| Literature DB >> 24025236 |
Paul Krebs1, Jack E Burkhalter, Bert Snow, Jeff Fiske, Jamie S Ostroff.
Abstract
BACKGROUND: Despite many efforts at developing relapse prevention interventions, most smokers relapse to tobacco use within a few months after quitting. Interactive games offer a novel strategy for helping people develop the skills required for successful tobacco cessation.Entities:
Keywords: behavioral medicine; health promotion game; smoking cessation; tobacco, quitting self efficacy; virtual reality
Year: 2013 PMID: 24025236 PMCID: PMC3786125 DOI: 10.2196/resprot.2416
Source DB: PubMed Journal: JMIR Res Protoc ISSN: 1929-0748
Figure 1Integration of game mechanics with behavior change theory.
Game mechanics and related behavioral constructs.
| Game mechanic | Construct |
| Story, narrative, and internal dialogue | Identification |
| Menu of coping strategies appears in game | Knowledge |
| Players must match optimal coping strategy to each smoking cue | Skills |
| Characters act out coping methods | Self-efficacy |
| Characters succeed at avoiding smoking and are rewarded | Expectancies |
Figure 2Introduction to Ray, the main character.
Figure 4Example of using behavioral coping strategy.
Phase I prototype evaluation: participant characteristics (n=20).
| Participant characteristics | n (%) | |
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| Male | 6 (30%) |
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| Female | 14 (70%) |
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| African-American | 7 (35%) |
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| Hispanic | 1 (5%) |
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| Non-Hispanic White | 12 (60%) |
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| High school or less | 4 (20%) |
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| Some college/degree | 6 (30%) |
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| Graduate/professional | 10 (50%) |
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| Current | 13 (65%) |
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| Former | 7 (35%) |
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| Yes | 14 (70%) |
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| No | 6 (30%) |
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| Seldom/never | 16 (80%) |
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| Every few days | 2 (10%) |
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| Once or more a day | 2 (10%) |
Phase I prototype evaluation: interface and usability results (n=20).
| Game evaluation | Scale | n (%) | Mean (SD) | |
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| How easy or difficult was it to figure out how to play? | 1=Very difficult | 0 (0) | 3.55 (0.89) |
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| 2=Difficult | 2 (10) |
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| 3=Neutral | 8 (40) |
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| 4=Easy | 7 (35) |
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| 5=Very easy | 3 (15) |
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| How easy or difficult was it to understand the instructions? | 1=Very difficult | 1 (5) | 3.70 (1.13) |
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| 2=Difficult | 2 (10) |
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| 3=Neutral | 4 (20) |
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| 4=Easy | 8 (40) |
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| 5=Very easy | 5 (25) |
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| How easy or difficult was it to see the on-screen text? | 1=Very difficult | 0 (0) | 4.65 (0.59) |
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| 2=Difficult | 0 (0) |
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| 3=Neutral | 1 (5) |
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| 4=Easy | 5 (25) |
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| 5=Very easy | 14 (70) |
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| How easy or difficult was it to know what you were supposed to do? | 1=Very difficult | 2 (10) | 3.00 (1.08) |
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| 2=Difficult | 4 (20) |
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| 3=Neutral | 7 (35) |
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| 4=Easy | 6 (30) |
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| 5=Very easy | 1 (5) |
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| How easy or difficult was it to know whether you were doing well? | 1=Very difficult | 1 (5) | 3.65 (1.04) |
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| 2=Difficult | 1 (5) |
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| 3=Neutral | 6 (30) |
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| 4=Easy | 8 (40) |
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| 5=Very easy | 4 (20) |
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| How comfortable or frustrated did you feel interacting with the game? | 1=Very frustrating | 0 (0) | 3.85 (1.14) |
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| 2= Frustrating | 4 (20) |
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| 3=Neutral | 2 (10) |
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| 4= Comfortable | 7 (35) |
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| 5=Very Comfortable | 7 (35) |
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| How would you rate the professionalism or production value of the game? | 1= Poor | 2 (10) | 3.95 (1.23) |
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| 2=Somewhat poor | 0 (0) |
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| 3=Moderate | 3 (15) |
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| 4=Good | 7 (35) |
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| 5=Very good | 8 (40) |
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| Summary score | 0-25 | 0 (0) | 67.00 (14.81) |
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| 26-50 | 2 (10) |
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| 51-75 | 12 (60) |
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| 76-100 | 6 (30) |
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Phase I prototype evaluation: cessation content and overall rating (n=20).
| Evaluation questions | Scale | n (%) | Mean (SD) | ||
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| How much did you learn about ways to manage smoking urges? | 1=Not much at all | 2 (10) | 2.90 (0.91) | |
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| 2=Learned some things | 3 (15) |
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| 3=Learned a little bit | 10 (50) |
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| 4=Learned a great deal | 5 (25) |
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| Would you use this game to prevent smoking relapse in the future? | 1=Definitely not | 1 (5) | 3.65 (1.04) | |
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| 2=Probably not | 3 (15) |
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| 3=Might or might not | 4 (10) |
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| 4=Probably would | 10 (50) |
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| 5=Definitely would | 2 (10) |
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| Will you be able to apply what you learned to your home environment? | 1=Definitely not | 0 (0) | 4.10 (1.07) | |
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| 2=Probably not | 3 (15) |
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| 3=Might or might not | 1 (5) |
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| 4=Probably would | 7 (35) |
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| 5=Definitely would | 9 (45) |
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| Please rate your overall experience with the game | 1=Extremely dissatisfied | 1 (5) | 3.75 (0.85) | |
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| 2=Dissatisfied | 0 (0) |
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| 3=Neutral | 4 (20) |
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| 4=Satisfied | 13 (65) |
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| 5=Extremely satisfied | 2 (10) |
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| Would you recommend the game to others? | 1=Definitely would not | 0 (0) | 4.50 (0.69) | |
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| 2=Probably would not | 1 (0) |
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| 3=Might or might not | 2 (10) |
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| 4=Probably would | 6 (30) |
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| 5=Definitely would | 12 (60) |
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| To what extent did the game keep your attention? | 1=Definitely not | 0 (0) | 3.50 (0.61) | |
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| 2=Not very much | 1 (5) |
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| 3=Somewhat | 8 (40) |
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| 4=Very much | 11 (55) |
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Figure 5Example of revised game interface.