Literature DB >> 22976384

Virtual-reality balance training with a video-game system improves dynamic balance in chronic stroke patients.

Ki Hun Cho1, Kyoung Jin Lee, Chang Ho Song.   

Abstract

Stroke is one of the most serious healthcare problems and a major cause of impairment of cognition and physical functions. Virtual rehabilitation approaches to postural control have been used for enhancing functional recovery that may lead to a decrease in the risk of falling. In the present study, we investigated the effects of virtual reality balance training (VRBT) with a balance board game system on balance of chronic stroke patients. Participants were randomly assigned to 2 groups: VRBT group (11 subjects including 3 women, 65.26 years old) and control group (11 subjects including 5 women, 63.13 years old). Both groups participated in a standard rehabilitation program (physical and occupational therapy) for 60 min a day, 5 times a week for 6 weeks. In addition, the VRBT group participated in VRBT for 30 min a day, 3 times a week for 6 weeks. Static balance (postural sway velocity with eyes open or closed) was evaluated with the posturography. Dynamic balance was evaluated with the Berg Balance Scale (BBS) and Timed Up and Go test (TUG) that measures balance and mobility in dynamic balance. There was greater improvement on BBS (4.00 vs. 2.81 scores) and TUG (-1.33 vs. -0.52 sec) in the VRBT group compared with the control group (P < 0.05), but not on static balance in both groups. In conclusion, we demonstrate a significant improvement in dynamic balance in chronic stroke patients with VRBT. VRBT is feasible and suitable for chronic stroke patients with balance deficit in clinical settings.

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Mesh:

Year:  2012        PMID: 22976384     DOI: 10.1620/tjem.228.69

Source DB:  PubMed          Journal:  Tohoku J Exp Med        ISSN: 0040-8727            Impact factor:   1.848


  28 in total

1.  Virtual reality training improves dynamic balance in children with cerebral palsy.

Authors:  Morteza Pourazar; Fazlolah Bagherzadeh; Fatemeh Mirakhori
Journal:  Int J Dev Disabil       Date:  2019-10-26

2.  PARS, low-cost portable rehabilitation system for upper arm.

Authors:  Mertcan Koçak; Erkin Gezgin
Journal:  HardwareX       Date:  2022-03-23

3.  Does Virtual Reality-based Kinect Dance Training Paradigm Improve Autonomic Nervous System Modulation in Individuals with Chronic Stroke?

Authors:  Luciana Maria Malosá Sampaio; Savitha Subramaniam; Ross Arena; Tanvi Bhatt
Journal:  J Vasc Interv Neurol       Date:  2016-10

4.  The Effects of Exergame on Postural Control in Individuals with Ataxia: a Rater-Blinded, Randomized Controlled, Cross-over Study.

Authors:  Ender Ayvat; Özge Onursal Kılınç; Fatma Ayvat; Cevher Savcun Demirci; Sibel Aksu Yıldırım; Oğuzhan Kurşun; Muhammed Kılınç
Journal:  Cerebellum       Date:  2021-05-11       Impact factor: 3.648

Review 5.  Cognitive motor interference for gait and balance in stroke: a systematic review and meta-analysis.

Authors:  X-Q Wang; Y-L Pi; B-L Chen; P-J Chen; Y Liu; R Wang; X Li; G Waddington
Journal:  Eur J Neurol       Date:  2015-01-05       Impact factor: 6.089

Review 6.  Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.

Authors:  Anuja Darekar; Bradford J McFadyen; Anouk Lamontagne; Joyce Fung
Journal:  J Neuroeng Rehabil       Date:  2015-05-10       Impact factor: 4.262

7.  Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind.

Authors:  Erin C Connors; Elizabeth R Chrastil; Jaime Sánchez; Lotfi B Merabet
Journal:  Front Hum Neurosci       Date:  2014-03-11       Impact factor: 3.169

8.  Reliability of the good balance system(®) for postural sway measurement in poststroke patients.

Authors:  Hyungeun Ha; Kihun Cho; Wanhee Lee
Journal:  J Phys Ther Sci       Date:  2014-02-06

Review 9.  Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis.

Authors:  Mathieu Bergeron; Catherine L Lortie; Matthieu J Guitton
Journal:  Adv Med       Date:  2015-04-30

Review 10.  Virtual reality rehabilitation from social cognitive and motor learning theoretical perspectives in stroke population.

Authors:  Bita Imam; Tal Jarus
Journal:  Rehabil Res Pract       Date:  2014-01-09
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