| Literature DB >> 24432009 |
Pauline L Baniqued1, Michael B Kranz1, Michelle W Voss2, Hyunkyu Lee3, Joshua D Cosman4, Joan Severson5, Arthur F Kramer1.
Abstract
Brain training programs have proliferated in recent years, with claims that video games or computer-based tasks can broadly enhance cognitive function. However, benefits are commonly seen only in trained tasks. Assessing generalized improvement and practicality of laboratory exercises complicates interpretation and application of findings. In this study, we addressed these issues by using active control groups, training tasks that more closely resemble real-world demands and multiple tests to determine transfer of training. We examined whether casual video games can broadly improve cognition, and selected training games from a study of the relationship between game performance and cognitive abilities. A total of 209 young adults were randomized into a working memory-reasoning group, an adaptive working memory-reasoning group, an active control game group, and a no-contact control group. Before and after 15 h of training, participants completed tests of reasoning, working memory, attention, episodic memory, perceptual speed, and self-report measures of executive function, game experience, perceived improvement, knowledge of brain training research, and game play outside the laboratory. Participants improved on the training games, but transfer to untrained tasks was limited. No group showed gains in reasoning, working memory, episodic memory, or perceptual speed, but the working memory-reasoning groups improved in divided attention, with better performance in an attention-demanding game, a decreased attentional blink and smaller trail-making costs. Perceived improvements did not differ across training groups and those with low reasoning ability at baseline showed larger gains. Although there are important caveats, our study sheds light on the mixed effects in the training and transfer literature and offers a novel and potentially practical training approach. Still, more research is needed to determine the real-world benefits of computer programs such as casual games.Entities:
Keywords: attention; casual games; cognitive training; fluid intelligence; reasoning; transfer of training; video games; working memory
Year: 2014 PMID: 24432009 PMCID: PMC3882717 DOI: 10.3389/fpsyg.2013.01010
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Demographics.
| Demographics | WM-REAS 1 | WM-REAS 2 | Active control | No-contact |
|---|---|---|---|---|
| Did not complete study due to various reasons | 11 | 12 | 17 | 18 |
| Dropped in analysis due to video game play | 10 | 12 | 9 | 8 |
| Maximum analysis | 43 | 40 | 44 | 43 |
| Male | 12 | 11 | 12 | 12 |
| Age | 21.16 (2.25) | 21.35 (2.61) | 20.80 (2.10) | 20.70 (2.19) |
| Years of education | 14.78 (1.24) | 15.00 (1.83) | 14.67 (1.28) | 14.80 (1.64) |
Transfer tasks.
| Transfer tasks | Category | Order | Session | Reference |
|---|---|---|---|---|
| Shipley abstraction | Reasoning/gF | 6 | 1 | |
| Paper folding | Reasoning/gF | 8 | 1 | |
| Spatial relations | Reasoning/gF | 10 | 1 | |
| Form boards | Reasoning/gF | 11 | 1 | |
| Letter sets | Reasoning/gF | 12 | 1 | |
| Matrix reasoning | Reasoning/gF | 22 | MRI | |
| Digit symbol substitution | Perceptual speed | 1 | 1 | |
| Pattern comparison | Perceptual speed | 3 | 1 | |
| Letter comparison | Perceptual speed | 4 | 1 | |
| Word recall | Episodic memory | 2 | 1 | |
| Logical memory | Episodic memory | 5 | 1 | |
| Paired associates | Episodic memory | 9 | 1 | |
| Visual short-term memory | Working memory | 13 | 2 | |
| Symmetry span | Working memory | 16 | 2 | |
| N-back | Working memory | 17 | 3 | |
| Running span | Working memory | 19 | 3 | |
| Spatial working memory | Working memory | 20 | 3 | |
| Trail making | Attention | 7 | 1 | |
| Attentional blink | Attention | 14 | 2 | |
| Task switching | Attention | 15 | 2 | |
| Color stroop | Attention | 18 | 3 | |
| Attention network test | Attention | 21 | MRI | |
| Bloxorz* | Game - reasoning/gF | 23 | MRI | miniclip.com |
| Dodge* | Game - attention | 24 | MRI | armorgames.com |
Training games.
