Literature DB >> 15013259

Exposure to violent video games increases automatic aggressiveness.

Eric Uhlmann1, Jane Swanson.   

Abstract

The effects of exposure to violent video games on automatic associations with the self were investigated in a sample of 121 students. Playing the violent video game Doom led participants to associate themselves with aggressive traits and actions on the Implicit Association Test. In addition, self-reported prior exposure to violent video games predicted automatic aggressive self-concept, above and beyond self-reported aggression. Results suggest that playing violent video games can lead to the automatic learning of aggressive self-views.

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Mesh:

Year:  2004        PMID: 15013259     DOI: 10.1016/j.adolescence.2003.10.004

Source DB:  PubMed          Journal:  J Adolesc        ISSN: 0140-1971


  10 in total

1.  Video-gaming among high school students: health correlates, gender differences, and problematic gaming.

Authors:  Rani A Desai; Suchitra Krishnan-Sarin; Dana Cavallo; Marc N Potenza
Journal:  Pediatrics       Date:  2010-11-15       Impact factor: 7.124

2.  Emotionally anesthetized: media violence induces neural changes during emotional face processing.

Authors:  Laura A Stockdale; Robert G Morrison; Matthew J Kmiecik; James Garbarino; Rebecca L Silton
Journal:  Soc Cogn Affect Neurosci       Date:  2015-03-09       Impact factor: 3.436

3.  A meta-analysis of procedures to change implicit measures.

Authors:  Patrick S Forscher; Calvin K Lai; Jordan R Axt; Charles R Ebersole; Michelle Herman; Patricia G Devine; Brian A Nosek
Journal:  J Pers Soc Psychol       Date:  2019-06-13

4.  Male Perpetrators of Intimate Partner Violence and Implicit Attitudes toward Violence: Associations with Treatment Outcomes.

Authors:  Christopher I Eckhardt; Cory A Crane
Journal:  Cognit Ther Res       Date:  2014-06

5.  A Pilot Study of a Device and Drug Therapy for ADHD.

Authors:  Markus Ville Tiitto; Rebecca Smith; Amy Banfield; Mark Ensor; Robert A Lodder
Journal:  Webmedcentral       Date:  2017-11-08

6.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

7.  A longitudinal study of risk-glorifying video games and behavioral deviance.

Authors:  Jay G Hull; Timothy J Brunelle; Anna T Prescott; James D Sargent
Journal:  J Pers Soc Psychol       Date:  2014-08

8.  Digital Game Playing and Direct and Indirect Aggression in Early Adolescence: The Roles of Age, Social Intelligence, and Parent-Child Communication.

Authors:  Marjut Wallenius; Raija-Leena Punamäki; Arja Rimpelä
Journal:  J Youth Adolesc       Date:  2006-12-15

9.  Advertising Violent Toys in Weekly Circulars of Popular Retailers in the United States.

Authors:  Corey H Basch; Laura A Guerra; Rachel Reeves; Charles E Basch
Journal:  Health Promot Perspect       Date:  2015-10-25

10.  Ostracism Increases Automatic Aggression: The Role of Anger and Forgiveness.

Authors:  Denghao Zhang; Sen Li; Lei Shao; Andrew H Hales; Kipling D Williams; Fei Teng
Journal:  Front Psychol       Date:  2019-12-05
  10 in total

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