| Literature DB >> 29568680 |
Fabio Richlan1,2, Juliane Schubert1,2, Rebecca Mayer1,2, Florian Hutzler1,2, Martin Kronbichler1,2,3.
Abstract
Introduction: In this functional magnetic resonance imaging (fMRI) study, we compared task performance together with brain activation in a visuospatial task (VST) and a letter detection task (LDT) between longtime action video gamers (N = 14) and nongamers (N = 14) in order to investigate possible effects of gaming on cognitive and brain abilities.Entities:
Keywords: cognition; cognitive neuroscience; functional neuroimaging; magnetic resonance imaging; video games
Mesh:
Year: 2017 PMID: 29568680 PMCID: PMC5853626 DOI: 10.1002/brb3.877
Source DB: PubMed Journal: Brain Behav Impact factor: 2.708
Behavioral assessment of video game players (VGP) and nonvideo game players (NVGP)
| VGP ( | NVGP ( |
| ||||
|---|---|---|---|---|---|---|
|
| SD |
| SD |
|
| |
| Sentence reading test (number of correct sentences within 3 min) | 59.42 | 9.73 | 56.50 | 8.70 | −0.81 | .427 |
| Matrix reasoning | 11.50 | 1.83 | 12.00 | 2.32 | 0.60 | .553 |
| Digit symbol‐coding | 11.58 | 2.47 | 11.21 | 2.81 | −0.35 | .727 |
| Vocabulary | 16.92 | 1.56 | 16.29 | 1.90 | −0.92 | .369 |
| Operation span task | 39.92 | 15.30 | 41.36 | 22.17 | 0.19 | .851 |
| ASR depressive problems | 6.50 | 4.12 | 4.29 | 5.99 | −1.08 | .292 |
| ASR anxiety problems | 3.83 | 2.59 | 2.79 | 3.49 | −0.86 | .400 |
| ASR somatic problems | 0.83 | 1.19 | 2.29 | 3.15 | 1.50 | .146 |
| ASR avoidance personality problems | 3.00 | 2.09 | 1.93 | 1.94 | −1.36 | .188 |
| ASR AD/H1 | 7.75 | 3.62 | 6.57 | 3.96 | −0.79 | .439 |
| ASR AD/H2 | 3.83 | 2.29 | 2.86 | 2.14 | −1.12 | .273 |
| ASR AD/H3 | 3.92 | 2.07 | 3.71 | 2.23 | −0.24 | .814 |
| ASR antisocial personality problems | 5.58 | 2.97 | 4.14 | 3.66 | −1.09 | .286 |
aBehavioral data are missing for two participants. ASR, “Adult Self‐Report”; bNumbers of AD/H scales refer to 1, inattention and hyperactivity; 2, inattention; 3, hyperactivity and impulsivity.
Figure 1Schematic illustration of (a) the experimental procedure and (b) a task block. (c) Example of a stimulus in the left visual field containing the letter “A,” with a red letter on the second position (left) and an example of a stimulus in the right visual field not containing the letter “A,” with a red letter on the third position (right). BAS, baseline task; LDT, letter detection task; VST, visuospatial task
Mean (SD) accuracy rates and reaction times for video game players (VGP) and nonvideo game players (NVGP)
| LDT | VST | BAS | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RH | LH | RH | LH | RH | LH | |||||||
| RVF | LVF | RVF | LVF | RVF | LVF | RVF | LVF | RVF | LVF | RVF | LVF | |
| Accuracy rate (% correct) | ||||||||||||
| VGP | 94 (4) | 90 (6) | 93 (5) | 87 (5) | 92 (6) | 94 (4) | 88 (9) | 92 (4) | 97 (4) | 94 (6) | 97 (4) | 95 (5) |
| NVGP | 92 (6) | 88 (6) | 92 (7) | 87 (6) | 91 (4) | 90 (5) | 83 (9) | 90 (7) | 95 (5) | 95 (5) | 95 (6) | 94 (5) |
| Reaction time (ms) | ||||||||||||
| VGP | 620 (60) | 657 (75) | 658 (55) | 675 (75) | 569 (109) | 555 (76) | 597 (88) | 573 (109) | 343 (34) | 357 (32) | 341 (40) | 331 (41) |
| NVGP | 637 (62) | 680 (67) | 698 895) | 697 (59) | 562 (77) | 555 (76) | 622 (104) | 602 (101) | 349 (49) | 363 (51) | 345 (44) | 346 (48) |
BAS, baseline task; LDT, letter detection task; LH, left hand; LVF, left visual field; RH, right hand; RVF, right visual field; VST, visuospatial task.
