Literature DB >> 25772554

Action video games and improved attentional control: Disentangling selection- and response-based processes.

Joseph D Chisholm1,2, Alan Kingstone3.   

Abstract

Research has demonstrated that experience with action video games is associated with improvements in a host of cognitive tasks. Evidence from paradigms that assess aspects of attention has suggested that action video game players (AVGPs) possess greater control over the allocation of attentional resources than do non-video-game players (NVGPs). Using a compound search task that teased apart selection- and response-based processes (Duncan, 1985), we required participants to perform an oculomotor capture task in which they made saccades to a uniquely colored target (selection-based process) and then produced a manual directional response based on information within the target (response-based process). We replicated the finding that AVGPs are less susceptible to attentional distraction and, critically, revealed that AVGPs outperform NVGPs on both selection-based and response-based processes. These results not only are consistent with the improved-attentional-control account of AVGP benefits, but they suggest that the benefit of action video game playing extends across the full breadth of attention-mediated stimulus-response processes that impact human performance.

Entities:  

Keywords:  Attentional capture; Cognitive and attentional control; Eye movements; Visual attention; Visual search

Mesh:

Year:  2015        PMID: 25772554     DOI: 10.3758/s13423-015-0818-3

Source DB:  PubMed          Journal:  Psychon Bull Rev        ISSN: 1069-9384


  36 in total

1.  Enumeration versus multiple object tracking: the case of action video game players.

Authors:  C S Green; D Bavelier
Journal:  Cognition       Date:  2005-12-15

2.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

3.  Cross-dimensional perceptual selectivity.

Authors:  J Theeuwes
Journal:  Percept Psychophys       Date:  1991-08

4.  Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.

Authors:  L Gregory Appelbaum; Matthew S Cain; Elise F Darling; Stephen R Mitroff
Journal:  Atten Percept Psychophys       Date:  2013-08       Impact factor: 2.199

5.  Neural basis of superior performance of action videogame players in an attention-demanding task.

Authors:  Jyoti Mishra; Marla Zinni; Daphne Bavelier; Steven A Hillyard
Journal:  J Neurosci       Date:  2011-01-19       Impact factor: 6.167

6.  Changes in search rate but not in the dynamics of exogenous attention in action videogame players.

Authors:  Bjorn Hubert-Wallander; C Shawn Green; Michael Sugarman; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2011-11       Impact factor: 2.199

7.  Increasing Speed of Processing With Action Video Games.

Authors:  Matthew W G Dye; C Shawn Green; Daphne Bavelier
Journal:  Curr Dir Psychol Sci       Date:  2009

8.  Neural strategies for selective attention distinguish fast-action video game players.

Authors:  Lavanya Krishnan; Albert Kang; George Sperling; Ramesh Srinivasan
Journal:  Brain Topogr       Date:  2012-05-22       Impact factor: 3.020

9.  Do action video games improve perception and cognition?

Authors:  Walter R Boot; Daniel P Blakely; Daniel J Simons
Journal:  Front Psychol       Date:  2011-09-13

10.  Improved control of exogenous attention in action video game players.

Authors:  Matthew S Cain; William Prinzmetal; Arthur P Shimamura; Ayelet N Landau
Journal:  Front Psychol       Date:  2014-02-10
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  5 in total

1.  Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks.

Authors:  Fabio Richlan; Juliane Schubert; Rebecca Mayer; Florian Hutzler; Martin Kronbichler
Journal:  Brain Behav       Date:  2017-12-16       Impact factor: 2.708

2.  Neural bases of enhanced attentional control: Lessons from action video game players.

Authors:  Julia Föcker; Daniel Cole; Anton L Beer; Daphne Bavelier
Journal:  Brain Behav       Date:  2018-06-19       Impact factor: 2.708

3.  Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm.

Authors:  Andrea Pavan; Martine Hobaek; Steven P Blurton; Adriano Contillo; Filippo Ghin; Mark W Greenlee
Journal:  Sci Rep       Date:  2019-04-15       Impact factor: 4.379

Review 4.  A Review of Evidence on the Role of Digital Technology in Shaping Attention and Cognitive Control in Children.

Authors:  Maria Vedechkina; Francesca Borgonovi
Journal:  Front Psychol       Date:  2021-02-24

5.  Action Video Game Training for Healthy Adults: A Meta-Analytic Study.

Authors:  Ping Wang; Han-Hui Liu; Xing-Ting Zhu; Tian Meng; Hui-Jie Li; Xi-Nian Zuo
Journal:  Front Psychol       Date:  2016-06-17
  5 in total

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