Literature DB >> 21829120

An intensive virtual reality program improves functional balance and mobility of adolescents with cerebral palsy.

Marie Brien1, Heidi Sveistrup.   

Abstract

PURPOSE: To examine functional balance and mobility in adolescents with cerebral palsy classified at Gross Motor Function Classification System (GMFCS) level I following an intensive short-duration virtual reality (VR) intervention.
METHODS: Single-subject, multiple-baseline design with 4 adolescents. Outcomes included the Community Balance and Mobility Scale (CB&M), the 6-Minute Walk Test (6MWT), the Timed Up and Down Stairs, and the Gross Motor Function Measure Dimension E. Assessments were recorded 3 to 6 times at baseline, 5 times during intervention, and 4 times at follow-up. Daily 90-minute VR intervention was completed for 5 consecutive days. Visual, statistical, and clinical significance analyses were used.
RESULTS: Statistically significant improvements were shown in all adolescents on CB&M and 6MWT. True change was recorded in all for the CB&M and in 3 for the 6MWT.
CONCLUSIONS: Functional balance and mobility in adolescents with cerebral palsy classified at GMFCS level I improve with intense, short duration VR intervention, and changes are maintained at 1-month posttraining.

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Mesh:

Year:  2011        PMID: 21829120     DOI: 10.1097/PEP.0b013e318227ca0f

Source DB:  PubMed          Journal:  Pediatr Phys Ther        ISSN: 0898-5669            Impact factor:   3.049


  17 in total

1.  Feasibility of Computer-Based Videogame Therapy for Children with Cerebral Palsy.

Authors:  Sandra Radtka; Robert Hone; Charles Brown; Judy Mastick; Marsha E Melnick; Glenna A Dowling
Journal:  Games Health J       Date:  2013-08

2.  The effects of the Nintendo™ Wii Fit on gait, balance, and quality of life in individuals with incomplete spinal cord injury.

Authors:  Tracy Wall; Richard Feinn; Kevin Chui; M Samuel Cheng
Journal:  J Spinal Cord Med       Date:  2015-01-23       Impact factor: 1.985

3.  Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles.

Authors:  Mindy F Levin; Patrice L Weiss; Emily A Keshner
Journal:  Phys Ther       Date:  2014-09-11

4.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

5.  Virtual Sensorimotor Balance Training for Children With Fetal Alcohol Spectrum Disorders: Feasibility Study.

Authors:  Sarah Westcott McCoy; Tracy Jirikowic; Robert Price; Marcia A Ciol; Lin-Ya Hsu; Brian Dellon; Deborah Kartin
Journal:  Phys Ther       Date:  2015-06-25

6.  Virtual reality training improves dynamic balance in children with cerebral palsy.

Authors:  Morteza Pourazar; Fazlolah Bagherzadeh; Fatemeh Mirakhori
Journal:  Int J Dev Disabil       Date:  2019-10-26

7.  The Effects of Virtual Reality-based Balance Training on Balance of the Elderly.

Authors:  Gyeong Hee Cho; Gak Hwangbo; Hyung Soo Shin
Journal:  J Phys Ther Sci       Date:  2014-04-23

8.  [Impact of a virtual reality-based intervention on motor performance and balance of a child with cerebral palsy: a case study].

Authors:  Silvia Leticia Pavão; Joice Luiza Bruno Arnoni; Alyne Kalyane Câmara de Oliveira; Nelci Adriana Cicuto Ferreira Rocha
Journal:  Rev Paul Pediatr       Date:  2014-12

9.  A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation.

Authors:  Danielle Levac; Stephanie M N Glegg; Heidi Sveistrup; Heather Colquhoun; Patricia A Miller; Hillel Finestone; Vincent DePaul; Jocelyn E Harris; Diana Velikonja
Journal:  BMC Health Serv Res       Date:  2016-10-06       Impact factor: 2.655

10.  Effects of balance training using a virtual-reality system in older fallers.

Authors:  Gustavo Duque; Derek Boersma; Griselda Loza-Diaz; Sanobar Hassan; Hamlet Suarez; Dario Geisinger; Pushpa Suriyaarachchi; Anita Sharma; Oddom Demontiero
Journal:  Clin Interv Aging       Date:  2013-02-28       Impact factor: 4.458

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