Four‐way ANOVA results (F‐values, p‐values, and effect size) for all significant effects
|
|
| η² | Description | |
|---|---|---|---|---|
| Reaction time | ||||
| Task | 342.39 | <.001 | 0.93 | |
| Helmert level 1 | 560.17 | <.001 | 0.96 | BAS < VST + LDT |
| Helmert level 2 | 54.05 | <.001 | 0.68 | VST < LDT |
| Hand | 38.08 | <.001 | 0.60 | RH < LH |
| Hand × Group | 6.53 | .027 | 0.18 | For LH: VGP < NVGP |
| Task × Hand | 19.06 | <.001 | 0.42 | For VST: RH < LH |
| Task × Visual field | 15.52 | <.001 | 0.37 | For LDT: RVF < LVF/for VST: LVF < RVF |
| Hand × Visual field | 9.02 | .006 | 0.26 | For RH: RVF < LVF/for LH: LVF < RVF |
| Accuracy rate | ||||
| Task | 21.34 | <.001 | 0.45 | |
| Helmert level 1 | 33.13 | <.001 | 0.56 | BAS > VST + LDT |
| Hand | 8.27 | .008 | 0.24 | RH > LH |
| Visual field | 5.48 | .027 | 0.17 | RVF > LVF |
| Task × Hand | 6.91 | .002 | 0.21 | For VST: RH > LH |
| Task × Visual field | 30.32 | <.001 | 0.54 | For LDT: RVF > LVF/for VST: LVF > RVF |
BAS, baseline task; LDT, letter detection task; LH, left hand; LVF, left visual field; RH, right hand; RVF, right visual field; VST, visuospatial task.
Regions of activation for the letter detection task (LDT) and the visuospatial task (VST) relative to the baseline task (BAS)
| MNI coordinates |
| Extent (voxels) | |||
|---|---|---|---|---|---|
|
|
|
| |||
| LDT > BAS | |||||
| Left supramarginal gyrus | −39 | −37 | 37 | >8 | 1195 |
| Left posterior parietal cortex | −24 | −67 | 34 | >8 | |
| Right posterior parietal cortex | 30 | −61 | 49 | >8 | 1059 |
| Right supramarginal gyrus | 42 | −31 | 40 | >8 | |
| Left dorsal precentral gyrus | −27 | −7 | 52 | >8 | 968 |
| Left ventral precentral gyrus | −45 | 2 | 28 | >8 | |
| Left middle paracingulate cortex | −9 | 14 | 40 | >8 | |
| Right dorsal precentral gyrus | 30 | −4 | 52 | >8 | 292 |
| Right ventral precentral gyrus | 42 | 5 | 25 | 6.92 | 168 |
| Left middle frontal gyrus | −36 | 29 | 13 | 6.50 | 121 |
| Right middle frontal gyrus | 39 | 38 | 19 | 4.73 | 106 |
| Left anterior insula | −27 | 23 | −2 | 6.46 | 104 |
| Right anterior insula | 33 | 23 | −2 | 6.38 | 146 |
| Left occipitotemporal cortex | −42 | −61 | −11 | 7.50 | 185 |
| Right occipitotemporal cortex | 48 | −58 | −11 | 4.18 | 24 |
| Left cerebellum | −24 | −58 | −29 | 5.81 | 50 |
| Right cerebellum | −6 | −76 | −23 | 6.92 | 172 |
| VST > BAS | |||||
| Left supramarginal gyrus | −36 | −37 | 37 | >8 | 986 |
| Left posterior parietal cortex | −21 | −64 | 52 | 7.43 | |
| Right posterior parietal cortex | 24 | −64 | 52 | >8 | 1052 |
| Right supramarginal gyrus | 42 | −31 | 40 | >8 | |
| Left dorsal precentral gyrus | −27 | −7 | 52 | >8 | 250 |
| Left ventral precentral gyrus | −48 | 2 | 28 | 6.39 | 86 |
| Right dorsal precentral gyrus | 27 | −4 | 52 | 7.02 | 196 |
| Right ventral precentral gyrus | 45 | 5 | 28 | 4.85 | 60 |
| Left occipitotemporal cortex | −39 | −64 | −8 | 4.21 | 43 |
