Literature DB >> 23878076

Anatomy adventure: a board game for enhancing understanding of anatomy.

Emeka G Anyanwu1.   

Abstract

Certain negative factors such as fear, loss of concentration and interest in the course, lack of confidence, and undue stress have been associated with the study of anatomy. These are factors most often provoked by the unusually large curriculum, nature of the course, and the psychosocial impact of dissection. As a palliative measure, Anatomy Adventure, a board game on anatomy was designed to reduce some of these pressures, emphasize student centered and collaborative learning styles, and add fun to the process of learning while promoting understanding and retention of the subject. To assess these objectives, 95 out of over 150 medical and dental students who expressed willingness to be part of the study were recruited and divided into a Game group and a Non-game group. A pretest written examination was given to both groups, participants in the Game group were allowed to play the game for ten days, after which a post-test examination was also given. A 20-item questionnaire rated on a three-point scale to access student's perception of the game was given to the game group. The post-test scores of the game group were significantly higher (P < 0.05) than those of the non-game counterparts. Also the post-test score of the game based group was significantly better (P < 0.05) than their pretest. The students in their feedback noted in very high proportions that the game was interesting, highly informative, encouraged team work, improved their attitude, and perception to gross anatomy.
© 2013 American Association of Anatomists.

Entities:  

Keywords:  anatomy reviews; board games; educational gaming; educational intervention; gross anatomy education; learning styles; medical education

Mesh:

Year:  2013        PMID: 23878076     DOI: 10.1002/ase.1389

Source DB:  PubMed          Journal:  Anat Sci Educ        ISSN: 1935-9772            Impact factor:   5.958


  7 in total

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Authors:  Anna Janssen; Tim Shaw; Peter Goodyear; B Price Kerfoot; Deborah Bryce
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7.  It's all in the mime: Actions speak louder than words when teaching the cranial nerves.

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  7 in total

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