Literature DB >> 22095065

Brains on video games.

Daphne Bavelier1, C Shawn Green, Doug Hyun Han, Perry F Renshaw, Michael M Merzenich, Douglas A Gentile.   

Abstract

The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain. Here, six experts in the field shed light on our current understanding of the positive and negative ways in which playing video games can affect cognition and behaviour, and explain how this knowledge can be harnessed for educational and rehabilitation purposes. As research in this area is still in its early days, the contributors of this Viewpoint also discuss several issues and challenges that should be addressed to move the field forward.

Entities:  

Mesh:

Year:  2011        PMID: 22095065      PMCID: PMC4633025          DOI: 10.1038/nrn3135

Source DB:  PubMed          Journal:  Nat Rev Neurosci        ISSN: 1471-003X            Impact factor:   34.870


  57 in total

1.  Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.

Authors:  S Kühn; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-08-20       Impact factor: 15.992

2.  Software marketing: Can brain training boost cognition?

Authors:  David Moreau
Journal:  Nature       Date:  2014-11-27       Impact factor: 49.962

3.  Impact of frequency of internet use on development of brain structures and verbal intelligence: Longitudinal analyses.

Authors:  Hikaru Takeuchi; Yasuyuki Taki; Kohei Asano; Michiko Asano; Yuko Sassa; Susumu Yokota; Yuka Kotozaki; Rui Nouchi; Ryuta Kawashima
Journal:  Hum Brain Mapp       Date:  2018-06-28       Impact factor: 5.038

4.  Brain training: Games to do you good.

Authors:  Daphne Bavelier; Richard J Davidson
Journal:  Nature       Date:  2013-02-28       Impact factor: 49.962

5.  Altered resting-state functional connectivity of the insula in young adults with Internet gaming disorder.

Authors:  Jin-Tao Zhang; Yuan-Wei Yao; Chiang-Shan R Li; Yu-Feng Zang; Zi-Jiao Shen; Lu Liu; Ling-Jiao Wang; Ben Liu; Xiao-Yi Fang
Journal:  Addict Biol       Date:  2015-04-20       Impact factor: 4.280

Review 6.  Closed-loop rehabilitation of age-related cognitive disorders.

Authors:  Jyoti Mishra; Adam Gazzaley
Journal:  Semin Neurol       Date:  2014-12-17       Impact factor: 3.420

Review 7.  Video games for people with schizophrenia.

Authors:  Matthew T Roberts; Jack Lloyd; Maritta Välimäki; Grace Wk Ho; Megan Freemantle; Anna Zsófia Békefi
Journal:  Cochrane Database Syst Rev       Date:  2021-02-04

8.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

9.  mHealth approaches to child obesity prevention: successes, unique challenges, and next directions.

Authors:  Eleanor B Tate; Donna Spruijt-Metz; Gillian O'Reilly; Maryalice Jordan-Marsh; Marientina Gotsis; Mary Ann Pentz; Genevieve F Dunton
Journal:  Transl Behav Med       Date:  2013-12       Impact factor: 3.046

10.  Development of an audio-based virtual gaming environment to assist with navigation skills in the blind.

Authors:  Erin C Connors; Lindsay A Yazzolino; Jaime Sánchez; Lotfi B Merabet
Journal:  J Vis Exp       Date:  2013-03-27       Impact factor: 1.355

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