Literature DB >> 21311196

Computer-based, personalized cognitive training versus classical computer games: a randomized double-blind prospective trial of cognitive stimulation.

Chava Peretz1, Amos D Korczyn, Evelyn Shatil, Vered Aharonson, Smadar Birnboim, Nir Giladi.   

Abstract

BACKGROUND: Many studies have suggested that cognitive training can result in cognitive gains in healthy older adults. We investigated whether personalized computerized cognitive training provides greater benefits than those obtained by playing conventional computer games.
METHODS: This was a randomized double-blind interventional study. Self-referred healthy older adults (n = 155, 68 ± 7 years old) were assigned to either a personalized, computerized cognitive training or to a computer games group. Cognitive performance was assessed at baseline and after 3 months by a neuropsychological assessment battery. Differences in cognitive performance scores between and within groups were evaluated using mixed effects models in 2 approaches: adherence only (AO; n = 121) and intention to treat (ITT; n = 155).
RESULTS: Both groups improved in cognitive performance. The improvement in the personalized cognitive training group was significant (p < 0.03, AO and ITT approaches) in all 8 cognitive domains. However, in the computer games group it was significant (p < 0.05) in only 4 (AO) or 6 domains (ITT). In the AO analysis, personalized cognitive training was significantly more effective than playing games in improving visuospatial working memory (p = 0.0001), visuospatial learning (p = 0.0012) and focused attention (p = 0.0019).
CONCLUSIONS: Personalized, computerized cognitive training appears to be more effective than computer games in improving cognitive performance in healthy older adults. Further studies are needed to evaluate the ecological validity of these findings.
Copyright © 2011 S. Karger AG, Basel.

Entities:  

Mesh:

Year:  2011        PMID: 21311196     DOI: 10.1159/000323950

Source DB:  PubMed          Journal:  Neuroepidemiology        ISSN: 0251-5350            Impact factor:   3.282


  54 in total

1.  Exploring the Specificity, Synergy, and Durability of Auditory and Visual Computer Gameplay Transfer Effects in Healthy Older Adults.

Authors:  Mark E Faust; Kristi S Multhaup; Michelle S Ong; George J Demakis; Kelly G Balz
Journal:  J Gerontol B Psychol Sci Soc Sci       Date:  2020-06-02       Impact factor: 4.077

Review 2.  The interplay between gait, falls and cognition: can cognitive therapy reduce fall risk?

Authors:  Orit Segev-Jacubovski; Talia Herman; Galit Yogev-Seligmann; Anat Mirelman; Nir Giladi; Jeffrey M Hausdorff
Journal:  Expert Rev Neurother       Date:  2011-07       Impact factor: 4.618

Review 3.  Crosswords to computers: a critical review of popular approaches to cognitive enhancement.

Authors:  Amy J Jak; Adriana M Seelye; Sarah M Jurick
Journal:  Neuropsychol Rev       Date:  2013-02-20       Impact factor: 7.444

4.  Online Attention Training for Older Adults.

Authors:  Alexandra Wennberg; Alexandra Kueider; Adam Spira; Gregory Adams; Robert Rager; George Rebok
Journal:  Int J Cogn Technol       Date:  2014

5.  [Technique-based game for daycare visitors with and without dementia : Effects, heuristics and correlates].

Authors:  S Ehret; F Putze; H Miller-Teynor; A Kruse; T Schultz
Journal:  Z Gerontol Geriatr       Date:  2016-07-01       Impact factor: 1.281

Review 6.  Enhancing Cognitive Functioning in Healthly Older Adults: a Systematic Review of the Clinical Significance of Commercially Available Computerized Cognitive Training in Preventing Cognitive Decline.

Authors:  Tejal M Shah; Michael Weinborn; Giuseppe Verdile; Hamid R Sohrabi; Ralph N Martins
Journal:  Neuropsychol Rev       Date:  2017-01-14       Impact factor: 7.444

7.  Falls and Cognitive Training 2 (FaCT2) study protocol: a randomised controlled trial exploring cognitive training to reduce risk of falls in at-risk older adults.

Authors:  Hilaire J Thompson; Ellen McGough; George Demiris
Journal:  Inj Prev       Date:  2019-08-26       Impact factor: 2.399

8.  An examination of mediators of the transfer of cognitive speed of processing training to everyday functional performance.

Authors:  Jerri D Edwards; Christine L Ruva; Jennifer L O'Brien; Christine B Haley; Jennifer J Lister
Journal:  Psychol Aging       Date:  2012-10-15

Review 9.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

10.  Preliminary evidence for the feasibility of at-home online cognitive training with older adults.

Authors:  Kathryn L Gigler; Kelsey Blomeke; Evelyn Shatil; Sandra Weintraub; Paul J Reber
Journal:  Gerontechnology       Date:  2013-01-01
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