Literature DB >> 32424511

Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.

Inmaculada Peñuelas-Calvo1,2,3, Lin Ke Jiang-Lin4, Braulio Girela-Serrano5, David Delgado-Gomez6, Rocio Navarro-Jimenez7,4,8, Enrique Baca-Garcia9,7,4,8,10,11,12,13,14, Alejandro Porras-Segovia7,10.   

Abstract

Attention-deficit/hyperactivity disorder (ADHD) is a prevalent and serious disorder among children. Video games have shown potential for aiding in child healthcare. Video games could contribute to the assessment and management of ADHD, but there are no previous reviews on this topic. Here, we systematically review the evidence about video game-based assessment tools and interventions for children diagnosed with ADHD. This review followed the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines. The review protocol was registered in PROSPERO database. We searched four databases-PubMed, PsycInfo, Embase and clinicaltrials.gov-to identify original studies exploring either video game-based interventions or video game-based assessment tools in children with ADHD. After initial screening, full text revision and study selection, 22 articles were finally included in the review. Most studies used PC as platform, with a minority using a video console, pad, or 3D device. Video game-based assessment tools were generally effective in discriminating ADHD cases from controls, and in discriminating between ADHD subtypes. Video game-based therapeutic interventions were well accepted and generally effective in improving cognitive areas and decreasing ADHD symptoms. Gamification and cognitive training could be the main mechanisms underlying the usefulness and effectiveness of video game-based assessment tools and interventions. Software optimization and greater collaboration between developers and healthcare professionals are some of the priorities for future research in this area.
© 2020. Springer-Verlag GmbH Germany, part of Springer Nature.

Entities:  

Keywords:  ADHD; Video games; e-health

Mesh:

Year:  2020        PMID: 32424511     DOI: 10.1007/s00787-020-01557-w

Source DB:  PubMed          Journal:  Eur Child Adolesc Psychiatry        ISSN: 1018-8827            Impact factor:   4.785


  48 in total

1.  Stimulant adherence and academic performance in urban youth with attention-deficit/hyperactivity disorder.

Authors:  Steven C Marcus; Michael Durkin
Journal:  J Am Acad Child Adolesc Psychiatry       Date:  2011-04-07       Impact factor: 8.829

2.  Mortality in children, adolescents, and adults with attention deficit hyperactivity disorder: a nationwide cohort study.

Authors:  Søren Dalsgaard; Søren Dinesen Østergaard; James F Leckman; Preben Bo Mortensen; Marianne Giørtz Pedersen
Journal:  Lancet       Date:  2015-02-26       Impact factor: 79.321

3.  Challenges in identifying and managing attention-deficit/hyperactivity disorder in adults in the primary care setting: a review of the literature.

Authors:  Larry Culpepper; Gregory Mattingly
Journal:  Prim Care Companion J Clin Psychiatry       Date:  2010

4.  Is e-health the answer to gaps in adolescent mental health service provision?

Authors:  Bridianne O'Dea; Alison L Calear; Yael Perry
Journal:  Curr Opin Psychiatry       Date:  2015-07       Impact factor: 4.741

5.  ADHD in children and young people: prevalence, care pathways, and service provision.

Authors:  Kapil Sayal; Vibhore Prasad; David Daley; Tamsin Ford; David Coghill
Journal:  Lancet Psychiatry       Date:  2017-10-09       Impact factor: 27.083

6.  How efficacious and safe is short-acting methylphenidate for the treatment of attention-deficit disorder in children and adolescents? A meta-analysis.

Authors:  H M Schachter; B Pham; J King; S Langford; D Moher
Journal:  CMAJ       Date:  2001-11-27       Impact factor: 8.262

7.  ADHD, stimulant treatment in childhood and subsequent substance abuse in adulthood - a naturalistic long-term follow-up study.

Authors:  Søren Dalsgaard; Preben Bo Mortensen; Morten Frydenberg; Per Hove Thomsen
Journal:  Addict Behav       Date:  2013-09-10       Impact factor: 3.913

8.  Childhood Predictors of Criminal Offending: Results From a 19-Year Longitudinal Epidemiological Study of Boys.

Authors:  Susan Young; Eric Taylor; Gisli Gudjonsson
Journal:  J Atten Disord       Date:  2012-11-29       Impact factor: 3.256

9.  Efficacy and safety of lisdexamfetamine dimesylate and atomoxetine in the treatment of attention-deficit/hyperactivity disorder: a head-to-head, randomized, double-blind, phase IIIb study.

