Literature DB >> 20494281

The potential of virtual reality and gaming to assist successful aging with disability.

B S Lange1, P Requejo, S M Flynn, A A Rizzo, F J Valero-Cuevas, L Baker, C Winstein.   

Abstract

Using the advances in computing power, software and hardware technologies, virtual reality (VR), and gaming applications have the potential to address clinical challenges for a range of disabilities. VR-based games can potentially provide the ability to assess and augment cognitive and motor rehabilitation under a range of stimulus conditions that are not easily controllable and quantifiable in the real world. This article discusses an approach for maximizing function and participation for those aging with and into a disability by combining task-specific training with advances in VR and gaming technologies to enable positive behavioral modifications for independence in the home and community. There is potential for the use of VR and game applications for rehabilitating, maintaining, and enhancing those processes that are affected by aging with and into disability, particularly the need to attain a balance in the interplay between sensorimotor function and cognitive demands and to reap the benefits of task-specific training and regular physical activity and exercise.

Entities:  

Mesh:

Year:  2010        PMID: 20494281     DOI: 10.1016/j.pmr.2009.12.007

Source DB:  PubMed          Journal:  Phys Med Rehabil Clin N Am        ISSN: 1047-9651            Impact factor:   1.784


  31 in total

Review 1.  The potential for technology to enhance independence for those aging with a disability.

Authors:  Emily M Agree
Journal:  Disabil Health J       Date:  2013-10-07       Impact factor: 2.554

2.  Dexterous manipulation is poorer at older ages and is dissociated from decline of hand strength.

Authors:  Sudarshan Dayanidhi; Francisco J Valero-Cuevas
Journal:  J Gerontol A Biol Sci Med Sci       Date:  2014-03-07       Impact factor: 6.053

Review 3.  How a diverse research ecosystem has generated new rehabilitation technologies: Review of NIDILRR's Rehabilitation Engineering Research Centers.

Authors:  David J Reinkensmeyer; Sarah Blackstone; Cathy Bodine; John Brabyn; David Brienza; Kevin Caves; Frank DeRuyter; Edmund Durfee; Stefania Fatone; Geoff Fernie; Steven Gard; Patricia Karg; Todd A Kuiken; Gerald F Harris; Mike Jones; Yue Li; Jordana Maisel; Michael McCue; Michelle A Meade; Helena Mitchell; Tracy L Mitzner; James L Patton; Philip S Requejo; James H Rimmer; Wendy A Rogers; W Zev Rymer; Jon A Sanford; Lawrence Schneider; Levin Sliker; Stephen Sprigle; Aaron Steinfeld; Edward Steinfeld; Gregg Vanderheiden; Carolee Winstein; Li-Qun Zhang; Thomas Corfman
Journal:  J Neuroeng Rehabil       Date:  2017-11-06       Impact factor: 4.262

4.  Needs Assessment-mHealth Applications for People Aging with Multiple Sclerosis.

Authors:  Ljilja Ruzic; Jon A Sanford
Journal:  J Healthc Inform Res       Date:  2018-05-10

5.  Attentional Demand of a Virtual Reality-Based Reaching Task in Nondisabled Older Adults.

Authors:  Yi-An Chen; Yu-Chen Chung; Rachel Proffitt; Eric Wade; Carolee Winstein
Journal:  J Mot Learn Dev       Date:  2015-12

6.  Physical activity among persons aging with mobility disabilities: shaping a research agenda.

Authors:  Dori E Rosenberg; Charles H Bombardier; Jeanne M Hoffman; Basia Belza
Journal:  J Aging Res       Date:  2011-06-26

7.  Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults.

Authors:  Cay Anderson-Hanley; Amanda L Snyder; Joseph P Nimon; Paul J Arciero
Journal:  Clin Interv Aging       Date:  2011-10-20       Impact factor: 4.458

8.  Is the Nintendo Wii Fit really acceptable to older people? A discrete choice experiment.

Authors:  Kate Laver; Julie Ratcliffe; Stacey George; Leonie Burgess; Maria Crotty
Journal:  BMC Geriatr       Date:  2011-10-20       Impact factor: 3.921

9.  A protocol for a randomized clinical trial of interactive video dance: potential for effects on cognitive function.

Authors:  Jelena Jovancevic; Caterina Rosano; Subashan Perera; Kirk I Erickson; Stephanie Studenski
Journal:  BMC Geriatr       Date:  2012-06-06       Impact factor: 3.921

10.  A transformative subfield in rehabilitation science at the nexus of new technologies, aging, and disability.

Authors:  Carolee J Winstein; Philip S Requejo; Elizabeth M Zelinski; Sara J Mulroy; Eileen M Crimmins
Journal:  Front Psychol       Date:  2012-09-21
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