| Literature DB >> 35801134 |
Ghazwa B Korayem1, Omar A Alshaya2,3,4, Sawsan M Kurdi5, Lina I Alnajjar1, Aisha F Badr6, Amjaad Alfahed1, Ameera Cluntun7.
Abstract
Simulation-based education (SBE) is a fundamental teaching method that complements traditional teaching modalities. SBE has improved students' knowledge, understanding, and numerous essential skills within undergraduate pharmacy education, similar to traditional teaching methods. However, SBE has become crucial for developing students' teamwork, decision-making, and communication skills. Even though the Accreditation Council for Pharmacy Education (ACPE) has acknowledged the benefit of SBE in interprofessional education (IPE) and the introductory pharmacy practice experience (IPPE). This article provides evidence that SBE can be effective beyond that. This narrative review is focused on the literature related to SBE modalities and the assessment methods of student learning outcomes in the undergraduate pharmacy curriculum. The review illustrates that SBE is an effective teaching method that could be utilized within the pharmacy curriculum. The review also could help pharmacy educators decide on the best modality and placement of integrating patient simulation within the pharmacy curriculum. Combining multiple simulation techniques may be the best way to achieve the desired student learning outcomes.Entities:
Keywords: education; patient simulation; pharmacy; pharmacy curriculum; simulation-based education
Year: 2022 PMID: 35801134 PMCID: PMC9255713 DOI: 10.2147/AMEP.S366724
Source DB: PubMed Journal: Adv Med Educ Pract ISSN: 1179-7258
Summary of the Features of Various Types of Patient Simulation Utilized in the Pharmacy Curriculum
| Simulation Type | Locate in Curriculum | Example of Topics | Achieved Learning Outcome | Assessment Method | Essential Resources | Advantages | Disadvantages |
|---|---|---|---|---|---|---|---|
All Levels | Medication reconciliation Motivational interviewing Patient-Counseling Prevention of medication errors Mock rounds Emergencies in the Ambulatory Pharmacy | Communication Skills Clinical skills Patient-care skills Interviewing skills Counseling skills | Rubrics Checklists Immediate feedback Quizzes/ Exams | Classrooms Facilitators | Limited resources needed (manpower) Low cost Application of patient care skills | Require small number of students to work best Fear of expressing thoughts and opinions Require training to some extent | |
High levels Pharmacotherapy courses and laboratories | Communication skills training Psychiatry Ambulatory care (Anticoagulation) Immunization | Cultural competency skills Communication skills Knowledge Attitude Clinical skills | Pre and post survey CSAF Assessment rubric Quizzes SOAP notes | Simulation laboratory Standardized patient participants Patient case scenarios | Represents real-life scenarios Cost effective -student peers are utilized as standardized patients Safe and control learning environment Strengthening of communication skills and patient history-taking Recorded sessions provide great feedback for improvement | Costly - hiring external trained individuals Requires training of trained individuals Need for well-structured case scenarios Needs more validated and reliable assessment methods | |
| High levels Pharmacotherapy courses and laboratories | Acute care management: (arrhythmia, heart failure, hypertensive crisis, acute decompensated heart failure, acute coronary syndrome Cardiovascular electrophysiology DKA, thyroid storm) Blood pressure assessment Immunization certification Physiology | Knowledge (PTT, HFM) Communication Skills (HFM) Critical thinking skills (HFM) Psychomotor (PTT, HFM) Clinical skills (PTT, HFM) PBL skills (HFM) Team working skills (HFM) Cognitive skills(HFM) | Pre and post examinations Objective rubrics Debriefing | Theaters Mannequin Space Software Programs Debriefing rooms Trained staff | Low maintance requirments (PTT) Offers standardized realistic teaching. (HFM) Clinical skills practice (PTT, HFM) Safe and immersive learning environment (PTT, HFM) Allow application of knowledge (PTT, HFM) Exposure to critical and rare cases (PTT, HFM) Strengthening of problem solving and critical thinking skills (HFM) | High Cost for acquisition and maintenance (HFM) Limited access (HFM) Requires special training for both faculty and students (HFM) Need of logistical arrangements. (HFM) Requires resources; mannequin, facility, space, and software (HFM) Students perceive it stressful (HFM) unresponsive, unemotional mannequins affect students empathy (PTT, HFM) | |
DecisionSim™ Virtual Community Placement (VCP) Virtual PharmacySim | High levels Pharmacotherapy courses and laboratories, APPE, IPPE | Community Pharmacy Practice Comprehensive disease management Courses (cardiac arrest cases, oncology cases) Pharmacokinetics/ Pharmacodynamic | PBL Skills Knowledge Critical thinking skills Clinical skills Team working skills Decision making Problem solving Communication skills | Pre and post examinations Survey instruments Performance tests | Computer labs Hard and soft ware Facilitators Internet connection | Cost saving Engaging Less labor-intensive Flexible Adaptable Accessible Immediate feedback High level of interactivity Cater to large number of students simultaneously | Require technology support Unreliable internet connection Require maintenance of hard and soft ware Require staff and students training Costly if designing a simulation program from scratch |
Escape Room (X9) MedSMART Medication History- taking game | All levels Skill-based lab (APPE readiness) and elective courses | Toxicology Pharmacotherapy (Diabetes, heart failure, Oncology) Opioid misuse and safety Non-Sterile compounding Medication history-taking Geriatrics | Knowledge Cognitive skills Communication skills Medication history-taking skills Problem-solving skills Critical thinking skills Decision-making skills Interacting with peers teamwork Leadership skills | Pre and post examination assessment Delayed post-game examination assessment Readiness assessment test SWOC analysis Thematic analysis (reflection, group discussion guide, feedback) Rubrics | Classroom Facilitators Game tools and objects (Deck of educational cards, dice) Projector Video game program Mobile device/ipad Evaluation forms | Transferable activity Adaptability Interprofessional opportunity Satisfying and engaging Stimulates creativity Highly perceived SG Confidence booster Cost efficient Easily incorporated in courses | Fluctuating cost, ranging from 0$ to 400$ Time consuming for faculty members conducting them, ranging from 20–40 hours Require significant amount of manpower and space Students with no previous experience of the game can find it difficult to navigate |
Abbreviations: APPE, Advanced Pharmacy Practice Experiences; IPPE, Introductory Pharmacy Practice Experience; Low levels, first year of pharmacy school; Advanced levels, second year of pharmacy school or above; DKA, Diabetic ketoacidosis; PBL, Problem based learning; OSCE, Objective Structured Clinical Evaluation; CSAF, Communication Skills Assessment Form; SOAP, Subjective, Objective, Assessment, Plan; SWOC, Strengths, Weaknesses, Opportunities, and Challenges; SG, serious gaming.