| Literature DB >> 26084866 |
Iolie Nicolaidou1, Athos Antoniades, Riana Constantinou, Charis Marangos, Efthyvoulos Kyriacou, Panagiotis Bamidis, Eleni Dafli, Constantinos S Pattichis.
Abstract
BACKGROUND: Serious games involving virtual patients in medical education can provide a controlled setting within which players can learn in an engaging way, while avoiding the risks associated with real patients. Moreover, serious games align with medical students' preferred learning styles. The Virtual Emergency TeleMedicine (VETM) game is a simulation-based game that was developed in collaboration with the mEducator Best Practice network in response to calls to integrate serious games in medical education and training. The VETM game makes use of data from an electrocardiogram to train practicing doctors, nurses, or medical students for problem-solving in real-life clinical scenarios through a telemedicine system and virtual patients. The study responds to two gaps: the limited number of games in emergency cardiology and the lack of evaluations by professionals.Entities:
Keywords: emergency assessment and management; emergency telemedicine; medical education; professional feedback-informed evaluation; serious games; telemedicine; virtual patients
Mesh:
Year: 2015 PMID: 26084866 PMCID: PMC4526948 DOI: 10.2196/jmir.3667
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1Screenshot of the Virtual Emergency TeleMedicine game that shows the interface with the virtual patient.
Figure 2Interface of Melina+ (Medical Education Linked Arena), showing the Virtual Emergency TeleMedicine Game educational resource and metadata.
Participants’ demographic information (n=90).
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| n | Mean | SD |
| Age (years) | 89 | 32.23 | 5.25 |
| Professional experience (years) | 85 | 8.55 | 5.27 |
| Game experience (hours per week) | 70 | 0.57 | 2.17 |
Most common mistakes in solving the Dyspnea and Chest Discomfort scenario of the VETM (Virtual Emergency TeleMedicine) game (n=915).
| Mistake number | Mistake description | Frequency |
| M4 | Your patient is dying | 301 (32.9) |
| M1 | Eye pupils not checked | 97 (10.6) |
| M3 | Providing Adrenaline is inappropriate at this moment | 92 (10.1) |
| M14 | You have provided Oxygen before ensuring the airway was open | 91 (9.9) |
| M12 | The patient’s state has gotten worse! | 59 (6.4) |
| M5 | Providing Salbutamol is inappropriate at this moment | 42 (4.6) |
| M8 | CPR at this point was inappropriate | 32 (3.5) |
| M6 | Providing Hydrocortisone is inappropriate at this moment | 30 (3.3) |
| M9 | Temperature not checked | 26 (2.8) |
| M7 | Providing Atropine Sulphate is inappropriate at this moment | 22 (2.4) |
| M10 | Did not use DEX/STICK | 20 (2.2) |
| M13 | You turned the Oxygen off | 20 (2.2) |
| M16 | Providing Acetylsalicylic Acid is inappropriate at this moment | 17 (1.9) |
| M2 | Providing Furosemide is inappropriate at this moment | 15 (1.6) |
| M19 | Providing Nitroglycerin is inappropriate at this moment | 11 (1.2) |
| M11 | Did not attempt to interact with the patient | 10 (1.1) |
| M17 | Providing Glucagon is inappropriate at this moment | 10 (1.1) |
| M18 | Providing Nitrous Oxide is inappropriate at this moment | 5 (0.6) |
| M15 | Did not palpate the patient’s chest | 4 (0.4) |
| M20 | Providing Narcan is inappropriate at this moment | 4 (0.4) |
| M23 | ECG monitor not activated | 4 (0.4) |
| M21 | Providing Paracetamol is inappropriate at this moment | 2 (0.2) |
| M22 | Providing Morphine is inappropriate at this moment | 1 (0.1) |
Results of the usability evaluation of the VETM (Virtual Emergency TeleMedicine) game through frequencies and descriptive statistics.
