Literature DB >> 33716873

A Review of Evidence on the Role of Digital Technology in Shaping Attention and Cognitive Control in Children.

Maria Vedechkina1, Francesca Borgonovi2.   

Abstract

The role of digital technology in shaping attention and cognitive development has been at the centre of public discourse for decades. The current review presents findings from three main bodies of literature on the implications of technology use for attention and cognitive control: television, video games, and digital multitasking. The aim is to identify key lessons from prior research that are relevant for the current generation of digital users. In particular, the lack of scientific consensus on whether digital technologies are good or bad for children reflects that effects depend on users' characteristics, the form digital technologies take, the circumstances in which use occurs and the interaction between the three factors. Some features of digital media may be particularly problematic, but only for certain users and only in certain contexts. Similarly, individual differences mediate how, when and why individuals use technology, as well as how much benefit or harm can be derived from its use. The finding emerging from the review on the large degree of heterogeneity in associations is especially relevant due to the rapid development and diffusion of a large number of different digital technologies and contents, and the increasing variety of user experiences. We discuss the importance of leveraging existing knowledge and integrating past research findings into a broader organizing framework in order to guide emerging technology-based research and practice. We end with a discussion of some of the challenges and unaddressed issues in the literature and propose directions for future research.
Copyright © 2021 Vedechkina and Borgonovi.

Entities:  

Keywords:  attention; children; digital technologies; executive functions; multitasking; technology; television; videogames

Year:  2021        PMID: 33716873      PMCID: PMC7943608          DOI: 10.3389/fpsyg.2021.611155

Source DB:  PubMed          Journal:  Front Psychol        ISSN: 1664-1078


  151 in total

1.  Quantity, not quality: the relationship between fluid intelligence and working memory capacity.

Authors:  Keisuke Fukuda; Edward Vogel; Ulrich Mayr; Edward Awh
Journal:  Psychon Bull Rev       Date:  2010-10

2.  Can practice overcome age-related differences in the psychological refractory period effect?

Authors:  François Maquestiaux; Alan A Hartley; Jean Bertsch
Journal:  Psychol Aging       Date:  2004-12

3.  Multiple resources and mental workload.

Authors:  Christopher D Wickens
Journal:  Hum Factors       Date:  2008-06       Impact factor: 2.888

Review 4.  What are the differences between long-term, short-term, and working memory?

Authors:  Nelson Cowan
Journal:  Prog Brain Res       Date:  2008       Impact factor: 2.453

5.  Video gaming enhances psychomotor skills but not visuospatial and perceptual abilities in surgical trainees.

Authors:  A M Kennedy; E M Boyle; O Traynor; T Walsh; A D K Hill
Journal:  J Surg Educ       Date:  2011-05-26       Impact factor: 2.891

Review 6.  Minds and brains of media multitaskers: Current findings and future directions.

Authors:  Melina R Uncapher; Anthony D Wagner
Journal:  Proc Natl Acad Sci U S A       Date:  2018-10-02       Impact factor: 11.205

7.  More than just fun and games: the longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-01-24

8.  Serial or overlapping processing in multitasking as individual preference: Effects of stimulus preview on task switching and concurrent dual-task performance.

Authors:  Jessika Reissland; Dietrich Manzey
Journal:  Acta Psychol (Amst)       Date:  2016-05-05

9.  Differential development of visual attention skills in school-age children.

Authors:  Matthew W G Dye; Daphne Bavelier
Journal:  Vision Res       Date:  2009-10-30       Impact factor: 1.886

10.  The neural basis of video gaming.

Authors:  S Kühn; A Romanowski; C Schilling; R Lorenz; C Mörsen; N Seiferth; T Banaschewski; A Barbot; G J Barker; C Büchel; P J Conrod; J W Dalley; H Flor; H Garavan; B Ittermann; K Mann; J-L Martinot; T Paus; M Rietschel; M N Smolka; A Ströhle; B Walaszek; G Schumann; A Heinz; J Gallinat
Journal:  Transl Psychiatry       Date:  2011-11-15       Impact factor: 6.222

View more
  2 in total

1.  Transient and Long-Term Improvements in Cognitive Processes following Video Games: An Italian Cross-Sectional Study.

Authors:  Rosa Angela Fabio; Massimo Ingrassia; Marco Massa
Journal:  Int J Environ Res Public Health       Date:  2021-12-22       Impact factor: 3.390

2.  Short-Term Touch-Screen Video Game Playing Improves the Inhibition Ability.

Authors:  Boyu Qiu; Yanrong Chen; Xu He; Ting Liu; Sixian Wang; Wei Zhang
Journal:  Int J Environ Res Public Health       Date:  2021-06-26       Impact factor: 3.390

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.