| Literature DB >> 24602325 |
Gillian Barry, Brook Galna, Lynn Rochester1.
Abstract
UNLABELLED: Evidence for exercise based computer games (exergaming) as a rehabilitation tool for people with Parkinson's disease (PD) is only now emerging and is yet to be synthesised. To this end, we conducted a systematic review of the exergaming literature to establish what is known about the safety, feasibility and effectiveness of exergaming for rehabilitation of motor symptoms experienced by people with PD. Seven electronic databases were searched for key terms surrounding exergaming and PD. Data were extracted by two reviewers independently. From an initial yield of 1217 articles, seven were included in the review. Six studies used commercial games with the Nintendo Wii fit platform. The scientific quality of reporting was generally good, however the overall methodological design of studies was weak, with only one randomised controlled trial being reported. SAFETY: Participant safety was not measured in any of the studies. Feasibility: People with PD were able to play exergames, improve their performance of gameplay and enjoyed playing. However, one study observed that people with PD had difficulty with fast and complex games. Effectiveness: Six studies showed that exergaming elicited improvements in a range of clinical balance measures or reduction in the severity of motor symptoms. Results from the only randomised controlled trial showed that exergaming was as effective as traditional balance training for people with PD to improve the UPDRS II, standing balance and cognition, with improvements in both groups retained 60 days after the training ended. In conclusion, exergaming is an emerging tool to help rehabilitate motor skills in people with PD. Although we were able to establish that exergaming is feasible in people with PD, more research is needed to establish its safety and clinical effectiveness, particularly in the home. The use of commercial games may be too difficult for some people with PD and exergames tailored specifically to the rehabilitation needs and capabilities of people with PD are required for optimal efficacy, adherence and safety.Entities:
Mesh:
Year: 2014 PMID: 24602325 PMCID: PMC3984732 DOI: 10.1186/1743-0003-11-33
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Methodological quality assessment tool
| 1. | Are inclusion and exclusion criteria stated? |
| 2. | Are participant characteristics described in detail? |
| 3. | Was sample size justified? |
| 4. | Was randomisation of groups explained? |
| 5. | Was the design clearly stated? |
| 6. | Were exergaming sessions explained in detail? |
| 7. | Were baseline and post testing data presented? |
Methodological quality assessment scores of each study
| Inclusion/exclusion criteria detailed | 1 = yes; .5 = yes lacking detail; 0 = no | 0 | 1 | 1 | 1 | .5 | 1 | 1 |
| Participant characteristics detailed | Number | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Age | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Sex | 1 | 1 | 0 | 0 | 1 | 1 | 1 | |
| Disease severity | .5 | 0 | 1 | 1 | 1 | 1 | 1 | |
| Sample size justified | 1 = yes; 0 = no | 0 | 0 | 1 | 1 | 0 | 1 | 0 |
| Randomisation explained | 1 = yes; .5 = yes lacking detail; 0 = no | na | na | 1 | na | na | na | na |
| Research design clearly stated | 1 = yes; .5 = yes lacking detail; 0 = no | .5 | 1 | 1 | 1 | 1 | 1 | 0 |
| Exergaming sessions explained | 1 = yes; .5 = yes lacking detail; 0 = no | .5 | 1 | 1 | 1 | 1 | 1 | 1 |
| Baseline and post test data presented | 1 = yes; .5 = yes lacking detail; 0 = no | .5 | 1 | 1 | 1 | 1 | 1 | 1 |
na = indicates not applicable.
Figure 1Results of the literature search strategy conducted in December 2013.