| Training games | Group | Description | Primary measure | Source |
|---|---|---|---|---|
| Silversphere | WM-REAS 1, WM-REAS 2 | Move a sphere to a blue vortex by creating a path with blocks of different features, while avoiding falling off the platform and other obstacles. | Maximum level | miniclip.com |
| Digital Switch | WM-REAS 1 | In the main game, switch “digibot” positions to collect falling coins corresponding to the same “digibot” color. | Maximum level | miniclip.com |
| TwoThree | WM-REAS 1 | Shoot down rapidly presented numbers by pointing to them and subtracting the presented numbers down to 0 using units of 2 or 3. | Maximum level | armorgames.com |
| Sushi Go Round | WM-REAS 1 | Serve a certain number of customers in the allotted time by learning and preparing different recipes correctly, cleaning tables, and ordering ingredients. | Maximum money earned | miniclip.com |
| Aengie Quest | WM-REAS 2 | Get character (Aengie) to move across the board and exit each level by pushing switches and boxes, finding keys, and opening doors. | Maximum level | freegamesjungle.com |
| Gude Balls | WM-REAS 2 | Explode all plates by filling a plate with four of the same colored balls and switching balls to other plates. Obstacles are introduced and combined in each level. | Maximum level | bigfishgames.com |
| Block Drop | WM-REAS 2 | Move around a gem on three-dimensional blocks to remove all blocks except the checkered block. Unique block arrangements are presented in each level. | Maximum level | miniclip.com |
| Alphattack | Active control | Prevent bombs from landing by quickly typing the characters specified on the approaching bombs. There are three main stages of difficulty with levels in each. | Estimated maximum level (level~×~difficulty) | miniclip.com |
| Crashdown | Active control | Prevent the wall from reaching the top of the screen by clicking on groups of three or more same colored blocks. | Maximum level | miniclip.com |
| Music Catch 2 | Active control | Earn points by mousing over streams of colored shapes and avoiding contiguously appearing red shapes. | Mean points | reflexive.com |
| Enigmata | Active control | Navigate a ship while avoiding and destroying enemies, and collecting objects that provide armor or power. | Maximum level | maxgames.com |
Transfer tasks: principal components analysis using baseline data.
| PCA of transfer tasks (pre-test scores only) | Component | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| Spatial relations | 0.828 | |||||||||
| Form boards | 0.727 | |||||||||
| Paper folding | 0.682 | |||||||||
| Shipley abstraction | 0.574 | 0.337 | ||||||||
| Letter sets | 0.564 | -0.533 | ||||||||
| Matrix reasoning | 0.563 | |||||||||
| Spatial STM | 0.506 | 0.418 | -0.33 | |||||||
| Pattern comparison | 0.794 | |||||||||
| Digit symbol coding | 0.764 | |||||||||
| Letter comparison | 0.735 | |||||||||
| Symmetry span | 0.402 | 0.515 | 0.399 | |||||||
| Word recall | 0.8 | |||||||||
| Paired associates | 0.787 | |||||||||
| Logical memory | 0.633 | 0.351 | ||||||||
| ANT alerting | 0.803 | |||||||||
| ANT orienting | -0.714 | 0.345 | ||||||||
| Dodge | 0.764 | |||||||||
| N-back | 0.464 | 0.529 | 0.428 | |||||||
| Attentional blink | 0.385 | -0.512 | 0.34 | |||||||
| Trail making | -0.427 | -0.427 | -0.404 | |||||||
| Task switch local cost | -0.699 | |||||||||
| Visual STM | 0.307 | -0.365 | 0.611 | |||||||
| Running span | 0.81 | |||||||||
| ANT conflict | 0.75 | |||||||||
| Stroop | 0.908 | |||||||||
| Bloxorz | 0.406 | 0.711 | ||||||||
Mean task performance as a function of training group and session.
