Literature DB >> 29322288

An Exploration of How Simulated Gambling Games May Promote Gambling with Money.

Tess Armstrong1, Matthew Rockloff2, Matthew Browne2, En Li3.   

Abstract

Portable media devices, such as smartphones, have allowed gambling related content to infiltrate into a new market of potential consumers. Simulated gambling products are now readily available through multiple online platforms, and are becoming a popular form of entertainment for many young media users. Despite widespread use of these products, very little is known about how continued exposure to and involvement with simulated gambling may impact on real-money gambling attitudes and behaviours, particularly for young consumers. This paper reviews the literature exploring simulated gambling products and how consumption may promote monetary gambling, as well as fostering pro-gambling attitudes among youth and adolescents. Findings suggest that youth are highly exposed to simulated gambling games, and those who engage with these products are also more likely to be prone to monetary gambling and gambling problems. Virtual currency, in-game events and gambling themed content are also likely to promote biases about gambling or desensitise consumers to monetary losses. Simulated gambling products may therefore pose a risk to consumers, and particularly young consumers, rather than serve as a benign substitute for monetary gambling. To date, research has largely focused on correlational relationships between simulated and monetary gambling using cross-sectional methodologies. Future research should focus on determining the causal pathway between simulated gambling involvement and monetary gambling in order to identify and manage any risk associated simulated gambling participation.

Keywords:  Adolescents; Gambling; Simulated gambling; Social casino games; Youth

Mesh:

Year:  2018        PMID: 29322288     DOI: 10.1007/s10899-018-9742-6

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  24 in total

Review 1.  Internet gambling: issues, concerns, and recommendations.

Authors:  Mark Griffiths
Journal:  Cyberpsychol Behav       Date:  2003-12

2.  Problem gambling among adolescent students in the atlantic provinces of Canada.

Authors:  C Poulin
Journal:  J Gambl Stud       Date:  2000

3.  Internet gambling and social responsibility: an exploratory study.

Authors:  Michael Smeaton; Mark Griffiths
Journal:  Cyberpsychol Behav       Date:  2004-02

4.  Differences in cognitive distortions between pathological and non-pathological gamblers with preferences for chance or skill games.

Authors:  Helga Myrseth; Geir Scott Brunborg; Magnus Eidem
Journal:  J Gambl Stud       Date:  2010-12

5.  Prevalence of adolescent problem gambling, related harms and help-seeking behaviours among an Australian population.

Authors:  Katie Splevins; Shab Mireskandari; Kymbra Clayton; Alex Blaszczynski
Journal:  J Gambl Stud       Date:  2010-06

Review 6.  The convergence of gambling and digital media: implications for gambling in young people.

Authors:  Daniel King; Paul Delfabbro; Mark Griffiths
Journal:  J Gambl Stud       Date:  2009-09-16

7.  The social determinants of youth gambling in South Australian adolescents.

Authors:  Paul Delfabbro; Letitia Thrupp
Journal:  J Adolesc       Date:  2003-06

8.  Cognitive distortions, anxiety, and depression among regular and pathological gambling online poker players.

Authors:  Servane Barrault; Isabelle Varescon
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-01-30

9.  Do Social Casino Gamers Migrate to Online Gambling? An Assessment of Migration Rate and Potential Predictors.

Authors:  Hyoun S Kim; Michael J A Wohl; Melissa M Salmon; Rina Gupta; Jeffrey Derevensky
Journal:  J Gambl Stud       Date:  2015-12

10.  The cost of virtual wins: An examination of gambling-related risks in youth who spend money on social casino games.

Authors:  Daniel L King; Alex Russell; Sally Gainsbury; Paul H Delfabbro; Nerilee Hing
Journal:  J Behav Addict       Date:  2016-09-20       Impact factor: 6.756

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  5 in total

1.  Do Simulated Gambling Activities Predict Gambling with Real Money During Adolescence? Empirical Findings from a Longitudinal Study.

Authors:  Tobias Hayer; Jens Kalke; Gerhard Meyer; Tim Brosowski
Journal:  J Gambl Stud       Date:  2018-09

2.  Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems.

Authors:  Nerilee Hing; Cassandra K Dittman; Alex M T Russell; Daniel L King; Matthew Rockloff; Matthew Browne; Philip Newall; Nancy Greer
Journal:  Int J Environ Res Public Health       Date:  2022-08-26       Impact factor: 4.614

3.  No effect of short term exposure to gambling like reward systems on post game risk taking.

Authors:  Nicholas J D'Amico; Aaron Drummond; Kristy de Salas; Ian Lewis; Callan Waugh; Breanna Bannister; James D Sauer
Journal:  Sci Rep       Date:  2022-10-06       Impact factor: 4.996

Review 4.  A Literature Review and Gap Analysis of Emerging Technologies and New Trends in Gambling.

Authors:  Sharon Lawn; Candice Oster; Ben Riley; David Smith; Michael Baigent; Mubarak Rahamathulla
Journal:  Int J Environ Res Public Health       Date:  2020-01-23       Impact factor: 3.390

5.  Structural or dispositional? An experimental investigation of the experience of winning in social casino games (and impulsivity) on subsequent gambling behaviors.

Authors:  Hyoun S Kim; Matthew Rockloff; Daniel S McGrath; Michael J A Wohl; David C Hodgins
Journal:  J Behav Addict       Date:  2019-09-23       Impact factor: 6.756

  5 in total

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