brazil, Chile, Colombia, Jamaica, Mexico, Puerto Rico); others (Georgia, Nigeria, South Africa, mixed countries) | 171 | +5.9% | –0.4% | –5.4% | |
aSignificance remains after Bonferroni correction.
Change in attitudes toward video games across different disciplines, 1980–2013, as reflected in the change in proportion of video game-related articles.
| Subject | Total no. | Change in attitude (%) | |||
| Negative attitude | Neutral attitude | Positive attitude | |||
| Psychiatry and psychology | 572 | +1.1% | +13.9% | –14.9% | |
| Pediatrics | 326 | +17.4% | –1.2% | –16.1% | |
| Rehabilitation | 135 | –39.1% | –10.4% | +49.7% | |
| Nonmedical and technology | 206 | –29.0% | –6.4% | +35.5% | |
| Neurology | 161 | –5.5% | +1.8% | +3.8% | |
| Basic sciences | 93 | –3.4% | –0.5% | +4.0% | |
| Public health and environment | 311 | +8.7% | –5.3% | –3.3 % | .001a |
| General and internal medicine | 658 | –1.4% | –5.6% | +7.0% | |
aSignificance remains after Bonferroni correction.
Change in attitudes toward video games across methodological approaches, 1980–2013, as reflected in the change in proportion of video game-related articles.
| Type of study | Total no. of articles | Change in attitude (%) | |||
| Negative attitude | Neutral attitude | Positive attitude | |||
| Observational | 1081 | +16.0% | +1.1% | –16.9% | |
| Interventional | 686 | –25.8% | –0.9% | +26.8% | |
| Aggregated | 160 | +2.9% | –3.1% | +0.3% | |
aSignificance remains after Bonferroni correction.
Change in attitudes toward video games across journal centrality, 1980–2013, as reflected in the change in proportion of video game-related articles.
| Impact factor group | Total no. of articles | Change in attitude (%) | |||
| Negative attitude | Neutral attitude | Positive attitude | |||
| Low (0–2.0) | 908 | –3.1% | –4.1% | +7.4% | |
| Medium (2.001–4.0) | 668 | +0.4% | +6.6% | –6.9% | |
| High (≥4.001) | 351 | +7.5% | –1.6% | –5.7% | .008a |
a Significance remains after Bonferroni correction.