| Literature DB >> 26556560 |
Mathieu Bergeron1, Catherine L Lortie2, Matthieu J Guitton2.
Abstract
Classical peripheral vestibular disorders rehabilitation is a long and costly process. While virtual reality settings have been repeatedly suggested to represent possible tools to help the rehabilitation process, no systematic study had been conducted so far. We systematically reviewed the current literature to analyze the published protocols documenting the use of virtual reality settings for peripheral vestibular disorders rehabilitation. There is an important diversity of settings and protocols involving virtual reality settings for the treatment of this pathology. Evaluation of the symptoms is often not standardized. However, our results unveil a clear effect of virtual reality settings-based rehabilitation of the patients' symptoms, assessed by objectives tools such as the DHI (mean decrease of 27 points), changing symptoms handicap perception from moderate to mild impact on life. Furthermore, we detected a relationship between the duration of the exposure to virtual reality environments and the magnitude of the therapeutic effects, suggesting that virtual reality treatments should last at least 150 minutes of cumulated exposure to ensure positive outcomes. Virtual reality offers a pleasant and safe environment for the patient. Future studies should standardize evaluation tools, document putative side effects further, compare virtual reality to conventional physical therapy, and evaluate economical costs/benefits of such strategies.Entities:
Year: 2015 PMID: 26556560 PMCID: PMC4590967 DOI: 10.1155/2015/916735
Source DB: PubMed Journal: Adv Med ISSN: 2314-758X
Main characteristics of the studies.
| Study | Patients/ages | Vestibular problem | Type of virtual reality device | Measurements of efficacity |
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dos Santos et al. (2009) |
| Chronic vestibular dysfunction | Balance Rehabilitation Unit (BRU) with virtual reality glasses projecting visual stimuli | (i) Dizziness Handicap Index (DHI) |
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| Rodrigues et al. (2009) |
| Chronic vestibular disorder secondary to Ménière's disease | Balance Rehabilitation Unit (BRU) with visual stimuli (glasses) | (i) DHI |
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| Viirre and Sitarz (2002) Laryngoscope [ |
| Vertigo symptoms for more than 6 months (with no improvement for at least 6 months) | Head-mounted Display (HMD) much like a visor with mounted video screens | (i) DHI |
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| Pavlou et al. (2012) |
| Confirmed peripheral vestibular deficit (caloric test and/or rotational test on ENG) | ReaCtoR in the Department of Computer Science: immersive projection theatre (IPT). 3 rear-projected vertical screens (3 m × 2.2 m) | (i) Situational Vertigo Questionnaire |
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| Sparrer et al. (2013) |
| Acute vestibular neuritis (sudden, spontaneous, and unilateral loss of peripheral vestibular function within 48 h of the onset of vertigo) | Wii Fit balance board with image on screen | (i) DHI |
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| Whitney et al. (2009) |
| Vestibular disorders with dizziness and loss of balance | Treadmill in a virtual grocery store on a screen | (i) DHI |
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| Garcia et al. (2013) |
| Unilateral or Bilateral Ménière's disease | Balance Rehabilitation Unit (BRU) with virtual reality glasses projecting visual stimuli | (i) DHI |
Figure 1Impact of the duration of virtual reality exposure on treatment efficiency. (a) Average efficiency in terms of symptoms' improvement as a function of the total time spent in virtual reality-based therapy (linear regression, r 2 = 0.5975, P < 0.05). (b) Average efficiency in terms of symptoms' improvement as a function of the total number of sessions of virtual reality-based treatment (r 2 = 0.5164, P = 0.07).
Efficiency of rehabilitation regarding the type of device.
| Study | Efficiency | Active versus passive | Average efficiency |
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| dos Santos et al. (2009) [ | Low | Passive | 15.75% |
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| Rodrigues et al. (2009) [ | High | Passive | 43.50% |
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Viirre and Sitarz (2002) [ | Low | Passive | 4.65% |
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| Pavlou et al. (2012) [ | Low | Active | 4.40% |
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| Sparrer et al. (2013) [ | High | Active | 42.61% |
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| Whitney et al. (2009) [ | Low | Active | 11.67% |
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| Garcia et al. (2013) [ | High | Passive | 40.35% |
Figure 2Differential characteristics of virtual reality protocols according to average efficiency. (a) Time spent in virtual reality-based treatment. (b) Number of sessions depending on the clinical impact of the treatment (“low efficiency” defining studies with less than 20% of improvement on average efficiency and “high efficiency” studies with more than 20% of improvement). ∗ P < 0.05.
Studies reliability assessed according to the Oxford grading scale.
| Study | Oxford scale | Control group | Limitations |
|---|---|---|---|
| dos Santos et al. (2009) [ | 1 | N | Limited number of patients |
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| Rodrigues et al. (2009) [ | 1 | N | Limited number of patients |
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| Viirre and Sitarz (2002) [ | 2 | Y | Limited number of patients |
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| Pavlou et al. (2012) [ | 2 | Y | Unique and specific virtual reality device |
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| Sparrer et al. (2013) [ | 2 | Y | Limited number of patients |
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| Whitney et al. (2009) [ | 1 | N | Limited number of patients |
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| Garcia et al. (2013) [ | 3 | Y | Patients also on medication (betahistine) |