Figure 2(a) Activation for the letter detection task (LDT, red) and the visuospatial task (VST, green) compared with the baseline task (BAS, overlapping regions are shown in yellow). (b) Activation for the letter detection task compared with the visuospatial task (red) and vice versa (green). (c) Activation for video gamers (VGP) compared with nonvideo gamers (NVGP) for the letter detection task compared with the baseline task (violet) and compared with the visuospatial task (blue). (d) BOLD signal change estimates for all tasks in regions with significant group differences
Regions of activation for the letter detection task (LDT) relative to the visuospatial task (VST)
| MNI coordinates |
| Extent (voxels) | |||
|---|---|---|---|---|---|
|
|
|
| |||
| LDT > VST | |||||
| Left lateral prefrontal cortex | −39 | 8 | 22 | >8 | 1218 |
| Left inferior frontal gyrus, triangular | −36 | 29 | 13 | 7.38 | |
| Left anterior insula | −30 | 23 | −2 | 6.45 | |
| Right dorsal precentral gyrus | 45 | −1 | 49 | 4.57 | 106 |
| Right inferior frontal gyrus, opercular | 45 | 14 | 25 | 4.53 | 69 |
| Right anterior insula | 33 | 26 | −2 | 6.07 | 324 |
| Bilateral middle paracingulate cortex | 6 | 14 | 40 | 6.48 | 555 |
| Left occipitotemporal cortex | −45 | −58 | −17 | 7.18 | 1275 |
| Left posterior parietal cortex | −24 | −67 | 34 | 6.83 | 219 |
| Left superior temporal gyrus | −60 | −43 | 16 | 4.96 | 109 |
| Right superior temporal sulcus | 51 | −31 | 1 | 4.84 | 78 |
| Bilateral brain stem | 9 | −31 | −8 | 3.86 | 44 |
| VST > LDT | |||||
| Left angular gyrus | −39 | −79 | 31 | 5.77 | 294 |
| Right angular gyrus | 42 | −76 | 34 | 5.30 | 203 |
| Bilateral precuneus | −12 | −58 | 34 | 5.01 | 555 |
| Bilateral anterior paracingulate cortex | −9 | 47 | −8 | 4.31 | 127 |
| Left superior frontal sulcus | −24 | 23 | 49 | 4.50 | 80 |
| Right superior frontal sulcus | 27 | 23 | 37 | 4.00 | 56 |
Regions of activation for the letter detection task (LDT) relative to the baseline task (BAS) and the visuospatial task (VST) in gamers (VGP) compared with nongamers (NVGP)
| MNI coordinates |
| Extent (voxels) | |||
|---|---|---|---|---|---|
|
|
|
| |||
| VGP > NVGP: LDT > BAS | |||||
| Left middle paracingulate cortex | −9 | 20 | 37 | 4.93 | 106 |
| Left superior frontal sulcus | −27 | 8 | 52 | 4.60 | |
| Left inferior frontal gyrus, opercular | −42 | 11 | 25 | 4.38 | 40 |
| Left posterior parietal cortex | −36 | −64 | 46 | 3.90 | 59 |
| Right posterior parietal cortex | 30 | −67 | 55 | 4.71 | 41 |
| VGP > NVGP: LDT > VST | |||||
| Left inferior frontal gyrus, triangular | −36 | 32 | 10 | 5.07 | 90 |
Regions of activation for responses with the left hand (LH) relative to responses with the right hand (RH) in gamers (VGP) compared with nongamers (NVGP)
| MNI coordinates |
| Extent (voxels) | |||
|---|---|---|---|---|---|
|
|
|
| |||
| NVGP > VGP: LH > RH | |||||
| Right motor cortex | 30 | −28 | 46 | 6.43 | 124 |
| Left cerebellum | −3 | −58 | −5 | 5.40 | 120 |
Figure 3Activation for responses with the left (L) hand relative to responses with the right (R) hand in gamers (VGP) compared with nongamers (NVGP). BAS, baseline task; LDT, letter detection task; VST, visuospatial task