| Literature DB >> 33343426 |
Syeda Raiha1,2, Guochun Yang1,2, Lingxiao Wang3,4, Weine Dai1,5,6,7, Haiyan Wu8, Guangteng Meng1,2, Bowei Zhong1,2, Xun Liu1,2.
Abstract
Converging evidence indicates that addiction involves impairment in reward processing systems. However, the patterns of dysfunction in different stages of reward processing in internet gaming addiction remain unclear. In previous studies, individuals with internet gaming disorder were found to be impulsive and risk taking, but there is no general consensus on the relation between impulsivity and risk-taking tendencies in these individuals. The current study explored behavioral and electrophysiological responses associated with different stages of reward processing among individuals with internet gaming disorders (IGDs) with a delayed discounting task and simple gambling tasks. Compared to the healthy control (HC) group, the IGD group discounted delays more steeply and made more risky choices, irrespective of the outcome. As for the event-related potential (ERP) results, during the reward anticipation stage, IGDs had the same stimulus-preceding negativity (SPN) for both large and small choices, whereas HCs exhibited a higher SPN in large vs. small choices. During the outcome evaluation stage, IGDs exhibited a blunted feedback-related negativity for losses vs. gains. The results indicate impairment across different stages of reward processing among IGDs. Moreover, we found negative correlation between impulsivity indexed by BIS-11 and reward sensitivity indexed by SPN amplitude during anticipation stage only, indicating different neural mechanisms at different stages of reward processing. The current study helps to elucidate the behavioral and neural mechanisms of reward processing in internet gaming addiction.Entities:
Keywords: ERP; addiction; feedback-related negativity; gaming addiction; impulsivity; internet gaming; reward processing; stimulus-preceding negativity
Year: 2020 PMID: 33343426 PMCID: PMC7746551 DOI: 10.3389/fpsyt.2020.599141
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Sample characteristics.
| Sample size | 39 | 35 | |
| Age (years) | 22.06 ± 3.65 | 21.95 ± 3.47 | 0.896 |
| Education | 15.04 ± 0.56 | 14.75 ± 0.59 | 0.520 |
| IAT | 22.56 ± 2.04 | 65.25 ± 2.17 | 0.000 |
| AUDIT | 0.31 ± 0.73 | 0.19 ± 0.29 | 0.504 |
| DSM | 0.30 ± 0.22 | 6.83 ± 0.24 | 0.000 |
| BDI | 4.11 ± 5.75 | 11.25 ± 8.76 | 0.013 |
| STAI-S | 33.96 ± 9.05 | 42.83 ± 10.43 | 0.005 |
| STAI-T | 32.37 ± 9.16 | 37.63 ± 11.58 | 0.218 |
| Motor | 28.71 ± 2.15 | 35.52 ± 2.36 | 0.013 |
| Attention | 26.98 ± 11.08 | 29.38 ± 9.84 | 0.397 |
| Non-Planning | 25.95 ± 16.48 | 35.83 ± 14.02 | 0.029 |
| BAS | 42.07 ± 4.92 | 43.75 ± 5.19 | 0.167 |
| BASD | 12.97 ± 2.46 | 13.29 ± 2.40 | 0.809 |
| BASF | 15.07 ± 2.13 | 16.25 ± 2.38 | 0.019 |
| BASR | 14.03 ± 1.73 | 14.21 ± 1.47 | 0.569 |
| BIS | 15.63 ± 2.38 | 15.92 ± 2.65 | 0.528 |
| Boredom susceptibility | 1.83 ± 1.47 | 2.81 ± 1.88 | 0.143 |
| Disinhibition seeking | 3.59 ± 0.33 | 3.65 ± 0.34 | 0.812 |
| Experience seeking | 3.92 ± 2.08 | 4.07 ± 1.60 | 0.642 |
| Thrill and adventure seeking | 4.88 ± 2.52 | 6.48 ± 2.23 | 0.039 |
IAT, internet addiction test; AUDIT, the alcohol use disorder identification test; DSM, DSM test for internet gaming; BDI, beck depression inventory; STAI-S, state trait anxiety inventory-state; STAI-T, state trait anxiety inventory-trait; BIS-11, barratt impulsiveness scale, version 11; BIS/BAS, behavioral inhibition system/behavioral activation system; BASD, behavioral activation system-drive; BASF, behavioral activation system-fun-seeking; BASR, behavioral activation system-reward; BIS, behavioral inhibition system; SSS-V, sensation seeking scale form V.
p < 0.05,
p < 0.01, and ***p < 0.001.
Figure 1The experiment design of the delay discounting task and the simple gambling task.
Figure 2Behavioral Results in delay discounting task and Gambling Task. (A) Slope for area under the curve (AUC) and (B) the distribution of mean value of area under the curve on Delayed Discounting task. (C) Proportion of Basic Choice and Reaction Times on Simple Gambling Task. (D) Proportion of Risky Choice on Simple Gambling Task.
Figure 3Grand average ERP waveforms following low- and high-risk decisions for HCs and IGDs at FCz. The upper figure shows the ERP waveforms for HCs and IGDs at FCz. FRN is calculated as the difference between loss and gain waveforms after feedback, and the time window was depicted as the shaded areas. The lower figure shows the topographic maps on time window 250–350 ms.
Figure 4Grand average ERP waveforms following low- and high-risk decisions for HCs and IGDs at Pz. The upper figure shows the ERP waveforms for controls and IGDs at Pz. The time window was depicted as the shaded areas. The lower figure shows the topographic maps on time window 350–450 ms.
Figure 5Grand average ERP waveforms following low- and high-risk decisions for HCs and IGDs at C3 and C4. The upper figure shows the ERP waveforms for controls and internet gamer at C3 and C4. The time window was depicted as the shaded areas. The lower figure shows the topographic maps on time window −200 to 0 ms.
Figure 6Correlation between BIS score and the SPN amplitude. The left panel shows the result when choosing low risk choices, and the right panel shows the result when choosing high risk choices.