| Literature DB >> 24324418 |
John A Zawadzki1, Todd A Girard, George Foussias, Alicia Rodrigues, Ishraq Siddiqui, Jason P Lerch, Cheryl Grady, Gary Remington, Albert H C Wong.
Abstract
OBJECTIVE: To develop a virtual reality platform that would serve as a functionally meaningful measure of cognition in schizophrenia and that would also complement standard batteries of cognitive tests during clinical trials for cognitive treatments in schizophrenia, be amenable to human neuroimaging research, yet lend itself to neurobiological comparison with rodent analogs.Entities:
Keywords: cognition; navigation; psychosocial functioning; schizophrenia; virtual reality
Year: 2013 PMID: 24324418 PMCID: PMC3840323 DOI: 10.3389/fnbeh.2013.00180
Source DB: PubMed Journal: Front Behav Neurosci ISSN: 1662-5153 Impact factor: 3.558
Patients with schizophrenia were individually matched with healthy controls for age (within 4 years), sex, and video gaming experience (within 1 level of difference).
| Mean | 40 | 39 | 0.8 | 0.7 | 4.1 | 4.2 | 107 | 116 |
| Median | 43 | 43 | 0 | 1 | 4 | 4 | 108 | 116 |
| Standard deviation | 10.9 | 11.3 | 1.3 | 0.9 | 0.9 | 1.0 | 17.8 | 14.0 |
| Range | 21–54 | 21–55 | 0–4 | 0–4 | 2–5 | 2–5 | 78–137 | 91–145 |
As a group they were also matched for education. HC, healthy controls; SZ, patients with schizophrenia; FSIQ, pro-rated full scale IQ. Gaming experience: 0 = never, 1 = a few times per year, 2 = a few times per month, 3 = a few times per week; 4 = daily; Education: 1 = less than high school, 2 = some high school, 3 = completed high school, 4 = some post-secondary, 5 = completed post-secondary.
Figure 1Virtual city. (A) Screen shot of the VR software operator showing an aerial map view of the virtual city and a 3-D isometric projection of the 6 × 6 block city. (B) Detailed aerial view showing the location of a few landmarks. These views were not seen by the participants.
Figure 2Virtual city. Examples of subject views of the environment are shown.
Figure 3Prerecorded paths viewed by participants during the passive viewing of each trial. Shown is the aerial view of each path. During eye-level passive viewing the paths shown in yellow (four closed loop paths numbered according to order of presentation) and red (four return paths, similarly ordered) were followed by the participant starting at the open circle. For the closed loop trials the star represents the target and the small arrow pointing to the target indicates the position along the path where path movement temporarily halted and attention was directed toward the target for 2–3 s before proceeding to the end of the path. For the return path trials the star represents the target focused on at the start of the trial and the small arrow at the end of the path the direction of view at the end of the prerecorded path. At the end of the passive viewing portion of each trial the participant was asked to locate the target using the shortest route they could think of, beginning where the passive viewing portion ended. 8a represents the passive viewing portion of trial 8, ending at a position affording a view of the overhead balloon (B) and radio tower (R); 8b represents the starting position, facing the overhead balloon, for the subsequent attempt, during trial 8, by the participant to return to the starting position at 8a. M, mountain range.
Figure 4Individuals with schizophrenia travelled further to find targets in a virtual city than healthy controls. Shown are the standardized distances (z-scores) travelled across each of eight trials. Group means and standard errors are illustrated. Trials 1–4 = closed loop trials; trials 5–8 = return path trials. Asterisks represent between-group comparisons; *p ≤ 0.05; **p < 0.01.
A comparison of mean differences between patient and control groups illustrates the ability of goal-directed navigation to obtain results similar to that of standard neurocognitive measures.
| 1–4 total | 10,328 | 4611 | 6029 | 3128 | − 0.96 |
| 5–8 total | 20,856 | 8606 | 14,115 | 5350 | − 0.86 |
| 1–8 total | 31,185 | 11,045 | 20,143 | 7065 | − 1.03 |
| Immediate memory | 92 | 20 | 105 | 14 | − 0.71 |
| Visuospatial/Constructional | 86 | 17 | 104 | 15 | − 0.95 |
| Language | 94 | 13 | 101 | 14 | − 0.53 |
| Attention | 89 | 18 | 104 | 14 | − 0.88 |
| Delayed memory | 88 | 17 | 101 | 8 | − 0.91 |
| Total | 86 | 15 | 105 | 14 | − 1.08 |
| Pro-rated verbal IQ | 109 | 21 | 113 | 14 | − 0.27 |
| Pro-rated performance IQ | 105 | 18 | 116 | 16 | − 0.63 |
| Pro-rated full scale IQ | 107 | 18 | 116 | 14 | − 0.54 |
Distances are expressed in virtual units wherein 500 units = approximately 1 virtual block; N = 66; (a) = scores were standardized prior to group comparisons; HC, healthy controls; SCZ, individuals with schizophrenia. For consistency, all variables were scored such that (−) differences represent a schizophrenia-related deficit.
Figure 5Individuals with schizophrenia used longer routes to find targets than healthy controls. Shown are the median distances travelled and their respective routes by patients and healthy controls for closed loop trial #2. The target, identified by the yellow star, is a fire hall. The yellow circle marks the trial start position. Participants unable to recognize a shortcut route typically attempted to retrace the forward path seen during passive viewing or attempted a reverse path to the target. Errors typically occurred when individuals failed to turn at the proper intersection.