Literature DB >> 9195138

Virtual reality, disability and rehabilitation.

P N Wilson1, N Foreman, D Stanton.   

Abstract

Virtual reality, or virtual environment computer technology, generates simulated objects and events with which people can interact. Existing and potential applications for this technology in the field of disability and rehabilitation are discussed. The main benefits identified for disabled people are that they can engage in a range of activities in a simulator relatively free from the limitations imposed by their disability, and they can do so in safety. Evidence that the knowledge and skills acquired by disabled individuals in simulated environments can transfer to the real world is presented. In particular, spatial information and life skills learned in a virtual environment have been shown to transfer to the real world. Applications for visually impaired people are discussed, and the potential for medical interventions and the assessment and treatment of neurological damage are considered. Finally some current limitations of the technology, and ethical concerns in relation to disability, are discussed.

Entities:  

Mesh:

Year:  1997        PMID: 9195138     DOI: 10.3109/09638289709166530

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  20 in total

1.  Memory for targets in a multilevel simulated environment: evidence for vertical asymmetry in spatial memory.

Authors:  Paul N Wilson; Nigel Foreman; Danaë Stanton; Hester Duffy
Journal:  Mem Cognit       Date:  2004-03

2.  "Kinect-ing" with clinicians: a knowledge translation resource to support decision making about video game use in rehabilitation.

Authors:  Danielle Levac; Deborah Espy; Emily Fox; Sujata Pradhan; Judith E Deutsch
Journal:  Phys Ther       Date:  2014-09-25

Review 3.  Computer-based approaches to patient education: a review of the literature.

Authors:  D Lewis
Journal:  J Am Med Inform Assoc       Date:  1999 Jul-Aug       Impact factor: 4.497

Review 4.  Applications of Head-Mounted Displays for Virtual Reality in Adult Physical Rehabilitation: A Scoping Review.

Authors:  David Saldana; Meghan Neureither; Allie Schmiesing; Esther Jahng; Lynn Kysh; Shawn C Roll; Sook-Lei Liew
Journal:  Am J Occup Ther       Date:  2020 Sep/Oct

Review 5.  Virtual Reality for the Treatment of Anxiety Disorders: A Scoping Review.

Authors:  Miranda R Donnelly; Renee Reinberg; Kaori L Ito; David Saldana; Meghan Neureither; Allie Schmiesing; Esther Jahng; Sook-Lei Liew
Journal:  Am J Occup Ther       Date:  2021-11-01

6.  Exploring the bases for a mixed reality stroke rehabilitation system, part I: a unified approach for representing action, quantitative evaluation, and interactive feedback.

Authors:  Nicole Lehrer; Suneth Attygalle; Steven L Wolf; Thanassis Rikakis
Journal:  J Neuroeng Rehabil       Date:  2011-08-30       Impact factor: 4.262

7.  Effect of virtual reality therapy on functional development in children with cerebral palsy: A single-blind, prospective, randomized-controlled study.

Authors:  Burcu Metin Ökmen; Meryem Doğan Aslan; Güldal Funda Nakipoğlu Yüzer; Neşe Özgirgin
Journal:  Turk J Phys Med Rehabil       Date:  2019-11-22

8.  End-user involvement in rehabilitation virtual reality implementation research.

Authors:  Rachel Proffitt; Stephanie Glegg; Danielle Levac; Belinda Lange
Journal:  J Enabling Technol       Date:  2019-06-17

Review 9.  Enhancing astronaut performance using sensorimotor adaptability training.

Authors:  Jacob J Bloomberg; Brian T Peters; Helen S Cohen; Ajitkumar P Mulavara
Journal:  Front Syst Neurosci       Date:  2015-09-16

10.  Effect of virtual reality exercise using the nintendo wii fit on muscle activities of the trunk and lower extremities of normal adults.

Authors:  Jungseo Park; Daehee Lee; Sangyong Lee
Journal:  J Phys Ther Sci       Date:  2014-02-28
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