Literature DB >> 25773869

The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.

Cameron J Forrest1, Daniel L King2, Paul H Delfabbro2.   

Abstract

Research has noted many similarities between video gaming and gambling activities. It has been suggested that video game players may also be attracted to gambling, although there is limited research on this possibility. The present study examined concurrent video gaming and gambling habits in a sample of regular video game players in Australia (N = 485, 84 % male, M age = 25.8). Gambling involvement was found to be a generally unpopular activity among regular video game players. No significant association between frequency of video game play and frequency of gambling was found. Although significant correlations between gaming 'addiction' scores and gambling frequency were identified, age was the only significant predictor of gambling when controlling for all remaining variables. These findings are critically discussed in the context of past research, and future research directions concerning the link between video gaming and gambling are proposed.

Keywords:  Addiction; Gambling; Internet gaming disorder; Technology; Video games

Mesh:

Year:  2016        PMID: 25773869     DOI: 10.1007/s10899-015-9535-0

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  14 in total

1.  Risk factors in adolescence: the case of gambling, videogame playing, and the internet.

Authors:  M Griffiths; R T Wood
Journal:  J Gambl Stud       Date:  2000

2.  Co-occurrence of addictive behaviours: personality factors related to substance use, gambling and computer gaming.

Authors:  Birte Walther; Matthis Morgenstern; Reiner Hanewinkel
Journal:  Eur Addict Res       Date:  2012-03-07       Impact factor: 3.015

Review 3.  Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines.

Authors:  M D Griffiths
Journal:  J Adolesc       Date:  1991-03

4.  Prevalence of pathological gambling and associated problems in individuals who visit non-gambling video arcades.

Authors:  R Ladouceur; D Dubé
Journal:  J Gambl Stud       Date:  1995-12

5.  Current trends in slot machine gambling: Research and policy issues.

Authors:  S Fisher; M Griffiths
Journal:  J Gambl Stud       Date:  1995-09

6.  Is video-game playing a risk factor for pathological gambling in Australian adolescents?

Authors:  Paul Delfabbro; Daniel King; Chrisi Lambos; Stan Puglies
Journal:  J Gambl Stud       Date:  2009-07-04

7.  Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players.

Authors:  Daniel L King; Anastasia Ejova; Paul H Delfabbro
Journal:  J Gambl Stud       Date:  2012-09

Review 8.  The cognitive psychology of Internet gaming disorder.

Authors:  Daniel L King; Paul H Delfabbro
Journal:  Clin Psychol Rev       Date:  2014-04-13

9.  Overlapping addictions and self-esteem among college men and women.

Authors:  J L Greenberg; S E Lewis; D K Dodd
Journal:  Addict Behav       Date:  1999 Jul-Aug       Impact factor: 3.913

10.  Dependence on computer games by adolescents.

Authors:  M D Griffiths; N Hunt
Journal:  Psychol Rep       Date:  1998-04
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  7 in total

Review 1.  An Exploration of How Simulated Gambling Games May Promote Gambling with Money.

Authors:  Tess Armstrong; Matthew Rockloff; Matthew Browne; En Li
Journal:  J Gambl Stud       Date:  2018-12

2.  The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling.

Authors:  James Sanders; Robert Williams
Journal:  J Gambl Stud       Date:  2019-06

3.  The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review.

Authors:  Anu Sirola; Nina Savela; Iina Savolainen; Markus Kaakinen; Atte Oksanen
Journal:  J Gambl Stud       Date:  2021-03

4.  Between two worlds: Exploring esports betting in relation to problem gambling, gaming, and mental health problems.

Authors:  Loredana Marchica; Jérémie Richard; Devin Mills; William Ivoska; Jeffrey Derevensky
Journal:  J Behav Addict       Date:  2021-08-25       Impact factor: 6.756

5.  Money used in gaming is associated with problem gambling: Results of the ESPAD 2019 Finland.

Authors:  Sari Castrén; Johanna Järvinen-Tassopoulos; Kirsimarja Raitasalo
Journal:  J Behav Addict       Date:  2021-11-17       Impact factor: 6.756

6.  Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample.

Authors:  Helge Molde; Bjørn Holmøy; Aleksander Garvik Merkesdal; Torbjørn Torsheim; Rune Aune Mentzoni; Daniel Hanns; Dominic Sagoe; Ståle Pallesen
Journal:  J Gambl Stud       Date:  2019-06

Review 7.  A Literature Review and Gap Analysis of Emerging Technologies and New Trends in Gambling.

Authors:  Sharon Lawn; Candice Oster; Ben Riley; David Smith; Michael Baigent; Mubarak Rahamathulla
Journal:  Int J Environ Res Public Health       Date:  2020-01-23       Impact factor: 3.390

  7 in total

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