| Transfer results | WM-REAS 1 | WM = REAS 2 | Active control | No-contact | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Task | Measure | Group (4) × session | Group (3) × session | Pre | Post | Pre | Post | Pre | Post | Pre | Post |
| Digit Symbol | Total correct | 93.881 (2.123) | 99.69 (1.979) | 91.525 (2.175) | 99.775 (2.028) | 96.093 (2.098) | 103.093 (1.956) | 94.786 (2.123) | 101.762 (1.979) | ||
| Pattern Comparison | Mean correct | 21.465 (0.529) | 23.442 (0.5) | 20.575 (0.549) | 22.225 (0.518) | 21.682 (0.523) | 22.716 (0.494) | 21.651 (0.529) | 23.291 (0.5) | ||
| Letter Comparison | Mean correct | 13.302 (0.359) | 13.57 (0.397) | 12.50 (0.373) | 13.062 (0.412) | 12.977 (0.355) | 13.523 (0.392) | 13.058 (0.359) | 13.779 (0.397) | ||
| Logical Memory | Total correct | 48.535 (1.373) | 52.721 (1.353) | 48.325 (1.423) | 52.575 (1.403) | 48.227 (1.357) | 52.977 (1.338) | 49.14 (1.373) | 52.581 (1.353) | ||
| Word Recall | Total correct | 53.651 (0.939) | 58.512 (0.86) | 52.692 (0.986) | 58.974 (0.903) | 53.341 (0.928) | 58.636 (0.85) | 54.302 (0.939) | 58.884 (0.86) | ||
| Paired Associates | Accuracy | 0.618 (0.039) | 0.701 (0.035) | 0.716 (0.04) | 0.791 (0.035) | 0.661 (0.039) | 0.807 (0.035) | 0.678 (0.038) | 0.8 (0.034) | ||
| Form Boards | Total correct | 9.628 (0.624) | 12.326 (0.642) | 9.897 (0.656) | 12.872 (0.674) | 10.909 (0.617) | 13.364 (0.634) | 10.14 (0.624) | 12.302 (0.642) | ||
| Paper Folding | Total correct | 7.953 (0.343) | 8.698 (0.301) | 8.8 (0.355) | 9.3 (0.312) | 8.932 (0.339) | 9.773 (0.297) | 8.279 (0.343) | 9.256 (0.301) | ||
| Spatial Relations | Total correct | 11.535 (0.675) | 13.023 (0.623) | 12.1 (0.7) | 13.25 (0.646) | 13.395 (0.675) | 14.674 (0.623) | 12.452 (0.683) | 14 (0.63) | ||
| Letter Sets | Total correct | 12.095 (0.252) | 12.571 (0.249) | 12.564 (0.261) | 12.744 (0.258) | 12.884 (0.249) | 13.14 (0.246) | 12.381 (0.252) | 12.786 (0.249) | ||
| Shipley Abstract | Total correct | 15.814 (0.326) | 16.86 (0.294) | 15.325 (0.338) | 16.575 (0.305) | 15.909 (0.322) | 17.114 (0.291) | 15.419 (0.326) | 16.674 (0.294) | ||
| Matrix Reasoning | Reasoning accuracy | 79.302 (1.456) | 73.411 (1.513) | 78.667 (1.509) | 71.25 (1.569) | 77.689 (1.439) | 72.955 (1.496) | 78.211 (1.491) | 73.415 (1.55) | ||
| Control accuracy | 97.519 (0.55) | 97.597 (0.652) | 97.083 (0.57) | 96.667 (0.676) | 97.803 (0.544) | 97.727 (0.644) | 97.48 (0.563) | 97.48 (0.668) | |||
