Literature DB >> 32306232

The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review.

Anu Sirola1, Nina Savela2, Iina Savolainen2, Markus Kaakinen3, Atte Oksanen2.   

Abstract

Gambling opportunities are facilitated by the growth of the Internet and social media platforms. Digital games also increasingly include monetary features, such as microtransactions, blurring the line between gambling and gaming. The Internet provides a variety of virtual communities for gamblers and gamers, but comprehensive research on these communities and their relevance in gambling and monetary gaming behaviors remains scarce. This paper summarizes research of online gambling and monetary gaming communities based on a systematic literature review. A systematic literature search was conducted from five databases: Scopus, Web of Science, PsycINFO, Social Science Premium Collection, and EBSCOhost. The search was limited to empirical articles that focused on gambling or gaming involving money and examined online interaction between gamblers or gamers. Preliminary search resulted in 1056 articles, from which 55 were selected for the analyses based on pre-determined criteria. According to results, online communities serve different functions in gambling and gaming behaviors. Gambling communities are typically forums for discussing and sharing gambling experiences, strategies, and tips as well as gambling problems, while gaming communities are inherently embedded inside a game being an essential part of the gaming experience. Identification with virtual communities influences gambling behavior and monetary gaming behavior through mechanisms of perceived norms, social influence, and community feedback. Whereas some gambling communities may provide protection from excessive gambling habits, gaming communities seem to solely motivate gaming behavior and purchase intentions. The role of online communities should be acknowledged in prevention and treatment of gambling and gaming problems.

Entities:  

Keywords:  Gambling; Gaming; Social media; Virtual communities

Mesh:

Year:  2021        PMID: 32306232      PMCID: PMC7882555          DOI: 10.1007/s10899-020-09946-1

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  24 in total

Review 1.  Social influence: compliance and conformity.

Authors:  Robert B Cialdini; Noah J Goldstein
Journal:  Annu Rev Psychol       Date:  2004       Impact factor: 24.137

2.  Social interactions in massively multiplayer online role-playing gamers.

Authors:  Helena Cole; Mark D Griffiths
Journal:  Cyberpsychol Behav       Date:  2007-08

3.  Modeling relationship quality and consumer loyalty in virtual communities.

Authors:  Wen-Kung Lin; Chou-Kang Chiu; Yuan-Hui Tsai
Journal:  Cyberpsychol Behav       Date:  2008-10

4.  The online poker sub-culture: dialogues, interactions and networks.

Authors:  Killian O'Leary; Conor Carroll
Journal:  J Gambl Stud       Date:  2013-12

5.  Who Spends Money to Play for Free? Identifying Who Makes Micro-transactions on Social Casino Games (and Why).

Authors:  Hyoun S Kim; Samantha Hollingshead; Michael J A Wohl
Journal:  J Gambl Stud       Date:  2017-06

6.  Excessive Gambling and Online Gambling Communities.

Authors:  Anu Sirola; Markus Kaakinen; Atte Oksanen
Journal:  J Gambl Stud       Date:  2018-12

7.  Cyberostracism: effects of being ignored over the Internet.

Authors:  K D Williams; C K Cheung; W Choi
Journal:  J Pers Soc Psychol       Date:  2000-11

8.  Internet Gamblers Differ on Social Variables: A Latent Class Analysis.

Authors:  Yasser Khazaal; Anne Chatton; Sophia Achab; Gregoire Monney; Gabriel Thorens; Magali Dufour; Daniele Zullino; Stephane Rothen
Journal:  J Gambl Stud       Date:  2017-09

9.  Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.

Authors:  Espen Aarseth; Anthony M Bean; Huub Boonen; Michelle Colder Carras; Mark Coulson; Dimitri Das; Jory Deleuze; Elza Dunkels; Johan Edman; Christopher J Ferguson; Maria C Haagsma; Karin Helmersson Bergmark; Zaheer Hussain; Jeroen Jansz; Daniel Kardefelt-Winther; Lawrence Kutner; Patrick Markey; Rune Kristian Lundedal Nielsen; Nicole Prause; Andrew Przybylski; Thorsten Quandt; Adriano Schimmenti; Vladan Starcevic; Gabrielle Stutman; Jan Van Looy; Antonius J Van Rooij
Journal:  J Behav Addict       Date:  2016-12-30       Impact factor: 6.756

10.  Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis.

Authors:  Young Bin Kim; Sang Hyeok Lee; Shin Jin Kang; Myung Jin Choi; Jung Lee; Chang Hun Kim
Journal:  PLoS One       Date:  2015-08-04       Impact factor: 3.240

View more
  3 in total

1.  A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming.

Authors:  Jing Shi; Michelle Colder Carras; Marc N Potenza; Nigel E Turner
Journal:  Front Psychiatry       Date:  2021-01-25       Impact factor: 4.157

2.  Online Relationships and Social Media Interaction in Youth Problem Gambling: A Four-Country Study.

Authors:  Iina Savolainen; Markus Kaakinen; Anu Sirola; Aki Koivula; Heli Hagfors; Izabela Zych; Hye-Jin Paek; Atte Oksanen
Journal:  Int J Environ Res Public Health       Date:  2020-11-03       Impact factor: 3.390

3.  Social Ecological Model of Problem Gambling: A Cross-National Survey Study of Young People in the United States, South Korea, Spain, and Finland.

Authors:  Atte Oksanen; Anu Sirola; Iina Savolainen; Aki Koivula; Markus Kaakinen; Ilkka Vuorinen; Izabela Zych; Hye-Jin Paek
Journal:  Int J Environ Res Public Health       Date:  2021-03-20       Impact factor: 3.390

  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.