Literature DB >> 15869692

Deciding to defect: the effects of video-game violence on cooperative behavior.

Brad E Sheese1, William G Graziano.   

Abstract

This experiment examined the effect of video-game violence on cooperative decision making. Participants (N= 48) were randomly assigned to play either a violent or a nonviolent version of the video game Doom in dyads. Following the video-game task, participants were separated and given an opportunity to choose to cooperate with their partner for mutual gain, withdraw from the interaction, or exploit their partner for their own benefit. Participants in the violent condition were significantly more likely to choose to exploit their partners than participants in the nonviolent condition. These findings suggest that playing violent video games may undermine prosocial motivation and promote exploitive behavior in social interactions.

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Year:  2005        PMID: 15869692     DOI: 10.1111/j.0956-7976.2005.01539.x

Source DB:  PubMed          Journal:  Psychol Sci        ISSN: 0956-7976


  4 in total

1.  Young children's video/computer game use: relations with school performance and behavior.

Authors:  Erin C Hastings; Tamara L Karas; Adam Winsler; Erin Way; Amy Madigan; Shannon Tyler
Journal:  Issues Ment Health Nurs       Date:  2009-10       Impact factor: 1.835

2.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

3.  Failure to demonstrate that playing violent video games diminishes prosocial behavior.

Authors:  Morgan J Tear; Mark Nielsen
Journal:  PLoS One       Date:  2013-07-03       Impact factor: 3.240

4.  The Spreading of Social Energy: How Exposure to Positive and Negative Social News Affects Behavior.

Authors:  Ziqing Yao; Rongjun Yu
Journal:  PLoS One       Date:  2016-06-02       Impact factor: 3.240

  4 in total

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