| Literature DB >> 31619984 |
Robin Maximilian Himmelmeier1,2, Rui Nouchi1,3, Toshiki Saito1, Dalila Burin1,3, Jens Wiltfang2,4,5, Ryuta Kawashima1,3.
Abstract
Background: Elderly people are affected by processes leading to decline in various aspects of daily living that impair their quality of life. Regarding neurological aspects, executive functions have been shown to be valuable for daily life and to slow decline during aging. Most intervention studies intended to improve cognitive functions during aging specifically address long-term destructive processes and countermeasures. However, to an increasing degree, studies also investigate the acute benefits that prove to be useful for daily life, such as physical exercise or video games in the form of exercise video gaming ("exergaming"). Because little is known about the change in cognitive ability following acute intervention of a combination of physical exercise and video gaming, especially for older people, this work is designed as an attempt to address this matter.Entities:
Keywords: acute benefit; brain training; combination training; high-intensity physical exercise; stroop; video game
Year: 2019 PMID: 31619984 PMCID: PMC6759467 DOI: 10.3389/fnagi.2019.00260
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.750
Figure 1Consolidated standards of reporting trials (CONSORT) flowchart.
Figure 2Timelines and phases of this study.
Figure 3Physical exercise intervention protocol. Note: graph shows the time in minutes each participant spends at a specific intensity in percentage of their maximum heart rate.