| Literature DB >> 29867748 |
Elisa R Zanier1, Tommaso Zoerle2, Daniele Di Lernia3, Giuseppe Riva4,5.
Abstract
In this perspective, we discuss the potential of virtual reality (VR) in the assessment and rehabilitation of traumatic brain injury, a silent epidemic of extremely high burden and no pharmacological therapy available. VR, endorsed by the mobile and gaming industries, is now available in more usable and cheaper tools allowing its therapeutic engagement both at the bedside and during the daily life at chronic stages after injury with terrific potential for a longitudinal disease modifying effect.Entities:
Keywords: brain protection; neurorepair; rehabilitation; traumatic brain injury; virtual reality
Year: 2018 PMID: 29867748 PMCID: PMC5964310 DOI: 10.3389/fneur.2018.00345
Source DB: PubMed Journal: Front Neurol ISSN: 1664-2295 Impact factor: 4.003
The most commonly virtual reality (VR) systems.
| VR systems | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| CAVE | PC based | Mobile based | Console based | Standalone | ||||||
| User mobility required | Low/medium/high | Low/medium | Low/medium/high | Low/medium | Low | Low | Low | Low | Low | Low/medium |
| System name (cost) | Proprietary (>100,000 $) | Oculus Rift (500–1,000 $) | HTC Vive (500–1,000 $) | Microsoft (200–500 $) | Samsung Gear VR (<200 $) | Google Cardboard (<100 $) | Google Daydream (<200 $) | Playstation VR (200–500 $) | Oculus Go (<200 $) | Mirage Solo (400–500 $) |
| Hardware requirements (cost) | High end PCs (>1,000 $) | High end PC (>1,000 $) | High end PC (>1,000 $) | Mid level PC (500–1,000$) | High end Samsung phone (500–1,000 $) | Middle/high end Android phone or iPhone (<500 $) | High end Android phone (<500 $) | PS4 or PS4 Pro (<500 $) | None | None |
| Body tracking | High | Medium | High | Medium | Low | Low | Low | Medium | Low | Medium |
| User interaction with VR | High | High | High | High | Medium | Low | Medium | High | Medium | Medium |
| Software availability | Custom build applications | Oculus store | Steam store | Windows store | Oculus store | Google Play or IOS store | Google Play | Playstation store | Oculus store | Google Play |
The costs are based on information provided by system vendors in most European and North-American countries and they are expressed in USA dollars. .
CAVE, cave automatic virtual environment; PC, personal computer.