| Literature DB >> 35323116 |
Caitlyn R Upton1, Jessica A Nastasi2, Bethany R Raiff1.
Abstract
BACKGROUND: Smoking is the most prevalent cause of morbidity and mortality in the United States. Although most individuals who smoke express a desire to quit smoking, only a small percentage are successful. Serious games have become popular in health sectors as a potential avenue for delivering a scalable treatment that is both accessible and engaging for the smoking population. Several smoking cessation games have already been developed, but these games feature a broad range of gameplay elements and are not necessarily based on existing video game preferences in the general or smoking population.Entities:
Keywords: genres; mobile phone; popular games; smartphone; smoking cessation; video games
Year: 2022 PMID: 35323116 PMCID: PMC8990339 DOI: 10.2196/30949
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Genres of games endorsed by smokers (N=473).a
| Genre | Participants, n (%) |
| Action | 162 (34.2) |
| Role-Playing | 113 (23.9) |
| Action-Adventure | 101 (21.4) |
| Logic | 79 (16.7) |
| Strategy | 38 (8) |
| Sports | 35 (7.4) |
| Simulation | 28 (5.9) |
| Casino | 24 (5.1) |
| Board or Card games | 17 (3.6) |
| Massive Multiplayer Online | 4 (0.8) |
| Adventure | 3 (0.6) |
aDue to participants often listing multiple games in different genres, the total in the figure exceeds the total number of participants in the study (N=473).
Game titles reported by genre (n=277).a
| Genre | Game titles reported, n (%) |
| Action | 57 (20.6) |
| Role-Playing | 51 (18.4) |
| Logic game | 43 (15.5) |
| Action-Adventure | 35 (12.6) |
| Strategy | 30 (10.8) |
| Sports | 19 (6.9) |
| Casino games | 13 (4.7) |
| Simulation | 13 (4.7) |
| Board or Card games | 10 (3.6) |
| Adventure | 3 (1.1) |
| Massive Multiplayer Online | 3 (1.1) |
aLogic and Casino games were predominately mobile phone apps such as Angry Birds or Slots.
Figure 1A bar graph depicting the raw number of times a genre was endorsed across age groups. Action, Action-Adventure, Role-Playing, and Logic were selected for this distribution because they were the four most frequently endorsed genres, overall. All 4 genres were significantly correlated with age with α (P<.01); Action (P=.002), Action-Adventure (P=.008), Role-Playing (P<.001), and Logic (P<.001).