Summary of participant characteristics, study design and exergaming interventions
| 13 PD (Aged 54-86 years) 9 males and 5 females | Mean duration of PD = 9 yr | Sony Playstation Eye™ | 5 Upper body movement games. | 1 session Duration NS | Clinic | ||
| Assess PD subjects’ perception of playing an exergame developed for PD. | |||||||
| 1 male (69 years old) | PD duration <3 yr | Nintendo Wii™ | Penguin slide, Table tilt, Balance bubble, Free step, Island cycling, Obstacle course and Rhythm parade. | 2 sessions/week 8 weeks 40-60 minutes per session | Clinic | ||
| Evaluate the effects of multiple Nintendo Wii Fit activities on gait, balance and mobility. | |||||||
| 32 PD (Aged 60-85 years) | HY I & II | Nintendo Wii™ | Balance games: (Table tilt, Tilt city, Penguin slide, Soccer heading) Static balance (Torso twist and Single leg extension). | 2 sessions/week 7 weeks 60 minutes per session | Clinic | ||
| Stationary gait: (Rhythm parade, Obstacle Course, Basic Step and Basic Run) | |||||||
| Test if PD patients improve their performance on the Wii & compare the effects of Wii exercise on motor and cognitive training with balance therapy. | |||||||
| 16 PD (No mean age data) 11 Healthy elderly | HY I = 2; HY II = 14 | Nintendo Wii™ | Table tilt, Tilt city, Penguin slide, Soccer heading, Obstacle course, Rhythm parade, Basic run plus, Basic step, Single leg extensions games. | 2 sessions/week 7 weeks 60 minutes per session | Clinic | ||
| To evaluate the learning, retention and transfer of performance after using the Wii. | |||||||
| 10 PD (61.9 ± 11.0) | Mean duration of PD = 8.5 (3.6) years | Nintendo Wii™ | Wii sports: Table tilt, Ski slalom, Balance bubble, Ski jump and Penguin slide. | 3 × 6 weeks 40 minutes each session | Home | ||
| 8 Healthy elderly (63.5 ± 12.0) | To evaluate whether PD subjects balance and functional activities improved using the Wii Compare the effects against a healthy elderly sample. | ||||||
| 10 PD (Aged 44-91 years) 6 female and 4 males | Mean Duration of PD = 6.7 years | Nintendo Wii™ | Balance board games: Marble game, Skiing, and bubble game. | 3 sessions/week 8 weeks 30 minutes each session | Clinic | ||
| Assess the effectiveness of using the Wii Fit on people with PD for gait and balance training. | |||||||
| 20 PD (66.7 ± 7.2) 13 male and 7 female | Mean Duration of PD = 5.5 (4.3) years | Nintendo Wii™ | Tennis, boxing and bowling | 3 sessions/week 4 weeks 60 minutes each session | Clinic | ||
| Assess the effectiveness of Wi on both motor and non–motor symptoms of PD. |
HY = Hoehn and Yahr stage.
Safety, feasibility and effectiveness of exergaming interventions
| n/s | 5/13 participants reported having success during the game and this was the main reason for having fun. 3/13 subjects criticized the game for not having clear goals. Participants like the fairy tale theme to the game and most would play the game with their children or grandchildren. | n/s | n/s | n/s | n/s | |
| n/s | n/s | Sun Salutation, Half Moon, Chair, Rowing, Squats, Torso Twist, Penguin Slide, Table Tilt, Balance Bubble, Free Step. | n/s | Berg Balance Scale, Timed up and Go, Gait Speed. | n/s | |
| n/s | n/s | Static balance (Single leg extension and Torso Twist), Dynamic balance (Table Tilt, Tilt City, Soccer Heading, and Penguin Slide), Stationary gait (Rhythm Parade, Obstacle Course, Basic Step and Basic Run). | Improvements retained | UPDRS-II, Berg Balance Scale, Unipedal stance eyes open, Unipedal stance eyes closed, Montreal Cognitive, Assessment. | Improvements retained | |
| n/s | n/s | Similar learning curve for 7 Wii fit games in PD compared to controls (Table tilt, Rhythm parade, Tilt city, Single leg extension, Basic step, Torso twist, Penguin slide), yet did not learn the fast and complex games as well as the controls (Obstacle course, Basic run plus, Soccer heading). | Improvements retained | Functional reach test. | Improvements retained | |
| First home session supervised by research staff to ensure safe and effective training. | 55% of liked the games very much, 33% liked it and 17% were neutral, and no subject disliked playing the Wii. Favourite games included; Ski Jump, Ski Slalom and Table Tilt. | n/s | n/s | Timed up and go, Sit to Stand, Unipedal and bipedal standing balance, 10 m walking speed, Community Balance and Mobility Assessment (CBM), Tinetti Performance Orientated Mobility Assessment (POMA). | n/s | |
| Exercise sessions were supervised and a balance bar was available if needed during gaming | n/s | n/s | n/s | Berg Balance Scale, Dynamic gait index, postural sway (eyes open static and dynamic). | n/s | |
| n/s | n/s | n/s | n/s | Nottingham Extended Activities of Daily Living Test (NEADL) post intervention, PDQ decrease in ADL, emotion, communication, bodily discomfort. | NEADL decreased post intervention. PDQ mobility, ADL and emotion remained improved at 4 weeks post intervention. | |
| UPDRS motor scores decreased from baseline to post intervention and remained decreased at 4 weeks post intervention. | ||||||
| UPDRS motor scores, timed tapping test (right side only), Purdue score (left side only), 9-hole peg test (right side only), and time up and go (TUG). | ||||||
n/s = not stated; UPDRS = Unified Parkinson’s Disease Rating Scale.