| Bloxorz | Last level completed | 4.317 (0.153) | 4.976 (0.153) | 4.41 (0.157) | 5.154 (0.157) | 4.405 (0.151) | 5.119 (0.151) | 4.35 (0.155) | 5.225 (0.155) | ||
| Dodge | Last level completed | 8.897 (0.144) | 9.538 (0.109) | 8.925 (0.142) | 9.45 (0.107) | 8.929 (0.139) | 9.167 (0.105) | 9.095 (0.139) | 9.167 (0.105) | ||
| Attentional Blink | Lag 8 – lag 2 accuracy | 0.345 (0.045) | 0.298 (0.045) | 0.39 (0.046) | 0.269 (0.047) | 0.347 (0.044) | 0.402 (0.044) | 0.469 (0.046) | 0.358 (0.046) | ||
| Lag 2 accuracy | 0.424 (0.039) | 0.504 (0.044) | 0.367 (0.04) | 0.482 (0.045) | 0.444 (0.038) | 0.475 (0.043) | 0.359 (0.04) | 0.482 (0.045) | |||
| Lag 8 accuracy | 0.769 (0.026) | 0.802 (0.024) | 0.757 (0.027) | 0.751 (0.025) | 0.792 (0.026) | 0.876 (0.024) | 0.828 (0.027) | 0.84 (0.025) | |||
| Trail Making | Trails B–A RT (s) | 26.958 (1.699) | 20.863 (1.593) | 25.746 (1.81) | 23.232 (1.697) | 21.241 (1.679) | 20.146 (1.574) | 21.657 (1.679) | 24.489 (1.574) | ||
| Trails A (s) | 27.592 (1.423) | 23.434 (0.995) | 25.608 (1.516) | 21.527 (1.061) | 26.497 (1.406) | 22.222 (0.984) | 26.306 (1.406) | 20.962 (0.984) | |||
| Trails B (s) | 54.549 (2.053) | 44.297 (1.864) | 51.354 (2.187) | 44.759 (1.986) | 47.737 (2.029) | 42.368 (1.842) | 47.963 (2.029) | 45.451 (1.842) | |||
| Task Switching | Switch-repeat RT (ms) | 267.731 (16.745) | 259.396 (18.525) | 290.985 (17.393) | 272.458 (19.242) | 246.059 (16.544) | 258.306 (18.303) | 274.598 (16.544) | 276.566 (18.303) | ||
| Switch-repeat accuracy | -0.021 (0.007) | -0.016 (0.008) | -0.019 (0.007) | -0.019 (0.009) | -0.015 (0.007) | -0.015 (0.008) | -0.016 (0.007) | -0.029 (0.008) | |||
| Single-repeat RT (ms) | 192.3 (15.638) | 172.87 (14.56) | 202.926 (16.243) | 168.306 (15.123) | 180.445 (15.45) | 180.937 (14.385) | 206.949 (15.45) | 173.492 (14.385) | |||
| Single-repeat accuracy | 0.023 (0.012) | 0.032 (0.011) | 0.031 (0.012) | 0.019 (0.012) | 0.014 (0.012) | 0.029 (0.011) | 0.023 (0.012) | 0.021 (0.011) | |||
| Attention Network Test | No cue – center, RT (ms) | 21.315 (5.42) | 23.341 (6.287) | 18.001 (5.866) | 24.66 (6.805) | 14.248 (5.292) | 20.26 (6.139) | 18.173 (5.705) | 24.184 (6.618) | ||
| Location – center, RT (ms) | 63.479 (6.695) | 54.724 (7.472) | 50.722 (7.246) | 45.086 (8.087) | 58.953 (6.537) | 54.6 (7.296) | 54.19 (7.047) | 55.472 (7.865) | |||
