Literature DB >> 19578983

Is video-game playing a risk factor for pathological gambling in Australian adolescents?

Paul Delfabbro1, Daniel King, Chrisi Lambos, Stan Puglies.   

Abstract

Very little research has been conducted to examine the relationship between video-game playing and gambling in adolescence. In this study, 2,669 adolescents aged 13-17 years were surveyed to obtained details of their involvement in gambling and video-game playing as well as a measure of pathological gambling (the DSM-IV-J). The results showed that, the frequency of video game playing was significantly related to pathological gambling, but that the effect size was very small and largely accounted for by the greater popularity of both activities amongst boys. There was some evidence for stronger associations between technologically similar activities, namely arcade video games and an interest in gaming machines, but other factors discussed in the paper may also account for this association. In summary, the findings suggested that playing video-games is unlikely to be a significant risk factor for pathological gambling during adolescence.

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Year:  2009        PMID: 19578983     DOI: 10.1007/s10899-009-9138-8

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  27 in total

Review 1.  The prevention of gambling problems in youth: a conceptual framework.

Authors:  Laurie M Dickson; Jeffrey L Derevensky; Rina Gupta
Journal:  J Gambl Stud       Date:  2002

2.  Gambling activities of young Australians: developing a model of behaviour.

Authors:  S M Moore; K Ohtsuka
Journal:  J Gambl Stud       Date:  1997

3.  A factor-analytic investigation of computer 'addiction' and engagement.

Authors:  John P Charlton
Journal:  Br J Psychol       Date:  2002-08

Review 4.  Amusement machine playing in childhood and adolescence: a comparative analysis of video games and fruit machines.

Authors:  M D Griffiths
Journal:  J Adolesc       Date:  1991-03

5.  Gender differences in the mesocorticolimbic system during computer game-play.

Authors:  Fumiko Hoeft; Christa L Watson; Shelli R Kesler; Keith E Bettinger; Allan L Reiss
Journal:  J Psychiatr Res       Date:  2008-01-14       Impact factor: 4.791

6.  Social interactions in massively multiplayer online role-playing gamers.

Authors:  Helena Cole; Mark D Griffiths
Journal:  Cyberpsychol Behav       Date:  2007-08

7.  Measuring pathological gambling in children: The case of fruit machines in the U.K.

Authors:  S Fisher
Journal:  J Gambl Stud       Date:  1992-09

8.  Estimating the prevalence of adolescent gambling disorders: A quantitative synthesis and guide toward standard gambling nomenclature.

Authors:  H J Shaffer; M N Hall
Journal:  J Gambl Stud       Date:  1996-06

9.  Gambling among primary school students.

Authors:  R Ladouceur; D Dubé; A Bujold
Journal:  J Gambl Stud       Date:  1994-12

10.  Social influences involved in children's gambling behavior.

Authors:  K K Hardoon; J L Derevensky
Journal:  J Gambl Stud       Date:  2001
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  16 in total

1.  The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.

Authors:  Cameron J Forrest; Daniel L King; Paul H Delfabbro
Journal:  J Gambl Stud       Date:  2016-06

2.  Gambling and adverse life events among urban adolescents.

Authors:  Carla L Storr; Grace P Lee; Jeffrey L Derevensky; Nicholas S Ialongo; Silvia S Martins
Journal:  J Gambl Stud       Date:  2012-06

3.  Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players.

Authors:  Daniel L King; Anastasia Ejova; Paul H Delfabbro
Journal:  J Gambl Stud       Date:  2012-09

4.  The Relationship Between Video Gaming, Gambling, and Problematic Levels of Video Gaming and Gambling.

Authors:  James Sanders; Robert Williams
Journal:  J Gambl Stud       Date:  2019-06

5.  At-risk and problem gambling among adolescents: a convenience sample of first-year junior high school students in Finland.

Authors:  Sari Castrén; Marjut Grainger; Tuuli Lahti; Hannu Alho; Anne H Salonen
Journal:  Subst Abuse Treat Prev Policy       Date:  2015-03-08

6.  SOGS-RA gambling scores and substance use in adolescents.

Authors:  Alessandra Buja; Camilla Lion; Manuela Scioni; Paolo Vian; Bruno Genetti; Fabio Vittadello; Milena Sperotto; Elisabetta Simeoni; Vincenzo Baldo
Journal:  J Behav Addict       Date:  2017-08-08       Impact factor: 6.756

7.  A longitudinal study of the individual- and group-level problematic gaming and associations with problem gambling among Swedish adolescents.

Authors:  Sofia Vadlin; Cecilia Åslund; Kent W Nilsson
Journal:  Brain Behav       Date:  2018-03-12       Impact factor: 2.708

8.  Validation of the Portuguese DSM-IV-MR-J.

Authors:  Filipa Calado; Joana Alexandre; Mark D Griffiths
Journal:  Int J Ment Health Addict       Date:  2016-10-28       Impact factor: 3.836

Review 9.  Prevalence of Adolescent Problem Gambling: A Systematic Review of Recent Research.

Authors:  Filipa Calado; Joana Alexandre; Mark D Griffiths
Journal:  J Gambl Stud       Date:  2017-06

10.  Problematic Gaming and Internet Use but Not Gambling May Be Overrepresented in Sexual Minorities - A Pilot Population Web Survey Study.

Authors:  Niroshani Broman; Anders Hakansson
Journal:  Front Psychol       Date:  2018-11-13
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