Literature DB >> 32806957

(Internet) Gaming Disorder in DSM-5 and ICD-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le DSM-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein.

Guilherme Borges1, Ricardo Orozco1, Corina Benjet1, Kalina I Mart Inez Mart Inez2, Eunice Vargas Contreras3, Ana Lucia Jim Enez P Erez3, Alvaro Julio Pel Aez Cedr Es4, Praxedis Cristina Hern Andez Uribe4, Mar Ia Anabell Covarrubias D Iaz Couder5, Ra Ul A Gutierrez-Garcia6, Guillermo E Quevedo Ch Avez7, Yesica Albor8, Enrique Mendez1, Maria Elena Medina-Mora9, Philippe Mortier10, Jos E Luis Ayuso-Mateos11.   

Abstract

BACKGROUND: Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included in 2013 Internet gaming disorder (IGD) as a condition for further study, and in 2018, the World Health Organization included gaming disorder (GD) as a mental disorder in the International Classification of Disease (ICD-11). We aim to compare disorders of gaming in both diagnostic systems using a sample of young adults in Mexico.
METHODS: Self-administered survey to estimate the prevalence of DSM-5 IGD and ICD-11 GD in 5 Mexican universities; 7,022 first-year students who participated in the University Project for Healthy Students, part of the World Health Organization World Mental Health International College Student Initiative. Cross-tabulation, logistic regression, and item response theory were used to inform on 12- month prevalence of DSM-5 IGD and ICD-11 GD, without and with impairment.
RESULTS: The 12-month prevalence of DSM-5 IGD was 5.2% (95% CI, 4.7 to 5.8), almost twice as high as the prevalence using the ICD-11 GD criteria (2.7%; 95% CI, 2.4 to 3.1), and while adding an impairment requirement diminishes both estimates, prevalence remains larger in DSM-5. We found that DSM-5 cases detected and undetected by ICD-11 criteria were similar in demographics, comorbid mental disorders, service use, and impairment variables with the exception that cases detected by ICD-11 had a larger number of symptoms and were more likely to have probable drug dependence than undetected DSM-5 cases.
CONCLUSION: DSM-5 cases detected by ICD-11 are mostly similar to cases undetected by ICD-11. By using ICD-11 instead of DSM-5, we may be leaving (similarly) affected people underserved. It is unlikely that purely epidemiological studies can solve this discrepancy and clinical validity studies maybe needed.

Entities:  

Keywords:  DSM-5; ICD-11; Internet gaming disorder; Mexico; epidemiology; prevalence

Year:  2020        PMID: 32806957      PMCID: PMC8107956          DOI: 10.1177/0706743720948431

Source DB:  PubMed          Journal:  Can J Psychiatry        ISSN: 0706-7437            Impact factor:   4.356


  17 in total

1.  The role impairment associated with mental disorder risk profiles in the WHO World Mental Health International College Student Initiative.

Authors:  Jordi Alonso; Gemma Vilagut; Philippe Mortier; Randy P Auerbach; Ronny Bruffaerts; Pim Cuijpers; Koen Demyttenaere; David D Ebert; Edel Ennis; Raul A Gutiérrez-García; Jennifer Greif Green; Penelope Hasking; Sue Lee; Jason Bantjes; Matthew K Nock; Stephanie Pinder-Amaker; Nancy A Sampson; Alan M Zaslavsky; Ronald C Kessler
Journal:  Int J Methods Psychiatr Res       Date:  2018-11-06       Impact factor: 4.035

2.  Disability and treatment of specific mental and physical disorders across the world.

Authors:  Johan Ormel; Maria Petukhova; Somnath Chatterji; Sergio Aguilar-Gaxiola; Jordi Alonso; Matthias C Angermeyer; Evelyn J Bromet; Huibert Burger; Koen Demyttenaere; Giovanni de Girolamo; Josep Maria Haro; Irving Hwang; Elie Karam; Norito Kawakami; Jean Pierre Lépine; María Elena Medina-Mora; José Posada-Villa; Nancy Sampson; Kate Scott; T Bedirhan Ustün; Michael Von Korff; David R Williams; Mingyuan Zhang; Ronald C Kessler
Journal:  Br J Psychiatry       Date:  2008-05       Impact factor: 9.319

3.  An international consensus for assessing internet gaming disorder using the new DSM-5 approach.

Authors:  Nancy M Petry; Florian Rehbein; Douglas A Gentile; Jeroen S Lemmens; Hans-Jürgen Rumpf; Thomas Mößle; Gallus Bischof; Ran Tao; Daniel S S Fung; Guilherme Borges; Marc Auriacombe; Angels González Ibáñez; Philip Tam; Charles P O'Brien
Journal:  Addiction       Date:  2014-01-23       Impact factor: 6.526

4.  Concordance between the diagnostic guidelines for alcohol and cannabis use disorders in the draft ICD-11 and other classification systems: analysis of data from the WHO's World Mental Health Surveys.

