Literature DB >> 26850208

Impact of video game genre on surgical skills development: a feasibility study.

Thiago Bozzi de Araujo1, Filipe Rodrigues Silveira2, Dante Lucas Santos Souza2, Yuri Thomé Machado Strey2, Cecilia Dias Flores3, Ronaldo Scholze Webster4.   

Abstract

BACKGROUND: The playing of video games (VGs) was previously shown to improve surgical skills. This is the first randomized, controlled study to assess the impact of VG genre on the development of basic surgical skills.
MATERIALS AND METHODS: Twenty first-year, surgically inexperienced medical students attended a practical course on surgical knots, suturing, and skin-flap technique. Later, they were randomized into four groups: control and/or nongaming (ContG), first-person-shooter game (ShotG), racing game (RaceG), and surgery game (SurgG). All participants had 3 wk of Nintendo Wii training. Surgical and VG performances were assessed by two independent, blinded surgeons who evaluated basal performance (time 0) and performance after 1 wk (time 1) and 3 wk (time 2) of training.
RESULTS: The training time of RaceG was longer than that of ShotG and SurgG (P = 0.045). Compared to SurgG and RaceG, VG scores for ShotG improved less between times 0 and 1 (P = 0.010) but more between times 1 and 2 (P = 0.004). Improvement in mean surgical performance scores versus time differed in each VG group (P = 0.011). At time 2, surgical performance scores were significantly higher in ShotG (P = 0.002) and SurgG (P = 0.022) than in ContG. The surgical performance scores of RaceG were not significantly different from the score achieved by ContG (P = 0.279).
CONCLUSIONS: Different VG genres may differentially impact the development of surgical skills by medical students. More complex games seem to improve performance even if played less. Although further studies are needed, surgery-related VGs with sufficient complexity and playability could be a feasible adjuvant to improving surgical skills.
Copyright © 2016 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Basic surgery skills; Medical education; Surgery; Video game

Mesh:

Year:  2015        PMID: 26850208     DOI: 10.1016/j.jss.2015.07.035

Source DB:  PubMed          Journal:  J Surg Res        ISSN: 0022-4804            Impact factor:   2.192


  6 in total

1.  Characteristics predicting laparoscopic skill in medical students: nine years' experience in a single center.

Authors:  Tsutomu Nomura; Takeshi Matsutani; Nobutoshi Hagiwara; Itsuo Fujita; Yoshiharu Nakamura; Yoshikazu Kanazawa; Hiroshi Makino; Yasuhiro Mamada; Terumichi Fujikura; Masao Miyashita; Eiji Uchida
Journal:  Surg Endosc       Date:  2017-06-21       Impact factor: 4.584

Review 2.  Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review.

Authors:  Lorainne Tudor Car; Bhone Myint Kyaw; Andrew Teo; Tatiana Erlikh Fox; Sunitha Vimalesvaran; Christian Apfelbacher; Sandra Kemp; Niels Chavannes
Journal:  JMIR Serious Games       Date:  2022-04-13       Impact factor: 3.364

3.  Possible Biases of Researchers' Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980-2013).

Authors:  Aviv Segev; Mitchell Rovner; David Ian Appel; Aaron W Abrams; Michal Rotem; Yuval Bloch
Journal:  J Med Internet Res       Date:  2016-07-18       Impact factor: 5.428

4.  Serious Gaming and Gamification Education in Health Professions: Systematic Review.

Authors:  Sarah Victoria Gentry; Andrea Gauthier; Beatrice L'Estrade Ehrstrom; David Wortley; Anneliese Lilienthal; Lorainne Tudor Car; Shoko Dauwels-Okutsu; Charoula K Nikolaou; Nabil Zary; James Campbell; Josip Car
Journal:  J Med Internet Res       Date:  2019-03-28       Impact factor: 5.428

5.  Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial.

Authors:  Christopher Mallow; Majid Shafiq; Jeffrey Thiboutot; Diana H Yu; Hitesh Batra; Daniel Lunz; David J Feller-Kopman; Lonny B Yarmus; Hans J Lee
Journal:  ATS Sch       Date:  2020-04-13

6.  Comparison of the effects of virtual training by serious game and lecture on operating room novices' knowledge and performance about surgical instruments setup: a multi-center, two-arm study.

Authors:  Fakhridokht Akbari; Morteza Nasiri; Neda Rashidi; Sahar Zonoori; Leila Amirmohseni; Jamshid Eslami; Camellia Torabizadeh; Fahimeh Sadat Havaeji; Marzieh Beigom Bigdeli Shamloo; Crislaine Pires Padilha Paim; Mehran Naghibeiranvand; Masoomeh Asadi
Journal:  BMC Med Educ       Date:  2022-04-11       Impact factor: 2.463

  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.