Literature DB >> 25657388

Report of the 2013-2014 Academic Affairs Committee.

Jeff Cain1, Jeannine M Conway2, Margarita V DiVall3, Brian L Erstad4, Paul R Lockman5, John C Ressler6, Amy H Schwartz7, Scott Stolte8, Ruth E Nemire9.   

Abstract

Mesh:

Year:  2014        PMID: 25657388      PMCID: PMC4315223          DOI: 10.5688/ajpe7810S23

Source DB:  PubMed          Journal:  Am J Pharm Educ        ISSN: 0002-9459            Impact factor:   2.047


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  12 in total

1.  A board game to assist pharmacy students in learning metabolic pathways.

Authors:  Tyler M Rose
Journal:  Am J Pharm Educ       Date:  2011-11-10       Impact factor: 2.047

2.  Using game format in small group classes for pharmacotherapeutics case studies.

Authors:  Jeegisha Patel
Journal:  Am J Pharm Educ       Date:  2008-02-15       Impact factor: 2.047

3.  Use of a Web-based game to teach pediatric content to medical students.

Authors:  Katherine A Sward; Stephanie Richardson; Jeremy Kendrick; Chris Maloney
Journal:  Ambul Pediatr       Date:  2008-10-05

4.  Game changers in education and health care: report of the 2012-13 argus commission.

Authors:  Cynthia L Raehl; Jeffrey N Baldwin; Rodney A Carter; Brian L Crabtree; Victor A Yanchick; Lucinda L Maine
Journal:  Am J Pharm Educ       Date:  2013-12-16       Impact factor: 2.047

5.  Anatomy adventure: a board game for enhancing understanding of anatomy.

Authors:  Emeka G Anyanwu
Journal:  Anat Sci Educ       Date:  2013-07-22       Impact factor: 5.958

6.  Nursing students' attitudes toward video games and related new media technologies.

Authors:  Judith Lynch-Sauer; Terry M Vandenbosch; Frederick Kron; Craig Livingston Gjerde; Nora Arato; Ananda Sen; Michael D Fetters
Journal:  J Nurs Educ       Date:  2011-05-31       Impact factor: 1.726

7.  Randomised controlled trial of the use of an educational board game in neonatology.

Authors:  Nina Swiderska; Elinor Thomason; Anna Hart; Ben N J Shaw
Journal:  Med Teach       Date:  2013-02-27       Impact factor: 3.650

8.  Medical student attitudes toward video games and related new media technologies in medical education.

Authors:  Frederick W Kron; Craig L Gjerde; Ananda Sen; Michael D Fetters
Journal:  BMC Med Educ       Date:  2010-06-24       Impact factor: 2.463

9.  Video games and higher education: what can "call of duty" teach our students?

Authors:  Nick Tannahill; Patrick Tissington; Carl Senior
Journal:  Front Psychol       Date:  2012-06-25

10.  eMedOffice: a web-based collaborative serious game for teaching optimal design of a medical practice.

Authors:  Andreas Hannig; Nicole Kuth; Monika Özman; Stephan Jonas; Cord Spreckelsen
Journal:  BMC Med Educ       Date:  2012-10-31       Impact factor: 2.463

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  10 in total

1.  Report of the 2014-2015 Academic Affairs Standing Committee: Addressing Affordability, Accessibility, and Accountability.

Authors:  Kari L Franson; Shauna M Buring; Patrick J Davis; Kem P Krueger; Elena M Umland; Jean M Woodward; Sharon L Youmans; Cecilia M Plaza
Journal:  Am J Pharm Educ       Date:  2015-10-25       Impact factor: 2.047

2.  Pharmacy Practice, Education, and Research in the Era of Big Data: 2014-15 Argus Commission Report.

Authors:  Jeffrey N Baldwin; J Lyle Bootman; Rodney A Carter; Brian L Crabtree; Peggy Piascik; Jeffrey O Ekoma; Lucinda L Maine
Journal:  Am J Pharm Educ       Date:  2015-12-25       Impact factor: 2.047

3.  Are Serious Games a Good Strategy for Pharmacy Education?

Authors:  Jeff Cain; Peggy Piascik
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

4.  Impact of Novel Active-Learning Approaches Through iBooks and Gamification in a Reformatted Pharmacy Course.

Authors:  Melanie Dicks; Frank Romanelli
Journal:  Am J Pharm Educ       Date:  2019-04       Impact factor: 2.047

5.  Use of an Online Spaced-Education Game to Study Top 200 Drugs in a Skills Laboratory Course.

Authors:  Karen R Sando; Xiaoying Feng
Journal:  Am J Pharm Educ       Date:  2018-09       Impact factor: 2.047

6.  The Application of Classification Trees to Pharmacy School Admissions.

Authors:  Samuel C Karpen; Steve C Ellis
Journal:  Am J Pharm Educ       Date:  2018-09       Impact factor: 2.047

Review 7.  Educational strategies to enable expansion of pharmacogenomics-based care.

Authors:  Kristin Wiisanen Weitzel; Christina L Aquilante; Samuel Johnson; David F Kisor; Philip E Empey
Journal:  Am J Health Syst Pharm       Date:  2016-12-01       Impact factor: 2.637

Review 8.  Simulation-Based Education Implementation in Pharmacy Curriculum: A Review of the Current Status.

Authors:  Ghazwa B Korayem; Omar A Alshaya; Sawsan M Kurdi; Lina I Alnajjar; Aisha F Badr; Amjaad Alfahed; Ameera Cluntun
Journal:  Adv Med Educ Pract       Date:  2022-07-01

9.  Educational Gaming for Pharmacy Students - Design and Evaluation of a Diabetes-themed Escape Room.

Authors:  Heidi N Eukel; Jeanne E Frenzel; Dan Cernusca
Journal:  Am J Pharm Educ       Date:  2017-09       Impact factor: 2.047

10.  The Geriatric Virtual Escape Room in Pharmacy Education: Female Students Escape Significantly Faster than Male Students.

Authors:  Aisha F Badr
Journal:  Pharmacy (Basel)       Date:  2022-03-08
  10 in total

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