| Inc-con, RT (ms) | 132.402 (9.33) | 117.847 (8.849) | 134.627 (10.099) | 112.92 (9.578) | 125.825 (9.111) | 120.688 (8.641) | 122.882 (9.822) | 103.643 (9.315) | |||
| Stroop | Inc-neu, RT (ms) | 51.439 (8.095) | 45.966 (7.404) | 47.529 (8.196) | 53.566 (7.496) | 62.07 (7.814) | 47.242 (7.147) | 59.814 (8.095) | 59.616 (7.404) | ||
| Inc-con, RT (ms) | 82.642 (8.795) | 78.122 (8.166) | 87.682 (8.904) | 82.264 (8.268) | 80.306 (8.49) | 80.088 (7.883) | 85.58 (8.795) | 85.25 (8.166) | |||
| Running Span | Total correct | 21.833 (0.885) | 21.952 (0.959) | 22.2 (0.906) | 21.525 (0.983) | 20.721 (0.874) | 22.814 (0.948) | 21.19 (0.885) | 22.738 (0.959) | ||
| Symmetry Span | Total correct | 18.19 (1.811) | 20.476 (1.972) | 19.55 (1.312) | 24.65 (1.429) | 21.08 (1.659) | 25.56 (1.807) | 18.22 (1.296) | 22.756 (1.411) | ||
| Spatial STM | Accuracy | 0.882 (0.013) | 0.852 (0.015) | 0.862 (0.013) | 0.853 (0.015) | 0.883 (0.012) | 0.892 (0.014) | 0.856 (0.012) | 0.878 (0.014) | ||
| d′ | 2.941 (0.157) | 2.807 (0.199) | 2.641 (0.159) | 2.634 (0.202) | 2.846 (0.152) | 3.065 (0.192) | 2.789 (0.153) | 2.95 (0.195) | |||
| Visual STM | Overall accuracy | 0.795 (0.009) | 0.795 (0.009) | 0.804 (0.009) | 0.795 (0.01) | 0.812 (0.009) | 0.806 (0.009) | 0.795 (0.009) | 0.795 (0.009) | ||
| Overall d′ | 1.741 (0.065) | 1.761 (0.07) | 1.784 (0.068) | 1.721 (0.072) | 1.84 (0.065) | 1.813 (0.07) | 1.737 (0.065) | 1.748 (0.07) | |||
| Both d′ | 1.308 (0.11) | 1.411 (0.105) | 1.327 (0.114) | 1.315 (0.109) | 1.281 (0.11) | 1.384 (0.105) | 1.287 (0.11) | 1.254 (0.105) | |||
| Color d′ | 3.029 (0.182) | 2.757 (0.192) | 2.815 (0.188) | 3.019 (0.199) | 2.943 (0.182) | 3.008 (0.192) | 2.9 (0.182) | 2.638 (0.192) | |||
| Shape d′ | 1.857 (0.159) | 1.887 (0.129) | 1.842 (0.165) | 1.674 (0.134) | 1.979 (0.159) | 1.884 (0.129) | 1.999 (0.159) | 1.803 (0.129) | |||
| N-back | 2-Back d′ | 4.551 (0.361) | 4.59 (0.355) | 4.07 (0.38) | 4.153 (0.373) | 4.723 (0.357) | 5.261 (0.351) | 4.338 (0.361) | 4.535 (0.355) | ||
| 3-Back d′ | 2.354 (0.219) | 2.672 (0.26) | 2.228 (0.23) | 2.869 (0.273) | 2.589 (0.216) | 2.454 (0.257) | 2.002 (0.219) | 2.597 (0.26) | |||
| 2-Back accuracy | 0.947 (0.007) | 0.951 (0.009) | 0.938 (0.008) | 0.931 (0.009) | 0.955 (0.007) | 0.964 (0.009) | 0.947 (0.007) | 0.955 (0.009) | |||
| 3-Back accuracy | 0.882 (0.012) | 0.88 (0.012) | 0.85 (0.013) | 0.878 (0.013) | 0.861 (0.012) | 0.878 (0.012) | 0.845 (0.012) | 0.885 (0.012) | |||