Literature DB >> 21447802

Interactive games to promote behavior change in prevention and treatment.

J Leighton Read1, Stephen M Shortell.   

Abstract

Mesh:

Year:  2011        PMID: 21447802     DOI: 10.1001/jama.2011.408

Source DB:  PubMed          Journal:  JAMA        ISSN: 0098-7484            Impact factor:   56.272


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  25 in total

1.  'Gamification': influencing health behaviours with games.

Authors:  Dominic King; Felix Greaves; Christopher Exeter; Ara Darzi
Journal:  J R Soc Med       Date:  2013-03       Impact factor: 5.344

Review 2.  Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"

Authors:  Kristin L Schneider; John Ferrara; Bri Lance; Andrew Karetas; Susan Druker; Emily Panza; Barbara Olendzki; Victoria Andersen; Lori Pbert
Journal:  Games Health J       Date:  2012-08

3.  Can Playing an End-of-Life Conversation Game Motivate People to Engage in Advance Care Planning?

Authors:  Lauren J Van Scoy; Michael J Green; Jean M Reading; Allison M Scott; Cynthia H Chuang; Benjamin H Levi
Journal:  Am J Hosp Palliat Care       Date:  2016-07-12       Impact factor: 2.500

4.  Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): a virtual world health game for lung cancer patients.

Authors:  Cati G Brown-Johnson; Beth Berrean; Janine K Cataldo
Journal:  Patient Educ Couns       Date:  2015-01-03

5.  Digital Gaming and Pediatric Obesity: At the Intersection of Science and Social Policy.

Authors:  Amanda E Staiano; Sandra L Calvert
Journal:  Soc Issues Policy Rev       Date:  2012-03-05

6.  Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies.

Authors:  Alexandra Schättin; Stephan Häfliger; Alain Meyer; Barbara Früh; Sonja Böckler; Yannic Hungerbühler; Eling D de Bruin; Sebastian Frese; Regula Steinlin Egli; Ulrich Götz; René Bauer; Anna Lisa Martin-Niedecken
Journal:  JMIR Serious Games       Date:  2021-05-07       Impact factor: 4.143

Review 7.  Biofeedback-Based Connected Mental Health Interventions for Anxiety: Systematic Literature Review.

Authors:  Mahra Alneyadi; Nidal Drissi; Mariam Almeqbaali; Sofia Ouhbi
Journal:  JMIR Mhealth Uhealth       Date:  2021-04-22       Impact factor: 4.773

8.  Smartphone-guided secondary prevention for patients with coronary artery disease.

Authors:  Irina Eckardt; Clara Buschhaus; Georg Nickenig; Felix Jansen
Journal:  J Rehabil Assist Technol Eng       Date:  2021-03-16

9.  Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion.

Authors:  Manuela Ferrari; Judith Sabetti; Sarah V McIlwaine; Sahar Fazeli; S M Hani Sadati; Jai L Shah; Suzanne Archie; Katherine M Boydell; Shalini Lal; Joanna Henderson; Mario Alvarez-Jimenez; Neil Andersson; Rune Kristian Lundedal Nielsen; Jennifer A Reynolds; Srividya N Iyer
Journal:  Front Digit Health       Date:  2022-04-07

10.  Patient educational technologies and their use by patients diagnosed with localized prostate cancer.

Authors:  Richard J Baverstock; R Trafford Crump; Kevin V Carlson
Journal:  BMC Health Serv Res       Date:  2015-09-29       Impact factor: 2.655

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