Literature DB >> 22775556

Virtual reality as a screening tool for sports concussion in adolescents.

Pierre Nolin1, Annie Stipanicic, Mylène Henry, Christian C Joyal, Philippe Allain.   

Abstract

PRIMARY
OBJECTIVE: There is controversy surrounding the cognitive effects of sports concussion. This study aimed to verify whether the technique of virtual reality could aid in the identification of attention and inhibition deficits in adolescents. STUDY
DESIGN: A prospective design was used to assess 25 sports-concussed and 25 non-sports-concussed adolescents enrolled in a sport and education programme. METHODS AND PROCEDURES: Participants were evaluated in immersive virtual reality via ClinicaVR: Classroom-CPT and in real life via the traditional VIGIL-CPT. MAIN OUTCOMES AND
RESULTS: The neuropsychological assessment using virtual reality showed greater sensitivity to the subtle effects of sports concussion compared to the traditional test, which showed no difference between groups. The results also demonstrated that the sports concussion group reported more symptoms of cybersickness and more intense cybersickness than the control group.
CONCLUSIONS: Sports concussion was associated with subtle deficits in attention and inhibition. However, further studies are needed to support these results.

Entities:  

Mesh:

Year:  2012        PMID: 22775556     DOI: 10.3109/02699052.2012.698359

Source DB:  PubMed          Journal:  Brain Inj        ISSN: 0269-9052            Impact factor:   2.311


  6 in total

Review 1.  A Comparison of Virtual Reality Classroom Continuous Performance Tests to Traditional Continuous Performance Tests in Delineating ADHD: a Meta-Analysis.

Authors:  Thomas D Parsons; Tyler Duffield; Justin Asbee
Journal:  Neuropsychol Rev       Date:  2019-06-03       Impact factor: 7.444

Review 2.  Virtual reality in concussion management: from lab to clinic.

Authors:  Fernando V Santos; Felipe Yamaguchi; Thomas A Buckley; Jaclyn B Caccese
Journal:  J Clin Transl Res       Date:  2020-04-28

3.  Sport Concussion Management Using Facebook: A Feasibility Study of an Innovative Adjunct "iCon".

Authors:  Osman Hassan Ahmed; Anthony G Schneiders; Paul R McCrory; S John Sullivan
Journal:  J Athl Train       Date:  2017-04       Impact factor: 2.860

4.  Virtual reality and brain computer interface in neurorehabilitation.

Authors:  David B Salisbury; Marie Dahdah; Simon Driver; Thomas D Parsons; Kathleen M Richter
Journal:  Proc (Bayl Univ Med Cent)       Date:  2016-04

Review 5.  Use of Virtual Reality Tools for Vestibular Disorders Rehabilitation: A Comprehensive Analysis.

Authors:  Mathieu Bergeron; Catherine L Lortie; Matthieu J Guitton
Journal:  Adv Med       Date:  2015-04-30

Review 6.  Marrying Past and Present Neuropsychology: Is the Future of the Process-Based Approach Technology-Based?

Authors:  Unai Diaz-Orueta; Alberto Blanco-Campal; Melissa Lamar; David J Libon; Teresa Burke
Journal:  Front Psychol       Date:  2020-03-06
  6 in total

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