Literature DB >> 23709062

Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.

L Gregory Appelbaum1, Matthew S Cain, Elise F Darling, Stephen R Mitroff.   

Abstract

Action video game playing has been experimentally linked to a number of perceptual and cognitive improvements. These benefits are captured through a wide range of psychometric tasks and have led to the proposition that action video game experience may promote the ability to extract statistical evidence from sensory stimuli. Such an advantage could arise from a number of possible mechanisms: improvements in visual sensitivity, enhancements in the capacity or duration for which information is retained in visual memory, or higher-level strategic use of information for decision making. The present study measured the capacity and time course of visual sensory memory using a partial report performance task as a means to distinguish between these three possible mechanisms. Sensitivity measures and parameter estimates that describe sensory memory capacity and the rate of memory decay were compared between individuals who reported high evels and low levels of action video game experience. Our results revealed a uniform increase in partial report accuracy at all stimulus-to-cue delays for action video game players but no difference in the rate or time course of the memory decay. The present findings suggest that action video game playing may be related to enhancements in the initial sensitivity to visual stimuli, but not to a greater retention of information in iconic memory buffers.

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Year:  2013        PMID: 23709062     DOI: 10.3758/s13414-013-0472-7

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  16 in total

1.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

2.  Action video games and improved attentional control: Disentangling selection- and response-based processes.

Authors:  Joseph D Chisholm; Alan Kingstone
Journal:  Psychon Bull Rev       Date:  2015-10

3.  Examination of mechanisms underlying enhanced memory performance in action video game players: a pilot study.

Authors:  Xianchun Li; Xiaojun Cheng; Jiaying Li; Yafeng Pan; Yi Hu; Yixuan Ku
Journal:  Front Psychol       Date:  2015-06-16

4.  Hip Hop Dance Experience Linked to Sociocognitive Ability.

Authors:  Justin W Bonny; Jenna C Lindberg; Marc C Pacampara
Journal:  PLoS One       Date:  2017-02-01       Impact factor: 3.240

5.  Action Video Gaming Does Not Influence Short-Term Ocular Dominance Plasticity in Visually Normal Adults.

Authors:  Xiaoxin Chen; Shijia Chen; Deying Kong; Junhan Wei; Yu Mao; Wenman Lin; Yiya Chen; Zhimo Yao; Seung Hyun Min; Fan Lu; Jia Qu; Robert F Hess; Jiawei Zhou
Journal:  eNeuro       Date:  2020-05-21

6.  Visual short-term memory for coherent motion in video game players: evidence from a memory-masking paradigm.

Authors:  Andrea Pavan; Martine Hobaek; Steven P Blurton; Adriano Contillo; Filippo Ghin; Mark W Greenlee
Journal:  Sci Rep       Date:  2019-04-15       Impact factor: 4.379

7.  Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition.

Authors:  Laura Steenbergen; Roberta Sellaro; Ann-Kathrin Stock; Christian Beste; Lorenza S Colzato
Journal:  PLoS One       Date:  2015-12-10       Impact factor: 3.240

8.  Improved control of exogenous attention in action video game players.

Authors:  Matthew S Cain; William Prinzmetal; Arthur P Shimamura; Ayelet N Landau
Journal:  Front Psychol       Date:  2014-02-10

Review 9.  Neuroscience Application to Noncontact Anterior Cruciate Ligament Injury Prevention.

Authors:  Dustin R Grooms; James A Onate
Journal:  Sports Health       Date:  2016 Mar-Apr       Impact factor: 3.843

10.  Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience.

Authors:  Nan Qiu; Weiyi Ma; Xin Fan; Youjin Zhang; Yi Li; Yuening Yan; Zhongliang Zhou; Fali Li; Diankun Gong; Dezhong Yao
Journal:  Front Hum Neurosci       Date:  2018-02-13       Impact factor: 3.169

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