Literature DB >> 24761314

How to Assess Gaming-Induced Benefits on Attention and Working Memory.

Jyoti Mishra1, Daphne Bavelier2, Adam Gazzaley1.   

Abstract

Our daily actions are driven by our goals in the moment, constantly forcing us to choose among various options. Attention and working memory are key enablers of that process. Attention allows for selective processing of goal-relevant information and rejecting task-irrelevant information. Working memory functions to maintain goal-relevant information in memory for brief periods of time for subsequent recall and/or manipulation. Efficient attention and working memory thus support the best extraction and retention of environmental information for optimal task performance. Recent studies have evidenced that attention and working memory abilities can be enhanced by cognitive training games as well as entertainment videogames. Here we review key cognitive paradigms that have been used to evaluate the impact of game-based training on various aspects of attention and working memory. Common use of such methodology within the scientific community will enable direct comparison of the efficacy of different games across age groups and clinical populations. The availability of common assessment tools will ultimately facilitate development of the most effective forms of game-based training for cognitive rehabilitation and education.

Entities:  

Year:  2012        PMID: 24761314      PMCID: PMC3833365          DOI: 10.1089/g4h.2011.0033

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  52 in total

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10.  Do action video games improve perception and cognition?

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2.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

3.  Issues and advances in research methods on video games and cognitive abilities.

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4.  The Effects of Fifa 2015 Computer Games on Changes in Cognitive, Hormonal and Brain Waves Functions of Young Men Volunteers.

Authors:  Hamed Aliyari; Masoomeh Kazemi; Elaheh Tekieh; Maryam Salehi; Hedayat Sahraei; Mohammad Reza Daliri; Hassan Agaei; Behrouz Minaei-Bidgoli; Reza Lashgari; Nahid Srahian; Mohammad Mehdi Hadipour; Mostafa Salehi; Asghar Ranjbar Aghdam
Journal:  Basic Clin Neurosci       Date:  2015-07

5.  Study Protocol: Does an Acute Intervention of High-Intensity Physical Exercise Followed by a Brain Training Video Game Have Immediate Effects on Brain Activity of Older People During Stroop Task in fMRI?-A Randomized Controlled Trial With Crossover Design.

Authors:  Robin Maximilian Himmelmeier; Rui Nouchi; Toshiki Saito; Dalila Burin; Jens Wiltfang; Ryuta Kawashima
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6.  Altered Reward Processing System in Internet Gaming Disorder.

Authors:  Syeda Raiha; Guochun Yang; Lingxiao Wang; Weine Dai; Haiyan Wu; Guangteng Meng; Bowei Zhong; Xun Liu
Journal:  Front Psychiatry       Date:  2020-12-04       Impact factor: 4.157

7.  Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students.

Authors:  Fatimah Alsaad; Lujain Binkhamis; Amal Alsalman; Njood Alabdulqader; Mashael Alamer; Turki Abualait; Mohamed S Khalil; Kholoud S Al Ghamdi
Journal:  Psychol Res Behav Manag       Date:  2022-01-14
  7 in total

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