Literature DB >> 22228285

Can a virtual patient trainer teach student nurses how to save lives--teaching nursing students about pediatric respiratory diseases.

Judy L LeFlore1, Mindi Anderson, Marjorie A Zielke, Kristine A Nelson, Patricia E Thomas, Gary Hardee, Lauri D John.   

Abstract

INTRODUCTION: Virtual environments offer a variety of benefits and may be a powerful medium with which to provide nursing education. The objective of this study was to compare the achievement of learning outcomes of undergraduate nursing students when a virtual patient trainer or a traditional lecture was used to teach pediatric respiratory content.
METHODS: This was a randomized, controlled, posttest design. A virtual pediatric hospital unit was populated with four virtual pediatric patients having different respiratory diseases that were designed to meet the same learning objectives as a traditional lecture. The study began in Spring 2010 with 93 Senior I, baccalaureate nursing students. Students were randomized to receive either a traditional lecture or an experience with a virtual patient trainer. Students' knowledge acquisition was evaluated using multiple-choice questions, and knowledge application was measured as timeliness of care in two simulated clinical scenarios using high-fidelity mannequins and standardized patients.
RESULTS: Ninety-three students participated in the study, of which 46 were in the experimental group that received content using the virtual patient trainer. After the intervention, students in the experimental group had significantly higher knowledge acquisition (P = 0.004) and better knowledge application (P = 0.001) for each of the two scenarios than students in the control group.
CONCLUSIONS: The purpose of this project was to compare a virtual patient trainer to a traditional lecture for the achievement of learning outcomes for pediatric respiratory content. Although the virtual patient trainer experience produced statistically better outcomes, the differences may not be clinically significant. The results suggest that a virtual patient trainer may be an effective substitute for the achievement of learning outcomes that are typically met using a traditional lecture format. Further research is needed to understand how best to integrate a virtual patient trainer into undergraduate nursing education.

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Year:  2012        PMID: 22228285     DOI: 10.1097/SIH.0b013e31823652de

Source DB:  PubMed          Journal:  Simul Healthc        ISSN: 1559-2332            Impact factor:   1.929


  12 in total

1.  Virtual Simulation to Enhance Clinical Reasoning in Nursing: A Systematic Review and Meta-analysis.

Authors:  Jia Jia Marcia Sim; Khairul Dzakirin Bin Rusli; Betsy Seah; Tracy Levett-Jones; Ying Lau; Sok Ying Liaw
Journal:  Clin Simul Nurs       Date:  2022-06-15       Impact factor: 2.856

2.  A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study.

Authors:  Iolie Nicolaidou; Athos Antoniades; Riana Constantinou; Charis Marangos; Efthyvoulos Kyriacou; Panagiotis Bamidis; Eleni Dafli; Constantinos S Pattichis
Journal:  J Med Internet Res       Date:  2015-06-17       Impact factor: 5.428

3.  Comparison of virtual patient simulation with mannequin-based simulation for improving clinical performances in assessing and managing clinical deterioration: randomized controlled trial.

Authors:  Sok Ying Liaw; Sally Wai-Chi Chan; Fun-Gee Chen; Shing Chuan Hooi; Chiang Siau
Journal:  J Med Internet Res       Date:  2014-09-17       Impact factor: 5.428

Review 4.  A qualitative analysis of virtual patient descriptions in healthcare education based on a systematic literature review.

Authors:  Inga Hege; Andrzej A Kononowicz; Daniel Tolks; Samuel Edelbring; Katja Kuehlmeyer
Journal:  BMC Med Educ       Date:  2016-05-13       Impact factor: 2.463

5.  Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students' Experiences Using a Multiplayer Virtual World.

Authors:  Johan Creutzfeldt; Leif Hedman; Li Felländer-Tsai
Journal:  JMIR Serious Games       Date:  2016-12-16       Impact factor: 4.143

6.  Serious Gaming and Gamification Education in Health Professions: Systematic Review.

Authors:  Sarah Victoria Gentry; Andrea Gauthier; Beatrice L'Estrade Ehrstrom; David Wortley; Anneliese Lilienthal; Lorainne Tudor Car; Shoko Dauwels-Okutsu; Charoula K Nikolaou; Nabil Zary; James Campbell; Josip Car
Journal:  J Med Internet Res       Date:  2019-03-28       Impact factor: 5.428

7.  Web-based virtual patients in nursing education: development and validation of theory-anchored design and activity models.

Authors:  Carina Georg; Nabil Zary
Journal:  J Med Internet Res       Date:  2014-04-10       Impact factor: 5.428

8.  Educational Changes to Support Advanced Practice Nursing Education.

Authors:  Judy L LeFlore; Patricia E Thomas
Journal:  J Perinat Neonatal Nurs       Date:  2016 Jul-Sep       Impact factor: 1.638

9.  Training of clinical reasoning with a Serious Game versus small-group problem-based learning: A prospective study.

Authors:  Angélina Middeke; Sven Anders; Madita Schuelper; Tobias Raupach; Nikolai Schuelper
Journal:  PLoS One       Date:  2018-09-11       Impact factor: 3.240

10.  Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration.

Authors:  Bhone Myint Kyaw; Nakul Saxena; Pawel Posadzki; Jitka Vseteckova; Charoula Konstantia Nikolaou; Pradeep Paul George; Ushashree Divakar; Italo Masiello; Andrzej A Kononowicz; Nabil Zary; Lorainne Tudor Car
Journal:  J Med Internet Res       Date:  2019-01-22       Impact factor: 5.428

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