Literature DB >> 18172415

Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report.

Sheryl Flynn1, Phyllis Palma, Anneke Bender.   

Abstract

RATIONALE: Many Americans live with physical functional limitations stemming from stroke. These functional limitations can be reduced by task-specific training that is repetitive, motivating, and augmented with feedback. Virtual reality (VR) is reported to offer an engaging environment that is repetitive, safe, motivating, and gives task-specific feedback. The purpose of this case report was to explore the use of a low-cost VR device [Sony PlayStation 2 (PS2) EyeToy] for an individual in the chronic phase of stroke recovery. CASE: An individual two years poststroke with residual sensorimotor deficits completed 20 one-hour sessions using the PS2 EyeToy. The game's task requirements included target-based motion, dynamic balance, and motor planning. The feasibility of using the gaming platform was explored and a broad selection of outcomes was used to assess change in performance. OUTCOMES: Device use was feasible. Clinically relevant improvements were found on the Dynamic Gait Index and trends toward improvement on the Fugl-Meyer Assessment, Berg Balance Scale, UE Functional Index, Motor Activity Log, and Beck Depression Inventory.
CONCLUSION: A low-cost VR system was easily used in the home. In the future it may be used to improve sensory/motor recovery following stroke as an adjunct to standard care physical therapy.

Entities:  

Mesh:

Year:  2007        PMID: 18172415     DOI: 10.1097/NPT.0b013e31815d00d5

Source DB:  PubMed          Journal:  J Neurol Phys Ther        ISSN: 1557-0576            Impact factor:   3.649


  48 in total

1.  Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

Authors:  Rachel Proffitt; Belinda Lange
Journal:  Phys Ther       Date:  2014-10-24

2.  The effects of the Nintendo™ Wii Fit on gait, balance, and quality of life in individuals with incomplete spinal cord injury.

Authors:  Tracy Wall; Richard Feinn; Kevin Chui; M Samuel Cheng
Journal:  J Spinal Cord Med       Date:  2015-01-23       Impact factor: 1.985

Review 3.  How a diverse research ecosystem has generated new rehabilitation technologies: Review of NIDILRR's Rehabilitation Engineering Research Centers.

Authors:  David J Reinkensmeyer; Sarah Blackstone; Cathy Bodine; John Brabyn; David Brienza; Kevin Caves; Frank DeRuyter; Edmund Durfee; Stefania Fatone; Geoff Fernie; Steven Gard; Patricia Karg; Todd A Kuiken; Gerald F Harris; Mike Jones; Yue Li; Jordana Maisel; Michael McCue; Michelle A Meade; Helena Mitchell; Tracy L Mitzner; James L Patton; Philip S Requejo; James H Rimmer; Wendy A Rogers; W Zev Rymer; Jon A Sanford; Lawrence Schneider; Levin Sliker; Stephen Sprigle; Aaron Steinfeld; Edward Steinfeld; Gregg Vanderheiden; Carolee Winstein; Li-Qun Zhang; Thomas Corfman
Journal:  J Neuroeng Rehabil       Date:  2017-11-06       Impact factor: 4.262

4.  Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community.

Authors:  Grigore C Burdea; Namrata Grampurohit; Nam Kim; Kevin Polistico; Ashwin Kadaru; Simcha Pollack; Mooyeon Oh-Park; A M Barrett; Emma Kaplan; Jenny Masmela; Phalgun Nori
Journal:  Top Stroke Rehabil       Date:  2019-12-25       Impact factor: 2.119

5.  Home-based technologies for stroke rehabilitation: A systematic review.

Authors:  Yu Chen; Kingsley Travis Abel; John T Janecek; Yunan Chen; Kai Zheng; Steven C Cramer
Journal:  Int J Med Inform       Date:  2018-12-11       Impact factor: 4.046

6.  A Serious Games Platform for Cognitive Rehabilitation with Preliminary Evaluation.

Authors:  Paula Alexandra Rego; Rui Rocha; Brígida Mónica Faria; Luís Paulo Reis; Pedro Miguel Moreira
Journal:  J Med Syst       Date:  2016-11-18       Impact factor: 4.460

7.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

8.  Recent advances in rehabilitation of stroke survivors.

Authors:  Veronika I Skvortsova; Elena A Kovrazhkina
Journal:  F1000 Med Rep       Date:  2009-03-24

9.  ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study.

Authors:  Ann Reinthal; Kathy Szirony; Cindy Clark; Jeffrey Swiers; Michelle Kellicker; Susan Linder
Journal:  Stroke Res Treat       Date:  2012-04-23

10.  Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury.

Authors:  Candace Tefertiller; Kaitlin Hays; Audrey Natale; Denise O'Dell; Jessica Ketchum; Mitch Sevigny; C B Eagye; Angela Philippus; Cynthia Harrison-Felix
Journal:  Arch Phys Med Rehabil       Date:  2019-04-19       Impact factor: 4.060

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.