Literature DB >> 31065166

Impact of Novel Active-Learning Approaches Through iBooks and Gamification in a Reformatted Pharmacy Course.

Melanie Dicks1, Frank Romanelli1,2.   

Abstract

Objective. To compare pharmacy students' assessment and evaluation ratings of a newly formatted nonprescription products course that used innovative technology and gaming to that for a traditional nonprescription products course. Methods. Examination scores and course evaluations of students who completed the traditional course on nonprescription products were analyzed and compared with those of students who completed a revised course on nonprescription products that used teaching techniques in educational technology. Results. Students in the traditional course significantly outperformed those in the comparator group in eight nonprescription categories on examinations, while students in the new course significantly outperformed those in the comparator group in four categories. Students in the new course outperformed those in the traditional course in two additional examination categories, however these were not significant. Almost all students in both courses agreed or strongly agreed with each course evaluation item, including those items where use of gamification and iBooks were most likely considered. Conclusion. Improvements in student examination performance and course satisfaction may not be immediately seen in a course in which new teaching techniques using educational technology including gamification and iBooks are introduced.

Keywords:  active-learning; eBooks; gamification; gaming; iBooks

Mesh:

Substances:

Year:  2019        PMID: 31065166      PMCID: PMC6498195          DOI: 10.5688/ajpe6606

Source DB:  PubMed          Journal:  Am J Pharm Educ        ISSN: 0002-9459            Impact factor:   2.047


  14 in total

Review 1.  An active-learning strategies primer for achieving ability-based educational outcomes.

Authors:  Brenda L Gleason; Michael J Peeters; Beth H Resman-Targoff; Samantha Karr; Sarah McBane; Kristi Kelley; Tyan Thomas; Tina H Denetclaw
Journal:  Am J Pharm Educ       Date:  2011-11-10       Impact factor: 2.047

Review 2.  Gamification and Multimedia for Medical Education: A Landscape Review.

Authors:  Lise McCoy; Joy H Lewis; David Dalton
Journal:  J Am Osteopath Assoc       Date:  2016-01

3.  The flipped classroom: a course redesign to foster learning and engagement in a health professions school.

Authors:  Jacqueline E McLaughlin; Mary T Roth; Dylan M Glatt; Nastaran Gharkholonarehe; Christopher A Davidson; LaToya M Griffin; Denise A Esserman; Russell J Mumper
Journal:  Acad Med       Date:  2014-02       Impact factor: 6.893

4.  Calls for reform of medical education by the Carnegie Foundation for the Advancement of Teaching: 1910 and 2010.

Authors:  David M Irby; Molly Cooke; Bridget C O'Brien
Journal:  Acad Med       Date:  2010-02       Impact factor: 6.893

5.  Preparing for a Renaissance in pharmacy education: the need, opportunity, and capacity for change.

Authors:  Robert A Blouin; Pamela U Joyner; Gary M Pollack
Journal:  Am J Pharm Educ       Date:  2008-04-15       Impact factor: 2.047

Review 6.  Assessment to transform competency-based curricula.

Authors:  Karen B Farris; Ada Demb; Kristin Kari Janke; Katherine Kelley; Steven A Scott
Journal:  Am J Pharm Educ       Date:  2009-12-17       Impact factor: 2.047

7.  Why do we still lecture?

Authors:  Joseph T Dipiro
Journal:  Am J Pharm Educ       Date:  2009-12-17       Impact factor: 2.047

8.  The impact of blended learning on student performance in a cardiovascular pharmacotherapy course.

Authors:  Jacqueline E McLaughlin; Nastaran Gharkholonarehe; Julia Khanova; Zach M Deyo; Jo E Rodgers
Journal:  Am J Pharm Educ       Date:  2015-03-25       Impact factor: 2.047

9.  A Randomized Crossover Comparison of Team-based Learning and Lecture Format on Learning Outcomes.

Authors:  Barry E Bleske; Tami L Remington; Trisha D Wells; Kristin C Klein; Sally K Guthrie; Jeffrey M Tingen; Vincent D Marshall; Michael P Dorsch
Journal:  Am J Pharm Educ       Date:  2016-09-25       Impact factor: 2.047

10.  Impact of Flipped Classroom Design on Student Performance and Perceptions in a Pharmacotherapy Course.

Authors:  Cathy L Koo; Elaine L Demps; Charlotte Farris; John D Bowman; Ladan Panahi; Paul Boyle
Journal:  Am J Pharm Educ       Date:  2016-03-25       Impact factor: 2.047

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  1 in total

Review 1.  Game-Based Learning in Pharmacy Education.

Authors:  Julie H Oestreich; Jason W Guy
Journal:  Pharmacy (Basel)       Date:  2022-01-06
  1 in total

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