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| Domain examined | n | Frequenciesa | Descriptive statistics | |||||
| S | D | N | A | SA | mean | SD | ||||
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| 1. | Accessing the game objectives was easy. | 87 | 1.1 | 8.9 | 24.1 | 33.3 | 32.2 | 3.86 | 1.01 |
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| 2. | Accessing the game instructions was easy. | 88 | 2.3 | 9.1 | 27.3 | 37.5 | 23.9 | 3.72 | 1.01 |
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| 3. | Accessing the patient history was easy. | 88 | 3.4 | 3.4 | 15.9 | 37.5 | 39.8 | 4.07 | 1.00 |
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| 4. | The game is user-friendly. | 87 | 3.4 | 6.9 | 13.8 | 37.9 | 37.9 | 4.00 | 1.06 |
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| 5. | I like the interface of the game. | 87 | 4.6 | 5.7 | 19.5 | 41.4 | 28.7 | 3.84 | 1.06 |
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| 6. | The game graphics are adequate. | 87 | 4.6 | 11.5 | 33.3 | 33.3 | 17.2 | 3.47 | 1.05 |
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| 7. | The response time of the game is as expected. | 85 | 4.7 | 10.6 | 27.1 | 40.0 | 17.6 | 3.55 | 1.05 |
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| 8. | The game is easy to navigate. | 86 | 1.2 | 19.8 | 15.1 | 37.2 | 26.7 | 3.69 | 1.11 |
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| 9. | Solving the problem was easy. | 88 | 9.1 | 18.2 | 34.1 | 30.7 | 8.0 | 3.10 | 1.08 |
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| 10. | The game is not challenging for me. | 87 | 17.2 | 25.3 | 25.3 | 16.1 | 16.1 | 2.89 | 1.32 |
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| 11. | The time allowed by the game for the doctor to save the patient is sufficient. | 88 | 6.8 | 13.6 | 25.0 | 37.5 | 17.0 | 3.44 | 1.13 |
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| 12. | I needed more time to be able to solve the problem in Scenario Dyspnea and Chest Discomfort. | 86 | 9.3 | 24.4 | 34.9 | 25.6 | 5.8 | 2.94 | 1.06 |
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| 13. | The game is complicated. | 86 | 17.4 | 23.3 | 33.7 | 19.8 | 5.8 | 2.73 | 1.14 |
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| 14. | Keeping track of my score while playing the game was easy. | 86 | 4.7 | 12.8 | 22.1 | 34.9 | 25.6 | 3.64 | 1.14 |
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| 15. | The game provides ways to recover after making a mistake. | 85 | 29.4 | 14.1 | 29.4 | 21.2 | 5.9 | 2.6 | 1.27 |
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| 16. | The feedback I receive when I make a choice is adequate. | 85 | 4.7 | 15.3 | 41.2 | 25.9 | 12.9 | 3.27 | 1.03 |
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| 17. | The feedback I receive when I make a choice is confusing. | 86 | 8.1 | 12.9 | 46.5 | 22.1 | 10.5 | 3.14 | 1.04 |
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| 18. | I can learn from my mistakes when I play the game. | 85 | 5.9 | 10.6 | 20.0 | 31.8 | 31.8 | 3.73 | 1.19 |
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| 19. | I learned how to diagnose and treat complications of … in the game. | 87 | 9.2 | 9.2 | 26.4 | 39.1 | 16.1 | 3.44 | 1.15 |
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| 20. | It was not clear what I could learn from the game. | 86 | 9.3 | 23.3 | 40.7 | 22.1 | 4.7 | 2.9 | 1.0 |
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| 21. | I found the game educational. | 85 | 4.7 | 7.1 | 24.7 | 36.5 | 27.1 | 3.74 | 1.08 |
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| 22. | The game will be interesting for medical students. | 87 | 3.4 | 6.9 | 17.2 | 39.1 | 33.3 | 3.92 | 1.05 |
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| 23. | The game will be useful for medical student training. | 87 | 5.7 | 8.0 | 19.5 | 36.8 | 29.9 | 3.77 | 1.14 |
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| 24. | This game is a useful learning aid. | 87 | 3.4 | 3.4 | 24.1 | 40.2 | 28.7 | 3.87 | 0.99 |
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| 25. | Learning objectives are clearly identified. | 87 | 4.6 | 3.4 | 34.5 | 32.2 | 25.3 | 3.7 | 1.04 |
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| 26. | I would recommend the game to my colleagues. | 87 | 5.7 | 4.6 | 25.3 | 37.9 | 26.4 | 3.75 | 1.08 |
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| 27. | If I were an instructor I would like to use the game in a classroom setting with my students. | 87 | 6.9 | 8.0 | 16.1 | 37.9 | 31.0 | 3.78 | 1.18 |
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| 28. | I was motivated to undertake the challenge of the game. | 86 | 2.3 | 9.3 | 23.3 | 46.5 | 18.6 | 3.7 | 0.96 |
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| 29. | I am interested in learning about how to react in cardiovascular emergency situations. | 87 | 0.0 | 3.4 | 16.1 | 39.1 | 41.4 | 4.18 | 0.83 |
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| 30. | I feel “in control” when I play the game. | 87 | 6.9 | 11.5 | 26.4 | 41.4 | 13.8 | 3.44 | 1.09 |
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| 31. | I was absorbed in the activity of the game. | 87 | 2.3 | 3.4 | 27.6 | 44.8 | 21.8 | 3.8 | 0.9 |
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| 32. | I felt that time passed quickly. | 86 | 2.3 | 3.5 | 22.1 | 43.0 | 29.0 | 3.93 | 0.93 |
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| 33. | The game was worthwhile. | 85 | 2.4 | 2.4 | 22.4 | 41.2 | 31.8 | 3.98 | 0.93 |
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| 34. | The terminology used is correct. | 85 | 4.7 | 12.9 | 31.8 | 36.5 | 14.1 | 3.42 | 1.04 |
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| 35. | The terminology used is consistent. | 85 | 4.7 | 11.8 | 31.8 | 42.4 | 9.4 | 3.4 | 0.98 |
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| 36. | I would prefer the VETM game in Greek rather than English. | 86 | 2.3 | 1.2 | 16.3 | 16.3 | 64.0 | 4.38 | 0.96 |
aSD=Strongly disagree, D=Disagree, N=Neither agree nor disagree, A=Agree, SA=Strongly agree.
Descriptive statistics of the compound scores of the six dimensions of the game.
| Dimensions of the game | n | Mean | SD |
| Interface | 83 | 3.83 | 1.01 |
| Feedback | 81 | 3.40 | 0.79 |
| Difficulty level | 84 | 3.20 | 0.65 |
| Educational value | 84 | 3.83 | 1.05 |
| User engagement | 84 | 3.99 | 0.87 |
| Terminology | 84 | 3.32 | 1.00 |