| Literature DB >> 26904177 |
Hamed Aliyari1, Masoomeh Kazemi2, Elaheh Tekieh2, Maryam Salehi2, Hedayat Sahraei2, Mohammad Reza Daliri3, Hassan Agaei2, Behrouz Minaei-Bidgoli4, Reza Lashgari3, Nahid Srahian2, Mohammad Mehdi Hadipour2, Mostafa Salehi5, Asghar Ranjbar Aghdam6.
Abstract
INTRODUCTION: Computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. In the present study, possible effects of the game Fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (EEG) signals were evaluated in young male volunteers.Entities:
Keywords: Cognitive; Cortisol; EEG; Saliva; Video Games
Year: 2015 PMID: 26904177 PMCID: PMC4656993
Source DB: PubMed Journal: Basic Clin Neurosci ISSN: 2008-126X
Figure 1.Salivary cortisol concentration changes in the participants before and after the football computer game Fifa 2015 shows a significant decrease in cortisol concentration after the game in comparison with before the game (P<0.05).
Figure 2.The number of correct answers (Mental health) provided by the participants before and after the football computer game Fifa 2015 shows no significant changes.
Figure 3.The response speed in participants after computer football computer games Fifa 2015 increases significantly in comparison with before the game (P<0.05).
Figure 4.Sustained attention (the longest correct answer chain) in the participants after a football computer game Fifa 2015 increases in comparison with before the game, but this change is not statistically significant.
Figure 5.Mental fatigue (the longest wrong answer chain) in the participants, after a football computer game Fifa 2015 does not change significantly in comparison with before the game.
Figure 6.Brain mapping in normal condition during playing the computer game.
Figure 7.Brain mapping in the high activity condition during playing the computer game.
The average and the standard deviation of the power for the two conditions have been reported in this table for 14 channels recorded using the Emotive system.
| Normal condition player 1 | −20.1 | −16.6 | −4.44 | −16 | 1.44 | −24.9 | −11.2 | 11.7 | 13.7 | 2.35 | −27.4 | −14.6 | −3.7 | −8.03 | −8.41286 |
| High activity condition player 1 | −9.34 | −51.1 | −6.82 | −1.68 | −1.88 | −26.4 | −7.61 | 6.01 | −6.22 | −4.35 | −7.9 | −8.47 | −52.8 | 6.42 | −12.2957 |
| Normal condition player 2 | 3.95 | −7.44 | 12.9 | −5.01 | 4.34 | −15.9 | −4.24 | 15.5 | 2.97 | 6.7 | −30.9 | −5.31 | −4.01 | 1.09 | −1.81143 |
| High activity condition player 2 | −12 | −23.3 | −3.67 | −16.4 | −3.15 | 52.2 | 0.382 | 4.88 | 9.09 | −2.88 | −0.306 | −16.6 | −18 | −5.18 | −2.49529 |
| Normal condition player 3 | 6.33 | −15.9 | 40.5 | 0.587 | −3.71 | −14.17 | 10.8 | 7.79 | 16.1 | 17 | −4.48 | 13.5 | 26.1 | −8.83 | 6.544071 |
| High activity condition player 3 | 10.9 | 10.3 | 22.7 | 16.5 | 5.95 | 26.7 | 23.7 | 19.2 | 59.2 | 13.2 | 20 | 10.6 | 23.6 | 4.38 | 19.06643 |
| Normal condition player 4 | 8.45 | −4.08 | 39.5 | 6.48 | 6.5 | −5.9 | 16.6 | 14.6 | 18.7 | 23.4 | 1.5 | 9.18 | 25 | −9.94 | 10.71357 |
| High activity condition player 4 | 7.45 | −15.1 | 42.7 | 4.75 | −2.66 | 0.463 | 12 | 6.68 | 32.3 | 7.19 | 26.2 | 7.96 | 3.66 | 2.06 | 9.6895 |
| Sum normal condition | −0.3425 | −11.005 | 22.115 | −3.48575 | 2.1425 | −15.2175 | 2.99 | 12.3975 | 12.8675 | 12.3625 | −15.32 | 0.6925 | 10.8475 | −6.4275 | |
| Sum high activity condition | −0.7475 | −19.8 | 13.7275 | 0.7925 | −0.435 | 13.24075 | 7.118 | 9.1925 | 23.5925 | 3.29 | 9.4985 | −1.6275 | −10.885 | 1.92 | |
| Sum | −0.545 | −15.4025 | 17.92125 | −1.34663 | 0.85375 | −0.98838 | 5.054 | 10.795 | 18.23 | 7.82625 | −2.91075 | −0.4675 | −0.01875 | −2.25375 |