| Literature DB >> 24168820 |
Lazaros Papadopoulos1, Afroditi-Evaggelia Pentzou, Konstantinos Louloudiadis, Thrasyvoulos-Konstantinos Tsiatsos.
Abstract
BACKGROUND: Three-dimensional virtual worlds are becoming very popular among educators in the medical field. Virtual clinics and patients are already used for case study and role play in both undergraduate and continuing education levels. Dental education can also take advantage of the virtual world's pedagogical features in order to give students the opportunity to interact with virtual patients (VPs) and practice in treatment planning.Entities:
Keywords: OpenSim; Second Life; behavior management; communication; pediatric dentistry; simulation; tell-show-do; virtual patient; virtual world
Mesh:
Year: 2013 PMID: 24168820 PMCID: PMC3841347 DOI: 10.2196/jmir.2651
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
Figure 1“Erietta” simulation: the treatment room.
Figure 2Erietta raises her hand, while her mother interferes, showing text and speech feedback.
Sample question for users to answer: "After the “Tell” and “Show” steps using the probe on Erietta’s nails, what is the best way to ask Erietta open her mouth?"
| Answer | Feedback in chat window | Erietta’s speech feedback |
| 1. “Erietta, now open your mouth, so we can count your teeth!” | 1. You can say that but it’s better to combine elements from the “Show” step, try again! | I don’t like it! |
| 2. “…so, we have 10 nails on our hands! Let's see how many teeth are in your mouth! If you feel uncomfortable, raise your left hand to stop counting. Open...” | 2. Correct! You applied the “Do” step for the probe. | It’s fun! |
| 3. “Now it's time to count your teeth! If anything goes wrong, raise your left hand so I can stop counting. Open...” | 3. You used the word “wrong”. This may make Erietta anxious. Try again. | Mum, I’m afraid! |
Figure 3Diagram of the scenario. A: Initial communication (Questions 1-3). B: Talk to Mary (Question 4), C: Tell-Show-Do, word substitution (Questions 5-10). D: Distraction, ask Mary to be quiet (Questions 11-12). E: Tell-Show-Do, diagnosis (Questions 13-14), F: Say goodbye (Question 15).
Knowledge test scores of the two groups.
| Knowledge questionnaire | Simulation (n=52) | Control (n=51) | ||||
| Mean | SD | Std Error Mean | Mean | SD | Std Error Mean | |
| Multiple-choice questions score | 5.40 | 1.40 | 0.19 | 3.61 | 1.44 | 0.20 |
Correct answers count per question in knowledge questionnaire.
| Knowledge questions | Simulation (n=52) | Control (n=51) | ||
| Frequency | Percent | Frequency | Percent | |
| Q1. Greeting/welcoming the child | 45 | 87 | 20 | 39 |
| Q2. Tell-Show-Do | 30 | 58 | 18 | 35 |
| Q3. Word substitution | 30 | 58 | 15 | 29 |
| Q4. Parent’s interference | 47 | 90 | 36 | 71 |
| Q5. Communication | 45 | 87 | 30 | 59 |
| Q6. Distraction | 47 | 90 | 35 | 69 |
| Q7. Rewarding | 37 | 55 | 30 | 45 |
Computer skills profile of the participants (N=103).
| Experience in computer usage | Simulation (n=52) | Control (n=51) | Percent of total count | |||
| Frequency | Percent | Frequency | Percent |
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| 0-1 | 0 | 0.0 | 0 | 0.0 | 0.0 |
| 2-4 | 6 | 11.5 | 5 | 9.8 | 10.7 | |
| >4 | 46 | 88.5 | 46 | 90.2 | 89.3 | |
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| Extremely good | 16 | 32.7 | 17 | 34.7 | 33.7 |
| Moderate | 24 | 49.0 | 27 | 55.1 | 52.0 | |
| Basic | 9 | 18.4 | 5 | 10.2 | 14.3 | |
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| Education | 1 | 2.0 | 0 | 0.0 | 1.0 |
| Fun | 3 | 6.1 | 4 | 8.2 | 7.1 | |
| Both | 45 | 91.8 | 45 | 91.8 | 91.8 | |
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| Yes | 30 | 61.2 | 29 | 59.2 | 60.2 |
| No | 19 | 38.8 | 20 | 40.8 | 39.8 | |
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| <2 | 9 | 30.0 | 8 | 27.6 | 28.8 |
| 2-4 | 10 | 33.3 | 3 | 10.3 | 22.0 | |
| >4 | 11 | 36.7 | 18 | 62.1 | 49.2 | |
Students’ evaluation of “Erietta” simulation overall, on a scale of 1 (extremely) to 5 (not at all) (n=52).
| Characteristic | Mean | SD |
| Comprehensible | 1.52 | 0.87 |
| Easy to use | 1.71 | 1.02 |
| Educative | 1.85 | 1.14 |
| Interesting | 1.99 | 1.11 |
| Pedagogical | 1.92 | 1.04 |
| Original | 1.98 | 1.22 |
Students’ evaluation of the simulation scenario on a scale of 1 (extremely) to 5 (not at all) (n=52).
| Characteristic | Mean | SD |
| Comprehensible | 1.58 | 0.94 |
| Educative | 1.89 | 1.02 |
| Aimed | 1.92 | 0.89 |
| Interesting | 2.06 | 1.02 |
| Pedagogical | 1.88 | 1.15 |
Students’ answers to the question: “Would you use this simulation as a teaching tool if you were an instructor?” (n=52).
| Answer | Frequency | Cumulative percent |
| Yes | 36 | 69.2 |
| Maybe | 12 | 92.3 |
| No | 4 | 100 |
Students’ answers to open-ended questions (n=52).
| Categorized answers | Frequency | Percent | |
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| Very easy | 50 | 96 |
| Difficult if you don’t have previous computer knowledge | 2 | 4 | |
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| More scenarios to select from | 5 | 10 |
| More comprehensive dialogs | 1 | 2 | |
| Greek menus/dialogs | 2 | 4 | |
| No changes | 24 | 46 | |
| Better graphics | 3 | 6 | |
| Quicker and easier in use | 1 | 2 | |
| Other | 8 | 15 | |
| Did not respond | 8 | 15 | |
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| All three ways | 19 | 37 |
| Practical only | 12 | 23 | |
| Practical and psychological | 5 | 10 | |
| Psychological only | 5 | 10 | |
| Cognitive only | 6 | 12 | |
| Cognitive and practical | 3 | 6 | |
| Other | 1 | 2 | |
| Did not respond | 1 | 2 | |