Literature DB >> 19084784

Use of a Web-based game to teach pediatric content to medical students.

Katherine A Sward1, Stephanie Richardson, Jeremy Kendrick, Chris Maloney.   

Abstract

OBJECTIVE: The aim of this study was to assess, using a Web-based format, third-year medical students' pediatric knowledge and perceptions of game playing with faculty facilitation compared with self-study computerized flash cards.
METHODS: This study used a repeated-measures experimental design with random assignment to a game group or self-study group. Pediatric knowledge was tested using multiple choice exams at baseline, week 6 of the clerkship following a 4-week intervention, and 6 weeks later. Perceptions about game playing and self-study were evaluated using a questionnaire at week 6.
RESULTS: The groups did not differ on content mastery, perceptions about content, or time involved in game playing or self-study. Perceptions about game playing versus self-study as a pedagogical method appeared to favor game playing in understanding content (P<.001), perceived help with learning (P<.05), and enjoyment of learning (P<.008). An important difference was increased game group willingness to continue participating in the intervention.
CONCLUSIONS: Games can be an enjoyable and motivating method for learning pediatric content, enhanced by group interactions, competition, and fun. Computerized, Web-based tools can facilitate access to educational resources and are feasible to apply as an adjunct to teaching clinical medicine.

Mesh:

Year:  2008        PMID: 19084784     DOI: 10.1016/j.ambp.2008.07.007

Source DB:  PubMed          Journal:  Ambul Pediatr        ISSN: 1530-1567


  15 in total

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