Authors:  Ralf W Dittmann; Esther Cardo; Peter Nagy; Colleen S Anderson; Ralph Bloomfield; Beatriz Caballero; Nicholas Higgins; Paul Hodgkins; Andrew Lyne; Richard Civil; David Coghill
Journal:  CNS Drugs       Date:  2013-12       Impact factor: 5.749

Review 10.  Hyperfocus: the forgotten frontier of attention.

Authors:  Brandon K Ashinoff; Ahmad Abu-Akel
Journal:  Psychol Res       Date:  2019-09-20
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  9 in total

1.  Task-Rate-Related Neural Dynamics Using Wireless EEG to Assist Diagnosis and Intervention Planning for Preschoolers with ADHD Exhibiting Heterogeneous Cognitive Proficiency.

Authors:  I-Chun Chen; Chia-Ling Chen; Chih-Hao Chang; Zuo-Cian Fan; Yang Chang; Cheng-Hsiu Lin; Li-Wei Ko
Journal:  J Pers Med       Date:  2022-04-30

2.  Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.

Authors:  María Rodrigo-Yanguas; Carlos González-Tardón; Marcos Bella-Fernández; Hilario Blasco-Fontecilla
Journal:  Front Psychiatry       Date:  2022-04-27       Impact factor: 5.435

3.  Adverse experiences of social adaptation in children with leukaemia: a qualitative study from China.

Authors:  Xinyue Tang; Lin Mo; Qian Liu; Yixuan Liu; Lu Yu; Yang Liu; Chunhai Gao
Journal:  BMJ Open       Date:  2022-03-01       Impact factor: 2.692

4.  The Use of Mobile Games in the Management of Patients With Attention Deficit Hyperactive Disorder: A Scoping Review.

Authors:  Haowen Jiang; Rohit Natarajan; Yao Kang Shuy; Lim Rong; Melvyn Weibin Zhang; Ranganath Vallabhajosyula
Journal:  Front Psychiatry       Date:  2022-03-04       Impact factor: 4.157

5.  Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide.

Authors:  Aarón Sújar; Marina Martín-Moratinos; María Rodrigo-Yanguas; Marcos Bella-Fernández; Carlos González-Tardón; David Delgado-Gómez; Hilario Blasco-Fontecilla
Journal:  JMIR Serious Games       Date:  2022-08-01       Impact factor: 3.364

6.  Attention Deficit Hyperactivity Disorder Assessment Based on Patient Behavior Exhibited in a Car Video Game: A Pilot Study.

Authors:  Aaron Sujar; Sofia Bayona; David Delgado-Gómez; Carolina Miguélez-Fernández; Juan Ardoy-Cuadros; Inmaculada Peñuelas-Calvo; Enrique Baca-García; Hilario Blasco-Fontecilla
Journal:  Brain Sci       Date:  2022-07-01

Review 7.  Psychological Impact and Influence of Animation on Viewer's Visual Attention and Cognition: A Systematic Literature Review, Open Challenges, and Future Research Directions.

Authors:  C K Praveen; Kathiravan Srinivasan
Journal:  Comput Math Methods Med       Date:  2022-08-31       Impact factor: 2.809

Review 8.  Winning The Game Against Depression: A Systematic Review of Video Games for the Treatment of Depressive Disorders.

Authors:  Marta Ruiz; Manon Moreno; Braulio Girela-Serrano; Isaac Díaz-Oliván; Laura Jiménez Muñoz; Cristina González-Garrido; Alejandro Porras-Segovia
Journal:  Curr Psychiatry Rep       Date:  2022-02-03       Impact factor: 8.081

9.  Time Perception is a Focal Symptom of Attention-Deficit/Hyperactivity Disorder in Adults.

Authors:  Simon Weissenberger; Katerina Schonova; Pascal Büttiker; Raffaele Fazio; Martina Vnukova; George B Stefano; Radek Ptacek
Journal:  Med Sci Monit       Date:  2021-07-17
  9 in total

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