Authors:  Louisa Degenhardt; Chrianna Bharat; Raimondo Bruno; Meyer D Glantz; Nancy A Sampson; Luise Lago; Sergio Aguilar-Gaxiola; Jordi Alonso; Laura Helena Andrade; Brendan Bunting; Jose Miguel Caldas-de-Almeida; Alfredo H Cia; Oye Gureje; Elie G Karam; Mohammad Khalaf; John J McGrath; Jacek Moskalewicz; Sing Lee; Zeina Mneimneh; Fernando Navarro-Mateu; Carmen C Sasu; Kate Scott; Yolanda Torres; Vladimir Poznyak; Somnath Chatterji; Ronald C Kessler
Journal:  Addiction       Date:  2018-12-09       Impact factor: 6.526

5.  Prevalence of internet gaming disorder in adolescents: A meta-analysis across three decades.

Authors:  Jia Yuin Fam
Journal:  Scand J Psychol       Date:  2018-07-13

Review 6.  Internet gaming disorder: Trends in prevalence 1998-2016.

Authors:  Wendy Feng; Danielle E Ramo; Steven R Chan; James A Bourgeois
Journal:  Addict Behav       Date:  2017-06-16       Impact factor: 3.913

7.  Screening and assessment tools for gaming disorder: A comprehensive systematic review.

Authors:  Daniel L King; Samuel R Chamberlain; Natacha Carragher; Joel Billieux; Dan Stein; Kai Mueller; Marc N Potenza; Hans Juergen Rumpf; John Saunders; Vladan Starcevic; Zsolt Demetrovics; Matthias Brand; Hae Kook Lee; Marcantonio Spada; Katajun Lindenberg; Anise M S Wu; Tagrid Lemenager; Ståle Pallesen; Sophia Achab; Mike Kyrios; Susumu Higuchi; Naomi A Fineberg; Paul H Delfabbro
Journal:  Clin Psychol Rev       Date:  2020-02-11

Review 8.  Internet Gaming Disorder in the DSM-5.

Authors:  Nancy M Petry; Florian Rehbein; Chih-Hung Ko; Charles P O'Brien
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

Review 9.  Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention.

Authors:  John B Saunders; Wei Hao; Jiang Long; Daniel L King; Karl Mann; Mira Fauth-Bühler; Hans-Jürgen Rumpf; Henrietta Bowden-Jones; Afarin Rahimi-Movaghar; Thomas Chung; Elda Chan; Norharlina Bahar; Sophia Achab; Hae Kook Lee; Marc Potenza; Nancy Petry; Daniel Spritzer; Atul Ambekar; Jeffrey Derevensky; Mark D Griffiths; Halley M Pontes; Daria Kuss; Susumu Higuchi; Satoko Mihara; Sawitri Assangangkornchai; Manoj Sharma; Ahmad El Kashef; Patrick Ip; Michael Farrell; Emanuele Scafato; Natacha Carragher; Vladimir Poznyak
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

10.  DSM-5 Internet gaming disorder among a sample of Mexican first-year college students.

Authors:  Guilherme Borges; Ricardo Orozco; Corina Benjet; Kalina I Martínez Martínez; Eunice Vargas Contreras; Ana Lucia Jiménez Pérez; Alvaro Julio Peláez Cedrés; Praxedis Cristina Hernández Uribe; María Anabell Covarrubias Díaz Couder; Raúl A Gutierrez-Garcia; Guillermo E Quevedo Chavez; Yesica Albor; Enrique Mendez; Maria Elena Medina-Mora; Philippe Mortier; Hans-Juergen Rumpf
Journal:  J Behav Addict       Date:  2019-12-13       Impact factor: 6.756

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  2 in total

Review 1.  Current Status of Internet Gaming Disorder (IGD) in Japan: New Lifestyle-Related Disease in Children and Adolescents.

Authors:  George Imataka; Ryoichi Sakuta; Akira Maehashi; Shigemi Yoshihara
Journal:  J Clin Med       Date:  2022-08-04       Impact factor: 4.964

Review 2.  Prevalence and Factors Associated with Gaming Disorder in Latin America and the Caribbean: A Systematic Review.

Authors:  Akram Hernández-Vásquez; Rodrigo Vargas-Fernández; Fabriccio J Visconti-Lopez; Daniel Comandé; Guido Bendezu-Quispe
Journal:  Int J Environ Res Public Health       Date:  2022-08-15       Impact factor: 4.614

  2 in total

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